Since the UI pepups, double clicking a building no longer activates the view area

Bug #566250 reported by SirVer
10
This bug affects 2 people
Affects Status Importance Assigned to Milestone
widelands
Fix Released
Medium
Unassigned

Bug Description

This is a regression; this has been a useful feature though and became muscle memory for me, so I miss it dearly.

Tags: regression ui
SirVer (sirver)
tags: added: regression ui
SirVer (sirver)
Changed in widelands:
milestone: none → build16-rc1
Revision history for this message
Nicolai Hähnle (nha) wrote :

I guess this was also caused by something I did. Sorry for the breakage, though I wasn't even aware that that feature existed ;)

I'll have a look at it.

Revision history for this message
SirVer (sirver) wrote :

thought so. Actually, I wasn't aware of this feature till my girlfriend told me about it some months ago. Now my fingers rely on it.

Revision history for this message
Nicolai Hähnle (nha) wrote :

So, this feature was purely accidental.

I thought about it a little and asked myself: Why not show the workarea by default? If you just have a quick look into the building, then I suppose it doesn't hurt, and if you want to keep a building's window open for a longer time you can always hide it again, and the mouse is now centered over that button by default. I suspect it's more typical to open a building's window only for a short time, so this is probably a net gain.

One thing I noticed is that e.g. a lumberjack's window is now larger than it used to be due to the workers list. Perhaps this could be improved by not using so much text in the worker's list. We could just use icons (+ tooltips) and then work towards more easily identifiable icons... what do you think?

Changed in widelands:
status: Confirmed → Fix Committed
Revision history for this message
SirVer (sirver) wrote :

Released in build16-rc1

Changed in widelands:
status: Fix Committed → Fix Released
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