Map Last Bastion: enemy fortifications on the other side of water make game impassible in some situations
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Medium
|
Unassigned |
Bug Description
In Last Bastion, there is a narrow pass that seems to be the only way to get to enemy territory.
In the attached screenshot, this pass (south east of the castle) is blocked by an enemy fortification across the water. The ice floes at the north and east of the screen are impassible (although other ice floes in this map can be crossed, in particular the one outside the western extent of the screenshot). No fortification has sufficient range to cross this pass.
In this state, there seems to be no way to reach the enemy, or even to push back the enemy's line of control. (Ironically, the enemy wouldn't be able to defend the land on the player's side of the water either, per the same game rules.)
This is version 18-3build4 as packaged with Ubuntu 16.10.
Related branches
- GunChleoc: Approve
-
Diff: 74 lines (+8/-8)6 files modifieddata/maps/Last_Bastion_v2.wmf/elemental (+1/-1)
data/maps/Last_Bastion_v2.wmf/objective (+1/-1)
data/maps/Last_Bastion_v2.wmf/player_names (+1/-1)
data/maps/Last_Bastion_v2.wmf/player_position (+1/-1)
data/maps/Last_Bastion_v2.wmf/port_spaces (+1/-1)
data/maps/Last_Bastion_v2.wmf/version (+3/-3)
summary: |
- enemy fortifications on the other side of water make game impassible in - some situations + Map Last Bastion: enemy fortifications on the other side of water make + game impassible in some situations |
Changed in widelands: | |
assignee: | nobody → Teppo Mäenpää (kxq) |
Changed in widelands: | |
status: | Triaged → In Progress |
I also tried to edit the same game to swap users with the enemy so that I could destroy that building and switch back, but could not effect the swap. The original save file is attached.