[gdebugger] glUniform is called too much

Bug #1051291 reported by Sam Spilsbury
8
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Compiz
Triaged
Medium
Unassigned

Bug Description

We are constantly uploading the same uniform data into our shaders. This is inefficient as it destroys cache pre-fetching on the hardware. This data should be cached locally and compared to incoming data and discarded if it is the same. This makes up 3.59% of calls

tags: added: gdebugger performance
Changed in compiz:
milestone: none → 0.9.8.4
Changed in compiz:
milestone: 0.9.8.4 → 0.9.9.0
Changed in compiz:
milestone: 0.9.9.0 → 0.9.9.2
Changed in compiz:
milestone: 0.9.9.2 → 0.9.10.0
MC Return (mc-return)
Changed in compiz:
milestone: 0.9.10.0 → 0.9.11.0
Stephen M. Webb (bregma)
Changed in compiz:
importance: Undecided → Medium
status: New → Triaged
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