[gdebugger] many redundant calls to glBufferData

Bug #1051284 reported by Sam Spilsbury
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Compiz
Triaged
Medium
Unassigned

Bug Description

gDEBugger shows that glBufferData makes up about 5.38% of all openGL function calls, and for simple usecases like playing video, its often the same data over and over again. Along with the use of GL_STATIC_DRAW vertex buffers, this means that we're constantly uploading redundant data to the GPU

tags: added: gdebugger performance
Changed in compiz:
milestone: none → 0.9.8.4
Changed in compiz:
milestone: 0.9.8.4 → 0.9.9.0
Changed in compiz:
milestone: 0.9.9.0 → 0.9.9.2
Changed in compiz:
milestone: 0.9.9.2 → 0.9.10.0
MC Return (mc-return)
Changed in compiz:
milestone: 0.9.10.0 → 0.9.11.0
Stephen M. Webb (bregma)
Changed in compiz:
status: New → Triaged
importance: Undecided → Medium
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