lp:~unity-team/libunity/dee-serializable

Created by Mikkel Kamstrup Erlandsen and last modified
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Owner:
Unity Team
Project:
libunity
Status:
Merged

Recent revisions

47. By Mikkel Kamstrup Erlandsen

Bump dee requirements to 0.5.11 (devel branch) since we now rely on the Dee.Serializable interface

46. By Mikkel Kamstrup Erlandsen

So Vala *does* have static initializer blocks - static construct { ... } hooks into class_init. Use that instead of custom hack

45. By Mikkel Kamstrup Erlandsen

Remove Unity.Serializable interface and use Dee.Serializable instead

44. By Mikkel Kamstrup Erlandsen

Post release version bump

43. By Mikkel Kamstrup Erlandsen

Release 3.4.6

42. By Mikkel Kamstrup Erlandsen

Remove stray debug message

41. By Mikkel Kamstrup Erlandsen

When the Unity.Inspector signleton is first created do a sync check if Unity is running so we have the correct value for the 'unity'running' property from the get go

40. By Mikkel Kamstrup Erlandsen

Add a Python example for the launcher API

39. By Mikkel Kamstrup Erlandsen

Add Python overrides (empty for now)

38. By Mikkel Kamstrup Erlandsen

Add a 'sed' after valac's GIR compilation to work around https://bugzilla.gnome.org/show_bug.cgi?id=642576 "Valac doesn't set the shared-library attribute in generated GIR"

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