lp:~glcompbench-dev/glcompbench/blur

Created by Jesse Barker and last modified
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Owner:
glcompbench developers
Project:
glcompbench
Status:
Merged

Recent revisions

93. By Jesse Barker

Change the condition of a RenderObject missing from the map from error to debug.
The current state of the test is targeted at the scripted mode where we have a
fixed window list, but if windows are added during the test run, they currently
will not have a RenderObject. That's a follow on feature.

92. By Jesse Barker

Slight refactoring to move RenderScreen and RenderClearImage to the render-object
module. Small refactoring of those objects along the way, as well.

91. By Jesse Barker

Consolidate buffer size clamping logic.

90. By Jesse Barker

Remove unused "speed" functionality. This is not core to the RenderObject.

89. By Jesse Barker

Simplify loading logic for background images.

88. By Jesse Barker

Get rid of the unused "draw_contents_" member flag from RenderWindowBlur. It
was always true, and never changed. Also, make the window_contents_ initializer
a static const member.

87. By Jesse Barker

Drive the behavior of the blur effect according to user-supplied options (with
reasonable defaults).

86. By Jesse Barker

Missed squelching an spurious error message (same sitation as last commit, but
there was one instance in the set up and one in the draw).

85. By Jesse Barker

It is not an error for a window not to have a valid backing texture (it might
not be mapped, for example).

84. By Jesse Barker

Update the test setup plumbing to allow for making decisions around the list of
tracked windows. The prepare_for_run() for the base class simply checks whether
the list is empty or not (functionally useless, but handy for avoiding unused
parameter warnings).

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