lp:~agateau/unity-2d/keep-launcher-when-dash-is-visible
Created by
Aurélien Gâteau
and last modified
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- Ugo Riboni (community): Approve
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Diff: 460 lines (+210/-35)11 files modifiedlauncher/UnityApplications/placeentry.cpp (+39/-12)
launcher/UnityApplications/placeentry.h (+4/-0)
launcher/app/launcher.cpp (+2/-1)
launcher/app/launcher.xml (+0/-4)
launcher/app/launcherdbus.cpp (+0/-9)
launcher/app/launcherdbus.h (+0/-3)
libunity-2d-private/src/CMakeLists.txt (+1/-0)
libunity-2d-private/src/launcherclient.cpp (+85/-0)
libunity-2d-private/src/launcherclient.h (+51/-0)
places/app/dashdeclarativeview.cpp (+24/-5)
places/app/dashdeclarativeview.h (+4/-1)
Related bugs
Bug #726715: [dash] launcher should not hide when the dash is shown | Critical | Fix Released |
Related blueprints
Branch information
Recent revisions
- 462. By Aurélien Gâteau
-
Lets keep it simple for now: share launcher width via a constant
This avoids DBus calls and DBus deadlocks to get a value which is hardcoded for
now. - 460. By Aurélien Gâteau
-
Reduced DBus traffic:
- Use async calls where possible
- Do not fetch property values when they are already provided as signal
parameters
Branch metadata
- Branch format:
- Branch format 7
- Repository format:
- Bazaar repository format 2a (needs bzr 1.16 or later)
- Stacked on:
- lp:unity-2d/3.0