lp:~glmark2-dev/glmark2/cel-shading

Created by Jesse Barker and last modified
Get this branch:
bzr branch lp:~glmark2-dev/glmark2/cel-shading
Members of glmark2 developers can upload to this branch. Log in for directions.

Branch merges

Related bugs

Related blueprints

Branch information

Owner:
glmark2 developers
Project:
glmark2
Status:
Merged

Recent revisions

283. By Jesse Barker

DefaultBenchmarks: Add an instance of SceneShading using the cel shader to
the default list of scenes.

282. By Jesse Barker

SceneShading: Tweak the cel shader to make the effect more visually
interesting (the actual math doesn't change). Green on black makes for
better contrast than blue on black; also tweak the light position to
preserve some of the surface detail a little better.

281. By Jesse Barker

SceneShading: Add support for a new shading model, "cel" or "toon" shading,
which yields a cartoon-like appearance.

280. By Jesse Barker

Fix for bug 1208996. Merged from lp:~jbkonno/+junk/glmark2/revision/279.

Add stub methods for new Wayland output events.

279. By Jesse Barker

Fix for bug 1209259. Make sure to include cstring for 'memcpy' declaration.

278. By Alexandros Frantzis

*: Clean up unused includes and functions

277. By Rafal Mielniczuk

NativeStateWayland: improve destructor

We must check if objects have been allocated before deleting them. This
prevents crashes when invoking client with eg. --list or --help flags.
This patch also cleanup some unused method declarations from header
file.

276. By Jesse Barker

Scene{Shadow,Refract}: When testing on Nexus 10, it was discovered that the
default texture allocation for these scenes can blow out the max texture size
for an implementation (canvas size on that platform is 2560 x 1504, which
makes us try to allocate textures at 5120 x 3008). So, clamp the texture
dimensions while maintaining proper aspect ratio.

275. By Jesse Barker

CanvasGeneric: Check buffer object handles before calling delete. While it is
perfectly legal and harmless to delete an object handle of zero, there are
times when we do this before having made a context current, which _should_ be
harmless (because implementations don't like to crash), but it not really cool.

274. By Jesse Barker

SceneCollection: Consolidate the scene vector population into an object to
simplify adding scenes across platforms (rather than having to add for Android
separately from others).

Branch metadata

Branch format:
Branch format 7
Repository format:
Bazaar repository format 2a (needs bzr 1.16 or later)
Stacked on:
lp:glmark2/2011.11
This branch contains Public information 
Everyone can see this information.