Merge lp:~widelands-dev/widelands/bug-1825932-open-games into lp:widelands

Proposed by Toni Förster
Status: Superseded
Proposed branch: lp:~widelands-dev/widelands/bug-1825932-open-games
Merge into: lp:widelands
Diff against target: 51703 lines (+3516/-35619)
121 files modified
CMakeLists.txt (+1/-1)
data/i18n/locales.lua (+1/-7)
data/i18n/locales/sr.json (+1/-1)
data/i18n/locales/sr_RS.json (+0/-7)
data/i18n/translation_stats.conf (+5/-8)
data/txts/translators_data.lua (+1/-1)
debian/translations/sr_RS.json (+0/-9)
debian/widelands.appdata.xml (+0/-1)
po/map_the_green_plateau.wmf/map_the_green_plateau.wmf.pot (+1/-1)
po/map_the_green_plateau.wmf/sr_RS.po (+0/-160)
po/maps/da.po (+13/-13)
po/maps/maps.pot (+139/-18)
po/maps/sr_RS.po (+0/-957)
po/mp_scenario_island_hopping.wmf/mp_scenario_island_hopping.wmf.pot (+1/-1)
po/mp_scenario_island_hopping.wmf/sr_RS.po (+0/-151)
po/mp_scenario_smugglers.wmf/mp_scenario_smugglers.wmf.pot (+1/-1)
po/mp_scenario_smugglers.wmf/sr_RS.po (+0/-138)
po/scenario_atl01.wmf/ko.po (+7/-8)
po/scenario_atl01.wmf/scenario_atl01.wmf.pot (+1/-1)
po/scenario_atl01.wmf/sr_RS.po (+0/-936)
po/scenario_bar01.wmf/ko.po (+9/-10)
po/scenario_bar01.wmf/scenario_bar01.wmf.pot (+1/-1)
po/scenario_bar01.wmf/sr_RS.po (+0/-1039)
po/scenario_bar02.wmf/ko.po (+7/-8)
po/scenario_bar02.wmf/scenario_bar02.wmf.pot (+1/-1)
po/scenario_bar02.wmf/sr_RS.po (+0/-655)
po/scenario_dummy.wmf/scenario_dummy.wmf.pot (+1/-1)
po/scenario_dummy.wmf/sr.po (+16/-17)
po/scenario_dummy.wmf/sr_RS.po (+0/-37)
po/scenario_emp01.wmf/ko.po (+10/-11)
po/scenario_emp01.wmf/scenario_emp01.wmf.pot (+1/-1)
po/scenario_emp01.wmf/sr_RS.po (+0/-438)
po/scenario_emp02.wmf/da.po (+115/-120)
po/scenario_emp02.wmf/ko.po (+214/-220)
po/scenario_emp02.wmf/scenario_emp02.wmf.pot (+1/-1)
po/scenario_emp02.wmf/sr_RS.po (+0/-525)
po/scenario_emp03.wmf/da.po (+37/-83)
po/scenario_emp03.wmf/it.po (+16/-17)
po/scenario_emp03.wmf/ko.po (+105/-195)
po/scenario_emp03.wmf/scenario_emp03.wmf.pot (+1/-5)
po/scenario_emp03.wmf/sr_RS.po (+0/-1068)
po/scenario_emp04.wmf/da.po (+8/-12)
po/scenario_emp04.wmf/scenario_emp04.wmf.pot (+1/-5)
po/scenario_emp04.wmf/sr_RS.po (+0/-1328)
po/scenario_fri01.wmf/da.po (+70/-138)
po/scenario_fri01.wmf/scenario_fri01.wmf.pot (+1/-1)
po/scenario_fri01.wmf/sr_RS.po (+0/-908)
po/scenario_fri02.wmf/da.po (+8/-12)
po/scenario_fri02.wmf/fr.po (+2/-2)
po/scenario_fri02.wmf/ko.po (+4/-8)
po/scenario_fri02.wmf/scenario_fri02.wmf.pot (+1/-1)
po/scenario_fri02.wmf/sr_RS.po (+0/-859)
po/scenario_tutorial01_basic_control.wmf/da.po (+15/-15)
po/scenario_tutorial01_basic_control.wmf/ko.po (+8/-8)
po/scenario_tutorial01_basic_control.wmf/scenario_tutorial01_basic_control.wmf.pot (+1/-1)
po/scenario_tutorial01_basic_control.wmf/sr_RS.po (+0/-1045)
po/scenario_tutorial02_warfare.wmf/ko.po (+9/-9)
po/scenario_tutorial02_warfare.wmf/scenario_tutorial02_warfare.wmf.pot (+1/-1)
po/scenario_tutorial02_warfare.wmf/sr_RS.po (+0/-560)
po/scenario_tutorial03_seafaring.wmf/scenario_tutorial03_seafaring.wmf.pot (+1/-1)
po/scenario_tutorial03_seafaring.wmf/sr_RS.po (+0/-424)
po/scenario_tutorial04_economy.wmf/da.po (+51/-51)
po/scenario_tutorial04_economy.wmf/gd.po (+3/-3)
po/scenario_tutorial04_economy.wmf/scenario_tutorial04_economy.wmf.pot (+1/-1)
po/scenario_tutorial04_economy.wmf/sr_RS.po (+0/-981)
po/texts/da.po (+21/-21)
po/texts/hu.po (+12/-12)
po/texts/ko.po (+5/-6)
po/texts/sr_RS.po (+0/-787)
po/texts/texts.pot (+1/-1)
po/tribes/da.po (+450/-514)
po/tribes/ko.po (+63/-63)
po/tribes/nds.po (+46/-46)
po/tribes/sr.po (+279/-344)
po/tribes/sr_RS.po (+0/-5348)
po/tribes/tribes.pot (+69/-69)
po/tribes_encyclopedia/da.po (+101/-102)
po/tribes_encyclopedia/de.po (+61/-61)
po/tribes_encyclopedia/it.po (+63/-64)
po/tribes_encyclopedia/ko.po (+70/-71)
po/tribes_encyclopedia/sr_RS.po (+0/-6102)
po/tribes_encyclopedia/tribes_encyclopedia.pot (+45/-428)
po/widelands/da.po (+155/-156)
po/widelands/nds.po (+21/-22)
po/widelands/sr_RS.po (+0/-4773)
po/widelands/widelands.pot (+552/-627)
po/widelands_console/da.po (+22/-22)
po/widelands_console/sr_RS.po (+0/-272)
po/widelands_console/widelands_console.pot (+36/-24)
po/widelands_editor/sr_RS.po (+0/-220)
po/widelands_editor/widelands_editor.pot (+1/-1)
po/win_conditions/da.po (+41/-43)
po/win_conditions/sr.po (+98/-101)
po/win_conditions/sr_RS.po (+0/-355)
po/win_conditions/win_conditions.pot (+44/-42)
po/world/fr.po (+23/-23)
po/world/ko.po (+160/-106)
po/world/sr_RS.po (+0/-1044)
po/world/world.pot (+8/-8)
src/ai/defaultai_warfare.cc (+2/-8)
src/logic/CMakeLists.txt (+3/-10)
src/logic/game.cc (+4/-4)
src/logic/game.h (+1/-1)
src/logic/map.cc (+1/-1)
src/logic/map_objects/tribes/militarysite.cc (+0/-1)
src/logic/objective.cc (+0/-1)
src/logic/player.cc (+10/-8)
src/logic/player.h (+1/-1)
src/logic/playercommand.cc (+11/-43)
src/logic/playercommand.h (+4/-4)
src/map_io/CMakeLists.txt (+0/-1)
src/network/internet_gaming.cc (+7/-4)
src/network/internet_gaming.h (+6/-6)
src/scripting/CMakeLists.txt (+0/-1)
src/ui_basic/editbox.cc (+22/-2)
src/ui_basic/editbox.h (+5/-0)
src/ui_fsmenu/internet_lobby.cc (+41/-25)
src/wui/CMakeLists.txt (+0/-1)
src/wui/attack_box.cc (+50/-287)
src/wui/attack_box.h (+3/-79)
src/wui/fieldaction.cc (+6/-6)
To merge this branch: bzr merge lp:~widelands-dev/widelands/bug-1825932-open-games
Reviewer Review Type Date Requested Status
Widelands Developers Pending
Review via email: mp+366860@code.launchpad.net

This proposal has been superseded by a proposal from 2019-05-12.

Commit message

only display games for the same version and when they are open

* The list in the lobby has been renamed to "List if open Games"
* only games a user can join will be listet
* when a game is running it gets removed from the list
* development builds are not displayed for normal builds
* no message is posted to the chat when the game can't be joined
* when host name is already taken show tooltip and draw red border

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Revision history for this message
Toni Förster (stonerl) wrote :

I need some help here.

I'd like to get the server name, set in the edit box:

edit_servername_ in internet_lobby.cc

in internet_game.cc to display a chat message to the user
that she/he cannot use the name since another game with the
same name is already open.

How do I do this?

Revision history for this message
Toni Förster (stonerl) wrote :

Found a way to do this :D

Revision history for this message
bunnybot (widelandsofficial) wrote :

Continuous integration builds have changed state:

Travis build 4859. State: failed. Details: https://travis-ci.org/widelands/widelands/builds/527580910.
Appveyor build 4640. State: success. Details: https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_bug_1825932_open_games-4640.

Revision history for this message
GunChleoc (gunchleoc) :
Revision history for this message
Toni Förster (stonerl) wrote :

Addressed your comments. Thank you for reviewing.

Revision history for this message
GunChleoc (gunchleoc) wrote :

OK, Code LGTM now :)

Some testing:

- When a non-connectable game of the same name exists, the "Open a new game" button is disabled correctly, but the user has no idea why. It would be better to list the non-connectable games with the x icon.

The rest is working as expected :)

Revision history for this message
Toni Förster (stonerl) wrote :

Thanks allot. Regarding your test see the diff comment, please,

Revision history for this message
GunChleoc (gunchleoc) wrote :

Having a message in the chat window isn't enough. I did not see it, and the same will happen to others. So, I still think that we should show the games as unconnectable rather than hiding them.

Other things we could to is make the text in the editbox red and adding a tooltip to the editbox.

Revision history for this message
Toni Förster (stonerl) wrote :

I agree. We should change the colour in the editbox and have a tooltip. But currently I have no idea how to change the text's colour. Can you give me a hint, please?

Revision history for this message
Toni Förster (stonerl) wrote :

Tooltip is implemented. But the changing text colour... that's beyond my understanding. Thought I could implement this with boost::format but that doesn't work.

We have set_color() available for tables and textfields, but I have no idea how to implement this for editboxes.

Revision history for this message
GunChleoc (gunchleoc) wrote :

I actually don't know whether changing text color is supported at this time. I don't want to touch the editbox code right now, because I have a big refactoring in the works.

Revision history for this message
Toni Förster (stonerl) wrote :

Sadly it doesn't.

Revision history for this message
GunChleoc (gunchleoc) wrote :

I have created a merge request for the other branch:

https://code.launchpad.net/~widelands-dev/widelands/font_size-lua/+merge/366938

Once that is in, I can take care of the color.

Revision history for this message
Toni Förster (stonerl) wrote :

Found a solution. When the hostname is already taken, a red border is drawn. The colours are inverted to make it pop out.

This boarder can be used for other edit fields as well.

Please give it a try and tell me what you think.

Revision history for this message
bunnybot (widelandsofficial) wrote :

Continuous integration builds have changed state:

Travis build 4907. State: passed. Details: https://travis-ci.org/widelands/widelands/builds/528943625.
Appveyor build 4688. State: success. Details: https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_bug_1825932_open_games-4688.

Revision history for this message
bunnybot (widelandsofficial) wrote :

Continuous integration builds have changed state:

Travis build 4909. State: failed. Details: https://travis-ci.org/widelands/widelands/builds/529451211.
Appveyor build 4690. State: success. Details: https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_bug_1825932_open_games-4690.

Revision history for this message
GunChleoc (gunchleoc) wrote :

The tooltip looks good.

I'm not sure about the red border, it's a bit too aggressive when the player doesn't actually want to host a game.

The code for the tooltip needs to look like this:

_("The game %s is already running. Please choose a different name.") % "<font bold=1 color=" % UI_FONT_CLR_WARNING.hex_value() % ">" % game.name % "</font>"

Otherwise, you will be forcing English word order on translators. When marking up strings for translation, always make sure of the following:

1. Complete sentences
2. Do not expose program code or links to translators
3. Use ngettext if the string contains a number

Revision history for this message
Toni Förster (stonerl) wrote :

I'm going to fix the string. Thank you for the explanation.

As for your concerns, I think I have solution. We check only for changes in the editbox and when clicking the host game button. So when you enter the lobby, you won't be bothered with the red box.

Revision history for this message
Toni Förster (stonerl) wrote :

Addressed your concerns regarding the red border. I also fixed a crash. Would you have a look at the diff comment, please?

Revision history for this message
bunnybot (widelandsofficial) wrote :

Continuous integration builds have changed state:

Travis build 4920. State: passed. Details: https://travis-ci.org/widelands/widelands/builds/530239466.
Appveyor build 4701. State: success. Details: https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_bug_1825932_open_games-4701.

Revision history for this message
GunChleoc (gunchleoc) wrote :

This will still leave us with a grey button and no color change in the editbox - rather than spending a lot of time on hacking workarounds, let's wait for https://code.launchpad.net/~widelands-dev/widelands/font_size-lua/+merge/366938 so that we can change the text color. It will be really easy to implement then.

The rest of the changes look good :)

Revision history for this message
Toni Förster (stonerl) wrote :

What about r9105? Active button and the user is only bothered when he/she wants to host a game. :)

Revision history for this message
Toni Förster (stonerl) wrote :

This one got replaced by this one here:

https://code.launchpad.net/~widelands-dev/widelands/bug-1825932-open-games-clean-start/+merge/367311

It contains all changes up to r9105.

Preview Diff

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=== modified file 'CMakeLists.txt'
--- CMakeLists.txt 2019-05-09 06:43:00 +0000
+++ CMakeLists.txt 2019-05-11 20:54:45 +0000
@@ -293,7 +293,7 @@
293else (NOT DEFINED WL_VERSION)293else (NOT DEFINED WL_VERSION)
294 add_custom_target (294 add_custom_target (
295 InputRevision ALL295 InputRevision ALL
296 COMMAND ${CMAKE_COMMAND} -DWL_INSTALL_BASEDIR=${WL_INSTALL_BASEDIR} -DWL_VERSION=${WL_VERSION} -DCMAKE_BUILD_TYPE=${CMAKE_BUILD_TYPE} -DSOURCE_DIR=${CMAKE_CURRENT_SOURCE_DIR} -DBINARY_DIR=${CMAKE_CURRENT_BINARY_DIR} -P ${CMAKE_CURRENT_SOURCE_DIR}/cmake/InputRevision.cmake296 COMMAND ${CMAKE_COMMAND -DWL_INSTALL_BASEDIR=${WL_INSTALL_BASEDIR} -DWL_VERSION=${WL_VERSION} -DCMAKE_BUILD_TYPE=${CMAKE_BUILD_TYPE} -DSOURCE_DIR=${CMAKE_CURRENT_SOURCE_DIR} -DBINARY_DIR=${CMAKE_CURRENT_BINARY_DIR} -P ${CMAKE_CURRENT_SOURCE_DIR}/cmake/InputRevision.cmake
297 )297 )
298endif (NOT DEFINED WL_VERSION)298endif (NOT DEFINED WL_VERSION)
299299
300300
=== modified file 'data/i18n/locales.lua'
--- data/i18n/locales.lua 2019-05-11 18:19:20 +0000
+++ data/i18n/locales.lua 2019-05-11 20:54:45 +0000
@@ -345,13 +345,7 @@
345 },345 },
346346
347 sr = {347 sr = {
348 name = "Srpski",348 name = "српски",
349 sort_name = "Srpski",
350 font = "default"
351 },
352
353 sr_RS = {
354 name = "Српски",
355 sort_name = "Srpski",349 sort_name = "Srpski",
356 font = "default"350 font = "default"
357 },351 },
358352
=== modified file 'data/i18n/locales/sr.json'
--- data/i18n/locales/sr.json 2019-05-10 07:32:55 +0000
+++ data/i18n/locales/sr.json 2019-05-11 20:54:45 +0000
@@ -1,5 +1,5 @@
1{1{
2 "your-language-name": "Srpski",2 "your-language-name": "српски",
3 "your-language-name-in-english": "Serbian",3 "your-language-name-in-english": "Serbian",
4 "language-sort-name": "Srpski",4 "language-sort-name": "Srpski",
5 "font-set": "default",5 "font-set": "default",
66
=== removed file 'data/i18n/locales/sr_RS.json'
--- data/i18n/locales/sr_RS.json 2019-05-10 07:32:55 +0000
+++ data/i18n/locales/sr_RS.json 1970-01-01 00:00:00 +0000
@@ -1,7 +0,0 @@
1{
2 "your-language-name": "Српски",
3 "your-language-name-in-english": "Serbian",
4 "language-sort-name": "Srpski",
5 "font-set": "default",
6 "translator-list": "Никола Павловић\nЗлатко Савић (zlajonja)"
7}
8\ No newline at end of file0\ No newline at end of file
91
=== modified file 'data/i18n/translation_stats.conf'
--- data/i18n/translation_stats.conf 2019-05-10 07:32:55 +0000
+++ data/i18n/translation_stats.conf 2019-05-11 20:54:45 +0000
@@ -20,7 +20,7 @@
20translated=4378320translated=43783
2121
22[da]22[da]
23translated=4580823translated=41110
2424
25[de]25[de]
26translated=5892926translated=58929
@@ -80,7 +80,7 @@
80translated=299480translated=2994
8181
82[hu]82[hu]
83translated=3482583translated=34787
8484
85[ia]85[ia]
86translated=12586translated=125
@@ -92,7 +92,7 @@
92translated=13492translated=134
9393
94[it]94[it]
95translated=3721195translated=37186
9696
97[ja]97[ja]
98translated=5703698translated=57036
@@ -104,7 +104,7 @@
104translated=4104translated=4
105105
106[ko]106[ko]
107translated=42951107translated=39058
108108
109[krl]109[krl]
110translated=89110translated=89
@@ -167,10 +167,7 @@
167translated=964167translated=964
168168
169[sr]169[sr]
170translated=1035170translated=263
171
172[sr_RS]
173translated=0
174171
175[sv]172[sv]
176translated=40483173translated=40483
177174
=== modified file 'data/txts/translators_data.lua'
--- data/txts/translators_data.lua 2019-05-11 18:19:20 +0000
+++ data/txts/translators_data.lua 2019-05-11 20:54:45 +0000
@@ -1,1 +1,1 @@
1function translators() return {{heading = "العربية (Arabic)",entries = {{members = {"abdXelrhman","m-abudrais"," Omar Anwar","someone",},},},},{heading = "Asturianu (Asturian)",entries = {{members = {"Xuacu Saturio",},},},},{heading = "Български (Bulgarian)",entries = {{members = {"А. Ташев","Любомир Василев",},},},},{heading = "Brezhoneg (Breton)",entries = {{members = {"Pierre Morvan (Iriep)",},},},},{heading = "Català (Catalan)",entries = {{members = {"Francesc Famadas (kiski97)","Guybrush88","Joan Josep","Juanjo (juanjo_n)","Marc Dabad Castellà (marc.dabad)","Oriol",},},},},{heading = "Čeština (Czech)",entries = {{members = {"Adam Matoušek","David Spanel","Jakub Šebek (Jack_Honeypuffs)","Jens Beyer","Jezevec","Jiří Locker","Konki","Marek (d3rklord)","Marek Donar (Markus7cz)","Martin Volf","Martin Vecera (Marvec)","MaSo_CZ","Matej Svrcek (prom)","Milan Fašina (Matrix17)","Vit Hrachovy","Zbyněk Schwarz",},},},},{heading = "Dansk (Danish)",entries = {{members = {"Ask Hjorth Larsen","beer","Daniel Ejsing-Duun","David Lamhauge","Erik Soe Sorensen","Esben Aaberg","hulagutten","Joe Hansen (joedalton)","larsch","Nikolaj Sejergaard","Ole Laursen (olau)","silentStatic","Simon Stubben","Ville Witt",},},},},{heading = "Deutsch (German)",entries = {{members = {"Andreas Breitschopp","Astuur","Bamstam","Benedikt Tröster","Bob Johns","Borim","Clemens Dinkel","Daniel Kutrowatz","Daniel Winzen","Das MC","David Allwicher","DelphiMarkus","Dirk Stöcker","Elisabeth Jäger","Felix Gruber","Fenris Wolf","Ferdinand T.","FetteNase","Flames_in_Paradise","fraang","Frank Kubitschek","Gabriel Margiani","gamag","Hagen","Hanna Podewski (kristin)","herbert","HybridDog","hurz","Johannes (nuefke)","Johannes Haupt","Jonas Jonas","Jürgen Eberlein (Cherub)","Kaste","Klappstuhl","Klaus Halfmann (Hasi50)","Koneu","kraileth","LAZA","LennStar","Macedon","Marc Rodrigues (ExUndHop)","Marc Wischnowsky","Markus Pfitzner (janus)","Martin","Martin Schaerer","Matthias Krüger","Max","Max_Bento","meru","millimarg","Mirian Margiani","MirkoWodtke","Mister Pi","Mr. Anderson","Ole","Peter Schwanemann (Nasenbaer)","Philipp Niemann (Azagtoth)","Provetin","Ralf-J. Block","Raymond Vetter","ronny","SevyRide","Shevonar","SirVer","Sonnrain","Thomas","Tim O.","Timowi","Tino Miegel (TinoM)","Tobias Margiani","Venatrix","wl-zocker","Wolfgang Kurz","Wolfs","Wuzzy","Xaver (xtother90)",},},},},{heading = "Ελληνικά (Greek)",entries = {{members = {"Elias Delakovias","Lifeboy","Marinus Savoritias","ptr","Γιάννης Ανθυμίδης",},},},},{heading = "Canadian English",entries = {{members = {"Ne-1",},},},},{heading = "British English",entries = {{members = {"_aD","Alex Denvir","Andi Chandler (AndiBing)","Anthony Harrington","Biffaboy","Heber","Jackson Doak","James Thorrold","Jon Senior","LiSrt","Luis Miguel D.P.","M Crosby (classicsnoot)","mrx5682","Terry Jones","Tinker","UndiFineD","Vladimir Oka",},},},},{heading = "US American English",entries = {{members = {"DragonAtma",},},},},{heading = "Esperanto",entries = {{members = {"alms21","Fenris Wolf","Ivan Camilo Quintero Santacruz","Jens Beyer","Kristjan SCHMIDT","LaPingvino","Manuel Berkemeier","Michael Moroni (Airon90)",},},},},{heading = "Español (Spanish)",entries = {{members = {"Adolfo Jayme","Adrián Magro (senhorroar)","Agustín Vela","Alberto D.V.","Alejandro Pérez","Antonio Trueba (Fasser)","David Mitos","David Pérez","Diego Alberto Pereyra (Dishitooo)","DiegoJ","Eduardo Alberto Calvo","G BR (gastbr)","Gerardb","ironfisher","Ivan","Ivan Radzik (Sugsaggu)","Ivan Camilo Quintero Santacruz","Javi Sol","Javier Mora (morehash)","Jonay","Joseph Molina","JoseRoberto","Juan Eduardo Riva","Kiba Gasteiz (Kiibakun)","Lucía Pradillos","Luis Miguel D.P.","Madkat Here (madkat)","Martín V.","Miguel adre","Miguel de Dios Matias (tres.14159)","Monkey","Pablo Frigerio","Paco Molinero","Paulomorales","pescamillam","Rafael Augusto Maguiña Yrivarren","Rafael Medina","Raul Ferriz","Roberto López","schimmm","simon","Siz","Thadah D. Denyse","WalterCool","zer berros",},},},},{heading = "Eesti keel (Estonian)",entries = {{members = {"gert7","rm87",},},},},{heading = "Euskara (Basque)",entries = {{members = {"Mikel Alzibar",},},},},{heading = "فارسی (Persian)",entries = {{members = {"katy Zahedi","Hossien H (hossien2020)",},},},},{heading = "Suomi (Finnish)",entries = {{members = {"C C (ciucoi)","Jari Hautio","Joonas Tamminen (owava44)","Juhani Numminen","Jukka Pakarinen (flegmaatikko)","Markus Hällfors (Mad_Mac)","Max Ihalempia (xdvii7)","Pekka Järvinen (raspi)","Ropertto4","Sampo Harjula (Sahtor)","Sini Ruohomaa (Byakushin)","Teppo Mäenpää (teppq)","Tommi Nirha","Vazde",},},},},{heading = "Français (French)",entries = {{members = {"Adrien Vigneron /VRad/","AGuechoum","AnubiS","Audiger Jeremy","Aurelien Pavel","Benjamin Subtil","Bertram","Bruno Veilleux","clark17","crep4ever","David .","Denis Chenu /Shnoulle/","Didier M /didli/","El Pensador","Eliovir","Emmanuel Andry /Eandry/","filde472006","fk","François Rousselet","Gilles Aubert /Hellsprings/","Guillaume Brant","Guybrush88","Gwendal D","hu bu |finkiki|","Immunoman","Jaypad","Jean-Pierre Gemble","Hanna Podewski /kristin/","londumas","macadoum","Michael Colignon","Michael DOUBEZ","Mohamed SEDKI","Nicolas Auvray /Itms/","NonoSan","Pierre Rudloff","Renaud Bouchard /neurofr/","Sébastien Duthil","Sevy Ride","Sylvain PALOMINOS /Balkhmogaehild/","syl_","Tarou","Thomas Jungers","tomtom","Tubuntu","Ubuntu1988","verdy_p","wl-zocker","xXxLolimixXx","YS1","Yves MATHIEU","zezinho",},},},},{heading = "Frysk (Western Frisian)",entries = {{members = {"Luitzen Hietkamp",},},},},{heading = "Gàidhlig (Scottish Gaelic)",entries = {{members = {"GunChleoc",},},},},{heading = "Galego (Galician)",entries = {{members = {"Adrián Chaves Fernández","Adrián Magro (senhorroar)","Antonio Trueba (Fasser)","Xosé",},},},},{heading = "עברית (Hebrew)",entries = {{members = {"Danny Albocher","Liel Fridman","Maor Reuben (maor309)","Michael DOUBEZ","Solomon Gruber (Piql7)","Yaron",},},},},{heading = "हिन्दी (Hindi)",entries = {{members = {"girdhari rao",},},},},{heading = "Hrvatski (Croatian)",entries = {{members = {"Ivan Bižaca (biza)","Mario Dautović",},},},},{heading = "Magyar (Hungarian)",entries = {{members = {"Agnes Dabi","Balázs Meskó (meskobalazs)","Bangó Máté","cn4ij","Dániel Varga (vargad88)","Ferenc Nagy","Gyönki Bendegúz","Herczeg Attila (hNczy)","HUNStree","István Kiss","jzombi","Kiscsirke","litoll","Major Gabesz","Muszela Balázs","Papp Bence","Peter Garami (garpe)","Richard Somlói","Robert Roth","SanskritFritz","Szűcs Kornél Géza (thewanderer)","zone",},},},},{heading = "Interlingua",entries = {{members = {"alms21",},},},},{heading = "Bahasa Indonesia (Indonesian)",entries = {{members = {"dadanhrn",},},},},{heading = "Igbo",entries = {{members = {"AhaNkem Obi",},},},},{heading = "Italiano (Italian)",entries = {{members = {"Angelo Locritani","Bananasoft (Betacentury)","Cristiano Magro (xno)","Colin Gibson","DarkSaivor","Davide Nicolini (Davidus)","Dom De Felice","Doukas7","Eulogy","Gabriel Rota","Guybrush88","ido","Luigi Lain (king_of_nowhere)","Loris Turchetti","MarcoTrevisiol","Matteo Viarengo (enthusedquill6)","Oibaf","Pierpaolo Pierozzi","pierusch","Pietro Battiston","Roberto Sciascia","Riccardo Di Maio (yogotosleepnow)","SecondCloud500","Sergio Spinatelli","sgargel","simone.sandri","Tommaso Amici",},},},},{heading = "日本語 (Japanese)",entries = {{members = {"alms21","Dios","Gonta Ultra (Ulgon)","guess880","Midori","SevyRide","Scorpio","tamanegi","tubame",},},},},{heading = "Basa jawa (Javanese)",entries = {{members = {"zaenal arifin",},},},},{heading = "ქართული (Georgian)",entries = {{members = {"Gabriel Margiani","gamag","Meyer Konrad",},},},},{heading = "한국어 (Korean)",entries = {{members = {"ddfddf2k",},},},},{heading = "Karjala (Karelian)",entries = {{members = {"C C (ciucoi)",},},},},{heading = "Lingua latīna (Latin)",entries = {{members = {"alms21","Leonard Noack (Aleno)","lopho","Sonnrain","Stephan Lenk","Thorsten",},},},},{heading = "Lietuvių (Lithuanian)",entries = {{members = {"Mantas Kriaučiūnas",},},},},{heading = "मराठी (Marathi)",entries = {{members = {"Amod Ajit Karmarkar",},},},},{heading = "Bahasa Melayu (Malay)",entries = {{members = {"abuyop",},},},},{heading = "မြန်မာစ (Burmese)",entries = {{members = {"pyaehtetaung",},},},},{heading = "Norsk (Bokmål) (Norwegian Bokmål)",entries = {{members = {"Alexander Jansen (Bornxlo)","Bjørnar Moen Marthinsen (Bramlorn)","Fredrik Sudmann","Hans Joachim Desserud","Harald H. (haarek)","Magnus Meyer Hustveit","Martin Dahl Moe","mr.x","Thorbjørn Bruarøy (2rB)",},},},},{heading = "Plattdüütsch (Low German)",entries = {{members = {"Mister Pi ","Nasenbaer ","Ole ","tando ","Nordfriese",},},},},{heading = "Nederlands (Dutch)",entries = {{members = {"ben2s","BenW","Christian Groenendijk","Dirk Schut","fireprog","fk","Foppe Benedictus","Johan Jonkman (Dikjuh)","Maasieboy","Marcel","megabyte","Patrick van der Leer","Pieter Ouwerkerk (Pietertje)","Pietertje","PliniusNeo","REAL NAME","Rick van der Zwet","Rob Snelders (Ertai)","Steven De Herdt (stdh)","Teun Spaans","Victor Pelt","Wim Champagne",},},},},{heading = "Nynorsk (Norwegian Nynorsk)",entries = {{members = {"Alexander Mackinnon Jansen","Hans Joachim Desserud","Odin Hørthe Omdal","Thorbjørn Bruarøy (2rB)",},},},},{heading = "Occitan",entries = {{members = {"Cédric VALMARY (Tot en òc)",},},},},{heading = "Polski (Polish)",entries = {{members = {"Andrzej Krentosz (Endrju)","Asahi Koishi","BartekChom","Bartosz Wiśniewski","Gabriel Fortin","Hubert Pluta","Jakub Rak (einstein13)","Januzi (januzi)","Jacek Wolszczak (Shutdownrunner)","Jens Beyer","Karol Sobolewski","Łukasz Chełmicki","Mateusz Micał","Michal Maslanko","Michał Rzepiński","MikeNow","miragae","orzeh","Patryk Sawicki","Pawel PErz","Sebastian Janus (kreys)","Stanisław Gackowski (Soeb)","Szymon Fornal","Szymon Gackowski","Szymon Nieznański","tim","Tomasz Pudło (tombox)","Tomasz Sterna","Wesmania","Wojtek","XeonBloomfield",},},},},{heading = "Português (Portuguese)",entries = {{members = {"Almufadado","daniel reis","David Rodrigues","Flávio J. Saraiva","Gnu Rreia","GunChleoc","Luis Neves (ljay79)","Marcelo do Pagode","Miguel de Freitas Fonseca","Patrick de Castro (Rayback)","Tiago Silva","trewe","zecas (zezinho)",},},},},{heading = "Português do Brasil (Brazilian Portuguese)",entries = {{members = {"Alexandre","alms21","Almufadado","Cleverton","daniel reis","Fabio Garz","Flaviano Angeli","Henrique Terto de Souza","HicHic","Hriostat","Israel","JoãoPedro BrasãoToledo","Juarez S.","Júlio Cezar Santos Pires","Juno","Luiz N","Maraschin","Marcelo do Pagode","Monstro Socialista","Murilo Poso (MetrO)","Nicolas Abril","Patrick de Castro (Rayback)","Pedro Pisandelli","Proezas","Rafael Dotti","Rafael Neri","Renata Campos","Rubens Bueno","Salatiel Ewerton","Samer Ghosnlas.2932","Tomas Abril","Vitor",},},},},{heading = "Română (Romanian)",entries = {{members = {"Tarta Vasile-Florin (phlo)","Ursachi Alexandru",},},},},{heading = "Русский (Russian)",entries = {{members = {"Александр (Kvark)","Александр Бикмеев (Romiresz)","Александр Глухов","Алексей Кабанов","Андрей Кулаков ","Андрей Олыкайнен ","Антон Хабаров (a.khabarov)","Виктор Биркманис","Владимир Коваленко","Владимир Куряев (Istercul)","Глеб Синковский","Глория Хрусталёва","Денис Дерябин","Егор Панфилов","Константин Щукин","Никита Шехов","Руслан Ковтун","Сергей Фуканчик ","Федор (Lunar_energy)","Юрий Соколов (Urra)","Arex","dr&mx","Georgiy","gerich","Gregory Lominoga (gromodar)","Iaroslav Boiarshinov (foxmulder32)","Ivan (CupIvan)","Izon","KroArtem","Lex","Massol","Papazu","SashaQR","Simple88","telema","TroubleMakerDV","Vampire Hunter D","Vlad",},},},},{heading = "Kinyarwanda",entries = {{members = {"Nasenbaer",},},},},{heading = "සිංහල (Sinhala)",entries = {{members = {"Samith Sandanayake",},},},},{heading = "Slovenčina (Slovak)",entries = {{members = {"Kefir111","Marek Hám","Miroslav Remák","Vladimir","Vladímir Tóth (Ike)",},},},},{heading = "Slovenski jezik (Slovenian)",entries = {{members = {"Andrej Znidarsic","Boštjan Miklavčič","Jure Repinc","kleb","Klemen Košir","Matevž Jekovec","Matic Gradišer","mrt",},},},},{heading = "Srpski (Serbian)",entries = {{members = {"Никола Павловић","Zlatko Savić (zlajonja)",},},},},{heading = "Српски (Serbian)",entries = {{members = {"Никола Павловић","Златко Савић (zlajonja)",},},},},{heading = "Svenska (Swedish)",entries = {{members = {"avdpos","Arve Eriksson","Christian Widell","Daniel Nylander (yeager)","Frederik Pettersson (luno)","Hilding Kåstad (HildingWK)","ivh","Joakim Lundborg","karlrune","Marcus E","Michael Rydén","Patrick H.","Phoenix","Rasmus Olstedt","RasmusBackman","Sigra","Treecko","Tumaini","Ulite",},},},},{heading = "Türkçe (Turkish)",entries = {{members = {"Aathonaeax","Asiye","Ekrem Kocadere","Ercin Senturk","Erdy","Recep Hasanbaş (swarf)","ScriptMonster","Volkan Gezer","yakup","Yusuf boy",},},},},{heading = "українська мова (Ukranian)",entries = {{members = {"Вячеслав Фияло (Slaventius)","Сергій Дубик","Fedik","Shemet Yevhene","Vladislav Trotsky (flyboooy17)",},},},},{heading = "Tiếng Việt (Vietnamese)",entries = {{members = {"Nguyen Quang Chien",},},},},{heading = "简体中文 (Simplified Chinese)",entries = {{members = {"Frank Tang (roadt)","luojie-dune","Susie Shi","XIA",},},},},{heading = "繁體中文 (Traditional Chinese)",entries = {{members = {"AJ","Arm Coon","poormusic","sonny",},},},},} end1function translators() return {{heading = "العربية (Arabic)",entries = {{members = {"abdXelrhman","m-abudrais"," Omar Anwar","someone",},},},},{heading = "Asturianu (Asturian)",entries = {{members = {"Xuacu Saturio",},},},},{heading = "Български (Bulgarian)",entries = {{members = {"А. Ташев","Любомир Василев",},},},},{heading = "Brezhoneg (Breton)",entries = {{members = {"Pierre Morvan (Iriep)",},},},},{heading = "Català (Catalan)",entries = {{members = {"Francesc Famadas (kiski97)","Guybrush88","Joan Josep","Juanjo (juanjo_n)","Marc Dabad Castellà (marc.dabad)","Oriol",},},},},{heading = "Čeština (Czech)",entries = {{members = {"Adam Matoušek","David Spanel","Jakub Šebek (Jack_Honeypuffs)","Jens Beyer","Jezevec","Jiří Locker","Konki","Marek (d3rklord)","Marek Donar (Markus7cz)","Martin Volf","Martin Vecera (Marvec)","MaSo_CZ","Matej Svrcek (prom)","Milan Fašina (Matrix17)","Vit Hrachovy","Zbyněk Schwarz",},},},},{heading = "Dansk (Danish)",entries = {{members = {"Ask Hjorth Larsen","beer","Daniel Ejsing-Duun","David Lamhauge","Erik Soe Sorensen","Esben Aaberg","hulagutten","Joe Hansen (joedalton)","larsch","Nikolaj Sejergaard","Ole Laursen (olau)","silentStatic","Simon Stubben","Ville Witt",},},},},{heading = "Deutsch (German)",entries = {{members = {"Andreas Breitschopp","Astuur","Bamstam","Benedikt Tröster","Bob Johns","Borim","Clemens Dinkel","Daniel Kutrowatz","Daniel Winzen","Das MC","David Allwicher","DelphiMarkus","Dirk Stöcker","Elisabeth Jäger","Felix Gruber","Fenris Wolf","Ferdinand T.","FetteNase","Flames_in_Paradise","fraang","Frank Kubitschek","Gabriel Margiani","gamag","Hagen","Hanna Podewski (kristin)","herbert","HybridDog","hurz","Johannes (nuefke)","Johannes Haupt","Jonas Jonas","Jürgen Eberlein (Cherub)","Kaste","Klappstuhl","Klaus Halfmann (Hasi50)","Koneu","kraileth","LAZA","LennStar","Macedon","Marc Rodrigues (ExUndHop)","Marc Wischnowsky","Markus Pfitzner (janus)","Martin","Martin Schaerer","Matthias Krüger","Max","Max_Bento","meru","millimarg","Mirian Margiani","MirkoWodtke","Mister Pi","Mr. Anderson","Ole","Peter Schwanemann (Nasenbaer)","Philipp Niemann (Azagtoth)","Provetin","Ralf-J. Block","Raymond Vetter","ronny","SevyRide","Shevonar","SirVer","Sonnrain","Thomas","Tim O.","Timowi","Tino Miegel (TinoM)","Tobias Margiani","Venatrix","wl-zocker","Wolfgang Kurz","Wolfs","Wuzzy","Xaver (xtother90)",},},},},{heading = "Ελληνικά (Greek)",entries = {{members = {"Elias Delakovias","Lifeboy","Marinus Savoritias","ptr","Γιάννης Ανθυμίδης",},},},},{heading = "Canadian English",entries = {{members = {"Ne-1",},},},},{heading = "British English",entries = {{members = {"_aD","Alex Denvir","Andi Chandler (AndiBing)","Anthony Harrington","Biffaboy","Heber","Jackson Doak","James Thorrold","Jon Senior","LiSrt","Luis Miguel D.P.","M Crosby (classicsnoot)","mrx5682","Terry Jones","Tinker","UndiFineD","Vladimir Oka",},},},},{heading = "US American English",entries = {{members = {"DragonAtma",},},},},{heading = "Esperanto",entries = {{members = {"alms21","Fenris Wolf","Ivan Camilo Quintero Santacruz","Jens Beyer","Kristjan SCHMIDT","LaPingvino","Manuel Berkemeier","Michael Moroni (Airon90)",},},},},{heading = "Español (Spanish)",entries = {{members = {"Adolfo Jayme","Adrián Magro (senhorroar)","Agustín Vela","Alberto D.V.","Alejandro Pérez","Antonio Trueba (Fasser)","David Mitos","David Pérez","Diego Alberto Pereyra (Dishitooo)","DiegoJ","Eduardo Alberto Calvo","G BR (gastbr)","Gerardb","ironfisher","Ivan","Ivan Radzik (Sugsaggu)","Ivan Camilo Quintero Santacruz","Javi Sol","Javier Mora (morehash)","Jonay","Joseph Molina","JoseRoberto","Juan Eduardo Riva","Kiba Gasteiz (Kiibakun)","Lucía Pradillos","Luis Miguel D.P.","Madkat Here (madkat)","Martín V.","Miguel adre","Miguel de Dios Matias (tres.14159)","Monkey","Pablo Frigerio","Paco Molinero","Paulomorales","pescamillam","Rafael Augusto Maguiña Yrivarren","Rafael Medina","Raul Ferriz","Roberto López","schimmm","simon","Siz","Thadah D. Denyse","WalterCool","zer berros",},},},},{heading = "Eesti keel (Estonian)",entries = {{members = {"gert7","rm87",},},},},{heading = "Euskara (Basque)",entries = {{members = {"Mikel Alzibar",},},},},{heading = "فارسی (Persian)",entries = {{members = {"katy Zahedi","Hossien H (hossien2020)",},},},},{heading = "Suomi (Finnish)",entries = {{members = {"C C (ciucoi)","Jari Hautio","Joonas Tamminen (owava44)","Juhani Numminen","Jukka Pakarinen (flegmaatikko)","Markus Hällfors (Mad_Mac)","Max Ihalempia (xdvii7)","Pekka Järvinen (raspi)","Ropertto4","Sampo Harjula (Sahtor)","Sini Ruohomaa (Byakushin)","Teppo Mäenpää (teppq)","Tommi Nirha","Vazde",},},},},{heading = "Français (French)",entries = {{members = {"Adrien Vigneron /VRad/","AGuechoum","AnubiS","Audiger Jeremy","Aurelien Pavel","Benjamin Subtil","Bertram","Bruno Veilleux","clark17","crep4ever","David .","Denis Chenu /Shnoulle/","Didier M /didli/","El Pensador","Eliovir","Emmanuel Andry /Eandry/","filde472006","fk","François Rousselet","Gilles Aubert /Hellsprings/","Guillaume Brant","Guybrush88","Gwendal D","hu bu |finkiki|","Immunoman","Jaypad","Jean-Pierre Gemble","Hanna Podewski /kristin/","londumas","macadoum","Michael Colignon","Michael DOUBEZ","Mohamed SEDKI","Nicolas Auvray /Itms/","NonoSan","Pierre Rudloff","Renaud Bouchard /neurofr/","Sébastien Duthil","Sevy Ride","Sylvain PALOMINOS /Balkhmogaehild/","syl_","Tarou","Thomas Jungers","tomtom","Tubuntu","Ubuntu1988","verdy_p","wl-zocker","xXxLolimixXx","YS1","Yves MATHIEU","zezinho",},},},},{heading = "Frysk (Western Frisian)",entries = {{members = {"Luitzen Hietkamp",},},},},{heading = "Gàidhlig (Scottish Gaelic)",entries = {{members = {"GunChleoc",},},},},{heading = "Galego (Galician)",entries = {{members = {"Adrián Chaves Fernández","Adrián Magro (senhorroar)","Antonio Trueba (Fasser)","Xosé",},},},},{heading = "עברית (Hebrew)",entries = {{members = {"Danny Albocher","Liel Fridman","Maor Reuben (maor309)","Michael DOUBEZ","Solomon Gruber (Piql7)","Yaron",},},},},{heading = "हिन्दी (Hindi)",entries = {{members = {"girdhari rao",},},},},{heading = "Hrvatski (Croatian)",entries = {{members = {"Ivan Bižaca (biza)","Mario Dautović",},},},},{heading = "Magyar (Hungarian)",entries = {{members = {"Agnes Dabi","Balázs Meskó (meskobalazs)","Bangó Máté","cn4ij","Dániel Varga (vargad88)","Ferenc Nagy","Gyönki Bendegúz","Herczeg Attila (hNczy)","HUNStree","István Kiss","jzombi","Kiscsirke","litoll","Major Gabesz","Muszela Balázs","Papp Bence","Peter Garami (garpe)","Richard Somlói","Robert Roth","SanskritFritz","Szűcs Kornél Géza (thewanderer)","zone",},},},},{heading = "Interlingua",entries = {{members = {"alms21",},},},},{heading = "Bahasa Indonesia (Indonesian)",entries = {{members = {"dadanhrn",},},},},{heading = "Igbo",entries = {{members = {"AhaNkem Obi",},},},},{heading = "Italiano (Italian)",entries = {{members = {"Angelo Locritani","Bananasoft (Betacentury)","Cristiano Magro (xno)","Colin Gibson","DarkSaivor","Davide Nicolini (Davidus)","Dom De Felice","Doukas7","Eulogy","Gabriel Rota","Guybrush88","ido","Luigi Lain (king_of_nowhere)","Loris Turchetti","MarcoTrevisiol","Matteo Viarengo (enthusedquill6)","Oibaf","Pierpaolo Pierozzi","pierusch","Pietro Battiston","Roberto Sciascia","Riccardo Di Maio (yogotosleepnow)","SecondCloud500","Sergio Spinatelli","sgargel","simone.sandri","Tommaso Amici",},},},},{heading = "日本語 (Japanese)",entries = {{members = {"alms21","Dios","Gonta Ultra (Ulgon)","guess880","Midori","SevyRide","Scorpio","tamanegi","tubame",},},},},{heading = "Basa jawa (Javanese)",entries = {{members = {"zaenal arifin",},},},},{heading = "ქართული (Georgian)",entries = {{members = {"Gabriel Margiani","gamag","Meyer Konrad",},},},},{heading = "한국어 (Korean)",entries = {{members = {"ddfddf2k",},},},},{heading = "Karjala (Karelian)",entries = {{members = {"C C (ciucoi)",},},},},{heading = "Lingua latīna (Latin)",entries = {{members = {"alms21","Leonard Noack (Aleno)","lopho","Sonnrain","Stephan Lenk","Thorsten",},},},},{heading = "Lietuvių (Lithuanian)",entries = {{members = {"Mantas Kriaučiūnas",},},},},{heading = "मराठी (Marathi)",entries = {{members = {"Amod Ajit Karmarkar",},},},},{heading = "Bahasa Melayu (Malay)",entries = {{members = {"abuyop",},},},},{heading = "မြန်မာစ (Burmese)",entries = {{members = {"pyaehtetaung",},},},},{heading = "Norsk (Bokmål) (Norwegian Bokmål)",entries = {{members = {"Alexander Jansen (Bornxlo)","Bjørnar Moen Marthinsen (Bramlorn)","Fredrik Sudmann","Hans Joachim Desserud","Harald H. (haarek)","Magnus Meyer Hustveit","Martin Dahl Moe","mr.x","Thorbjørn Bruarøy (2rB)",},},},},{heading = "Plattdüütsch (Low German)",entries = {{members = {"Mister Pi ","Nasenbaer ","Ole ","tando ","Nordfriese",},},},},{heading = "Nederlands (Dutch)",entries = {{members = {"ben2s","BenW","Christian Groenendijk","Dirk Schut","fireprog","fk","Foppe Benedictus","Johan Jonkman (Dikjuh)","Maasieboy","Marcel","megabyte","Patrick van der Leer","Pieter Ouwerkerk (Pietertje)","Pietertje","PliniusNeo","REAL NAME","Rick van der Zwet","Rob Snelders (Ertai)","Steven De Herdt (stdh)","Teun Spaans","Victor Pelt","Wim Champagne",},},},},{heading = "Nynorsk (Norwegian Nynorsk)",entries = {{members = {"Alexander Mackinnon Jansen","Hans Joachim Desserud","Odin Hørthe Omdal","Thorbjørn Bruarøy (2rB)",},},},},{heading = "Occitan",entries = {{members = {"Cédric VALMARY (Tot en òc)",},},},},{heading = "Polski (Polish)",entries = {{members = {"Andrzej Krentosz (Endrju)","Asahi Koishi","BartekChom","Bartosz Wiśniewski","Gabriel Fortin","Hubert Pluta","Jakub Rak (einstein13)","Januzi (januzi)","Jacek Wolszczak (Shutdownrunner)","Jens Beyer","Karol Sobolewski","Łukasz Chełmicki","Mateusz Micał","Michal Maslanko","Michał Rzepiński","MikeNow","miragae","orzeh","Patryk Sawicki","Pawel PErz","Sebastian Janus (kreys)","Stanisław Gackowski (Soeb)","Szymon Fornal","Szymon Gackowski","Szymon Nieznański","tim","Tomasz Pudło (tombox)","Tomasz Sterna","Wesmania","Wojtek","XeonBloomfield",},},},},{heading = "Português (Portuguese)",entries = {{members = {"Almufadado","daniel reis","David Rodrigues","Flávio J. Saraiva","Gnu Rreia","GunChleoc","Luis Neves (ljay79)","Marcelo do Pagode","Miguel de Freitas Fonseca","Patrick de Castro (Rayback)","Tiago Silva","trewe","zecas (zezinho)",},},},},{heading = "Português do Brasil (Brazilian Portuguese)",entries = {{members = {"Alexandre","alms21","Almufadado","Cleverton","daniel reis","Fabio Garz","Flaviano Angeli","Henrique Terto de Souza","HicHic","Hriostat","Israel","JoãoPedro BrasãoToledo","Juarez S.","Júlio Cezar Santos Pires","Juno","Luiz N","Maraschin","Marcelo do Pagode","Monstro Socialista","Murilo Poso (MetrO)","Nicolas Abril","Patrick de Castro (Rayback)","Pedro Pisandelli","Proezas","Rafael Dotti","Rafael Neri","Renata Campos","Rubens Bueno","Salatiel Ewerton","Samer Ghosnlas.2932","Tomas Abril","Vitor",},},},},{heading = "Română (Romanian)",entries = {{members = {"Tarta Vasile-Florin (phlo)","Ursachi Alexandru",},},},},{heading = "Русский (Russian)",entries = {{members = {"Александр (Kvark)","Александр Бикмеев (Romiresz)","Александр Глухов","Алексей Кабанов","Андрей Кулаков ","Андрей Олыкайнен ","Антон Хабаров (a.khabarov)","Виктор Биркманис","Владимир Коваленко","Владимир Куряев (Istercul)","Глеб Синковский","Глория Хрусталёва","Денис Дерябин","Егор Панфилов","Константин Щукин","Никита Шехов","Руслан Ковтун","Сергей Фуканчик ","Федор (Lunar_energy)","Юрий Соколов (Urra)","Arex","dr&mx","Georgiy","gerich","Gregory Lominoga (gromodar)","Iaroslav Boiarshinov (foxmulder32)","Ivan (CupIvan)","Izon","KroArtem","Lex","Massol","Papazu","SashaQR","Simple88","telema","TroubleMakerDV","Vampire Hunter D","Vlad",},},},},{heading = "Kinyarwanda",entries = {{members = {"Nasenbaer",},},},},{heading = "සිංහල (Sinhala)",entries = {{members = {"Samith Sandanayake",},},},},{heading = "Slovenčina (Slovak)",entries = {{members = {"Kefir111","Marek Hám","Miroslav Remák","Vladimir","Vladímir Tóth (Ike)",},},},},{heading = "Slovenski jezik (Slovenian)",entries = {{members = {"Andrej Znidarsic","Boštjan Miklavčič","Jure Repinc","kleb","Klemen Košir","Matevž Jekovec","Matic Gradišer","mrt",},},},},{heading = "српски (Serbian)",entries = {{members = {"Никола Павловић","Zlatko Savić (zlajonja)",},},},},{heading = "Svenska (Swedish)",entries = {{members = {"avdpos","Arve Eriksson","Christian Widell","Daniel Nylander (yeager)","Frederik Pettersson (luno)","Hilding Kåstad (HildingWK)","ivh","Joakim Lundborg","karlrune","Marcus E","Michael Rydén","Patrick H.","Phoenix","Rasmus Olstedt","RasmusBackman","Sigra","Treecko","Tumaini","Ulite",},},},},{heading = "Türkçe (Turkish)",entries = {{members = {"Aathonaeax","Asiye","Ekrem Kocadere","Ercin Senturk","Erdy","Recep Hasanbaş (swarf)","ScriptMonster","Volkan Gezer","yakup","Yusuf boy",},},},},{heading = "українська мова (Ukranian)",entries = {{members = {"Вячеслав Фияло (Slaventius)","Сергій Дубик","Fedik","Shemet Yevhene","Vladislav Trotsky (flyboooy17)",},},},},{heading = "Tiếng Việt (Vietnamese)",entries = {{members = {"Nguyen Quang Chien",},},},},{heading = "简体中文 (Simplified Chinese)",entries = {{members = {"Frank Tang (roadt)","luojie-dune","Susie Shi","XIA",},},},},{heading = "繁體中文 (Traditional Chinese)",entries = {{members = {"AJ","Arm Coon","poormusic","sonny",},},},},} end
22
=== removed file 'debian/translations/sr_RS.json'
--- debian/translations/sr_RS.json 2019-05-10 07:32:55 +0000
+++ debian/translations/sr_RS.json 1970-01-01 00:00:00 +0000
@@ -1,9 +0,0 @@
1{
2 "name": "Widelands",
3 "category": "Strategy Game",
4 "tagline": "A real-time build-up strategy game",
5 "description":[
6 "You are the regent of a small clan. Your task is to build an ever growing settlement. Every member of your clan will do his or her part to produce more resources to further this growth.",
7 "Widelands offers a single-player mode with campaigns that tell stories of the tribes and their struggle in the Widelands universe. However, settling really starts when you unite with friends over the Internet or LAN to build up new empires together – or to crush each other in the dusts of war. Widelands also offers an artificial intelligence to challenge you."
8 ]
9}
100
=== modified file 'debian/widelands.appdata.xml'
--- debian/widelands.appdata.xml 2019-05-10 07:32:55 +0000
+++ debian/widelands.appdata.xml 2019-05-11 20:54:45 +0000
@@ -361,7 +361,6 @@
361 <lang>sk</lang>361 <lang>sk</lang>
362 <lang>sl</lang>362 <lang>sl</lang>
363 <lang>sr</lang>363 <lang>sr</lang>
364 <lang>sr_RS</lang>
365 <lang>sv</lang>364 <lang>sv</lang>
366 <lang>tr</lang>365 <lang>tr</lang>
367 <lang>uk</lang>366 <lang>uk</lang>
368367
=== modified file 'po/map_the_green_plateau.wmf/map_the_green_plateau.wmf.pot'
--- po/map_the_green_plateau.wmf/map_the_green_plateau.wmf.pot 2019-05-10 07:32:55 +0000
+++ po/map_the_green_plateau.wmf/map_the_green_plateau.wmf.pot 2019-05-11 20:54:45 +0000
@@ -6,7 +6,7 @@
6msgstr ""6msgstr ""
7"Project-Id-Version: Widelands svnVERSION\n"7"Project-Id-Version: Widelands svnVERSION\n"
8"Report-Msgid-Bugs-To: https://wl.widelands.org/wiki/ReportingBugs/\n"8"Report-Msgid-Bugs-To: https://wl.widelands.org/wiki/ReportingBugs/\n"
9"POT-Creation-Date: 2019-05-10 07:32+0000\n"9"POT-Creation-Date: 2019-04-22 05:17+0000\n"
10"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"10"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
11"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"11"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
12"Language-Team: LANGUAGE <widelands-public@lists.sourceforge.net>\n"12"Language-Team: LANGUAGE <widelands-public@lists.sourceforge.net>\n"
1313
=== removed file 'po/map_the_green_plateau.wmf/sr_RS.po'
--- po/map_the_green_plateau.wmf/sr_RS.po 2019-05-10 07:32:55 +0000
+++ po/map_the_green_plateau.wmf/sr_RS.po 1970-01-01 00:00:00 +0000
@@ -1,160 +0,0 @@
1# Widelands PATH/TO/FILE.PO
2# Copyright (C) 2005-2019 Widelands Development Team
3#
4# Translators:
5msgid ""
6msgstr ""
7"Project-Id-Version: Widelands\n"
8"Report-Msgid-Bugs-To: https://wl.widelands.org/wiki/ReportingBugs/\n"
9"POT-Creation-Date: 2019-04-22 05:17+0000\n"
10"PO-Revision-Date: 2019-05-06 08:25+0000\n"
11"Last-Translator: GunChleoc\n"
12"Language-Team: Serbian (Serbia) (http://www.transifex.com/widelands/widelands/language/sr_RS/)\n"
13"MIME-Version: 1.0\n"
14"Content-Type: text/plain; charset=UTF-8\n"
15"Content-Transfer-Encoding: 8bit\n"
16"Language: sr_RS\n"
17"Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2);\n"
18
19#: ../../data/maps/The_Green_Plateau.wmf/scripting/texts.lua:12
20#: ../../data/maps/The_Green_Plateau.wmf/scripting/texts.lua:14
21#: ../../data/maps/The_Green_Plateau.wmf/scripting/texts.lua:56
22msgid "The Forbidden Island"
23msgstr ""
24
25#: ../../data/maps/The_Green_Plateau.wmf/scripting/texts.lua:15
26#: ../../data/maps/The_Green_Plateau.wmf/scripting/texts.lua:57
27msgid ""
28"Finally! We have just taken our first step towards victory! Last night, we "
29"landed on the forbidden island and defeated the few guards that were "
30"watching the north-western part of the island. I am quite sure that none of "
31"the other warlords has detected us so far, so we should keep quiet and build"
32" up our infrastructure. Soon we will be strong enough to raid their "
33"positions."
34msgstr ""
35
36#: ../../data/maps/The_Green_Plateau.wmf/scripting/texts.lua:23
37#: ../../data/maps/The_Green_Plateau.wmf/scripting/texts.lua:25
38msgid "Capture the Ancient Castle"
39msgstr ""
40
41#: ../../data/maps/The_Green_Plateau.wmf/scripting/texts.lua:26
42msgid "Defeat Lanissa and capture the ancient castle."
43msgstr ""
44
45#: ../../data/maps/The_Green_Plateau.wmf/scripting/texts.lua:32
46#: ../../data/maps/The_Green_Plateau.wmf/scripting/texts.lua:34
47msgid "Defeat Erwyn"
48msgstr ""
49
50#: ../../data/maps/The_Green_Plateau.wmf/scripting/texts.lua:35
51msgid ""
52"Defeat Erwyn. He commands the strongest opposing military force left on this"
53" island."
54msgstr ""
55
56#: ../../data/maps/The_Green_Plateau.wmf/scripting/texts.lua:40
57#: ../../data/maps/The_Green_Plateau.wmf/scripting/texts.lua:42
58msgid "Defeat Jomo"
59msgstr ""
60
61#: ../../data/maps/The_Green_Plateau.wmf/scripting/texts.lua:43
62msgid "Defeat Jomo. He is taking care of the soldiers’ food supply."
63msgstr ""
64
65#: ../../data/maps/The_Green_Plateau.wmf/scripting/texts.lua:52
66msgid "First Briefing"
67msgstr ""
68
69#: ../../data/maps/The_Green_Plateau.wmf/scripting/texts.lua:62
70#: ../../data/maps/The_Green_Plateau.wmf/scripting/texts.lua:73
71msgid "Second Briefing"
72msgstr ""
73
74#: ../../data/maps/The_Green_Plateau.wmf/scripting/texts.lua:66
75msgid "An Ancient Castle"
76msgstr ""
77
78#: ../../data/maps/The_Green_Plateau.wmf/scripting/texts.lua:67
79msgid ""
80"By the Gods! One of our scouts has discovered a mighty castle at the center "
81"of the old plateau. The castle must be quite old and seems to have been "
82"built in a foreign style. It’s quite obvious that this is not barbarian "
83"craft."
84msgstr ""
85
86#: ../../data/maps/The_Green_Plateau.wmf/scripting/texts.lua:68
87msgid ""
88"Let’s hope that Lanissa – the warlord holding sway over that castle – has "
89"not discovered our movements yet. Perhaps we have a chance of conquering "
90"that mighty building without a bigger fight! However, it is essential that "
91"we capture it. It will be the key to our reign over this island!"
92msgstr ""
93
94#: ../../data/maps/The_Green_Plateau.wmf/scripting/texts.lua:77
95msgid "Ancient Castle Captured"
96msgstr ""
97
98#: ../../data/maps/The_Green_Plateau.wmf/scripting/texts.lua:78
99msgid ""
100"Wonderful! Our troops have finally defeated Lanissa and her soldiers. The "
101"ancient castle is ours!"
102msgstr ""
103
104#: ../../data/maps/The_Green_Plateau.wmf/scripting/texts.lua:79
105msgid ""
106"It is amazing how far one can see from the highest tower of the castle. We "
107"can watch the whole island. So now I wonder why Lanissa did not see us and "
108"thus did not prepare. Be that as it may, some things will never come to the "
109"light of day. The only important issue at the moment are the opposing troops"
110" still left. We have discovered enemy positions held by Erwyn to the north "
111"and east of the castle. He is known to be a strong warlord and surely "
112"commands the strongest warriors. In the south, we caught sight of some food "
113"infrastructures guarded by Jomo – a younger warlord – and we should take "
114"care of those infrastructures so we can cut off our enemies’ food supply."
115msgstr ""
116
117#: ../../data/maps/The_Green_Plateau.wmf/scripting/texts.lua:84
118#: ../../data/maps/The_Green_Plateau.wmf/scripting/texts.lua:93
119msgid "Another Briefing"
120msgstr ""
121
122#: ../../data/maps/The_Green_Plateau.wmf/scripting/texts.lua:88
123msgid "Erwyn Defeated"
124msgstr ""
125
126#: ../../data/maps/The_Green_Plateau.wmf/scripting/texts.lua:89
127msgid ""
128"Great! Erwyn gave up when he saw his last buildings burning down. That’s one"
129" less strong warlord on this island!"
130msgstr ""
131
132#: ../../data/maps/The_Green_Plateau.wmf/scripting/texts.lua:97
133msgid "Jomo Defeated"
134msgstr ""
135
136#: ../../data/maps/The_Green_Plateau.wmf/scripting/texts.lua:98
137msgid ""
138"Great! Jomo gave up when he saw his last buildings burning down. That’s one "
139"less warlord on this island!"
140msgstr ""
141
142#: ../../data/maps/The_Green_Plateau.wmf/scripting/texts.lua:102
143msgid "Last Briefing"
144msgstr ""
145
146#: ../../data/maps/The_Green_Plateau.wmf/scripting/texts.lua:106
147msgid "Victory!"
148msgstr ""
149
150#: ../../data/maps/The_Green_Plateau.wmf/scripting/texts.lua:107
151msgid ""
152"Finally! The island is completely ours. Now we just have to defend it better"
153" than the warlords did."
154msgstr ""
155
156#: ../../data/maps/The_Green_Plateau.wmf/scripting/texts.lua:108
157msgid ""
158"Congratulations! You have mastered this scenario. You may play on if you "
159"like!"
160msgstr ""
1610
=== modified file 'po/maps/da.po'
--- po/maps/da.po 2019-05-10 07:32:55 +0000
+++ po/maps/da.po 2019-05-11 20:54:45 +0000
@@ -1,16 +1,16 @@
1# Widelands PATH/TO/FILE.PO1# Widelands PATH/TO/FILE.PO
2# Copyright (C) 2005-2019 Widelands Development Team2# Copyright (C) 2005-2018 Widelands Development Team
3# 3#
4# Translators:4# Translators:
5# GunChleoc, 20165# GunChleoc, 2016
6# Joe Hansen <joedalton2@yahoo.dk>, 2009,2015-20196# Joe Hansen <joedalton2@yahoo.dk>, 2009,2015-2018
7# Ole Laursen <ole.laursen@gmail.com>, 20167# Ole Laursen <ole.laursen@gmail.com>, 2016
8msgid ""8msgid ""
9msgstr ""9msgstr ""
10"Project-Id-Version: Widelands\n"10"Project-Id-Version: Widelands\n"
11"Report-Msgid-Bugs-To: https://wl.widelands.org/wiki/ReportingBugs/\n"11"Report-Msgid-Bugs-To: https://wl.widelands.org/wiki/ReportingBugs/\n"
12"POT-Creation-Date: 2019-04-22 05:17+0000\n"12"POT-Creation-Date: 2018-03-30 06:58+0000\n"
13"PO-Revision-Date: 2019-04-25 11:39+0000\n"13"PO-Revision-Date: 2018-04-02 20:13+0000\n"
14"Last-Translator: Joe Hansen <joedalton2@yahoo.dk>\n"14"Last-Translator: Joe Hansen <joedalton2@yahoo.dk>\n"
15"Language-Team: Danish (http://www.transifex.com/widelands/widelands/language/da/)\n"15"Language-Team: Danish (http://www.transifex.com/widelands/widelands/language/da/)\n"
16"MIME-Version: 1.0\n"16"MIME-Version: 1.0\n"
@@ -148,7 +148,7 @@
148"example for the hardships all Frisians have to face – or a sign from the "148"example for the hardships all Frisians have to face – or a sign from the "
149"gods that a tribe that only just settled here must seek out an entirely new "149"gods that a tribe that only just settled here must seek out an entirely new "
150"home?"150"home?"
151msgstr "At leve af havet er en konstant kamp, og endnu mere for indbyggerne på Den Frisiske Nordsøs kyst. Var den sidste oversvømmelse, den mest ødelæggende i menneskenes hukommelse, virkelig ikke andet end endnu et eksempel på de svære tider for alle frisiere - eller et tegn fra guderne om at en stamme som netop har slået sig ned her må finde et helt andet hjem?"151msgstr ""
152152
153#: ../../data/campaigns/campaigns.conf:86153#: ../../data/campaigns/campaigns.conf:86
154#: ../../data/campaigns/campaigns.conf:111154#: ../../data/campaigns/campaigns.conf:111
@@ -175,16 +175,16 @@
175#: ../../data/campaigns/campaigns.conf:106175#: ../../data/campaigns/campaigns.conf:106
176#: ../../data/campaigns/emp04.wmf/elemental:8176#: ../../data/campaigns/emp04.wmf/elemental:8
177msgid "Surprise, Surprise!"177msgid "Surprise, Surprise!"
178msgstr "Overraskelse!"178msgstr ""
179179
180#: ../../data/campaigns/campaigns.conf:129180#: ../../data/campaigns/campaigns.conf:129
181#: ../../data/campaigns/fri01.wmf/elemental:8181#: ../../data/campaigns/fri01.wmf/elemental:8
182msgid "The Great Stormflood"182msgid "The Great Stormflood"
183msgstr "Den store oversvømmelse"183msgstr ""
184184
185#: ../../data/campaigns/campaigns.conf:134185#: ../../data/campaigns/campaigns.conf:134
186msgid "Colder than Ice"186msgid "Colder than Ice"
187msgstr "Koldere end is"187msgstr ""
188188
189#: ../../data/campaigns/dummy.wmf/elemental:10189#: ../../data/campaigns/dummy.wmf/elemental:10
190msgid "Nobody"190msgid "Nobody"
@@ -222,7 +222,7 @@
222"After returning home, Lutius and his crew are faced with an economy in "222"After returning home, Lutius and his crew are faced with an economy in "
223"shambles. Resolving the bottlenecks in the economy will be of utmost "223"shambles. Resolving the bottlenecks in the economy will be of utmost "
224"importance to reinstate the glory of the empire."224"importance to reinstate the glory of the empire."
225msgstr "Efter at være kommet retur står Lutius og hans mandskab over for en økonomi i ruiner. Løsning af flaskehalsene i økonomien vil være af yderste vigtighed for en tilbagevenden til imperiets storhed."225msgstr ""
226226
227#: ../../data/campaigns/fri01.wmf/elemental:10227#: ../../data/campaigns/fri01.wmf/elemental:10
228msgid ""228msgid ""
@@ -231,23 +231,23 @@
231"Saint Marcellus’ Flood. Is it really nothing more than yet another storm, or"231"Saint Marcellus’ Flood. Is it really nothing more than yet another storm, or"
232" a sign from the Gods that the Frisian community on the island of Langeness "232" a sign from the Gods that the Frisian community on the island of Langeness "
233"is not wanted here?"233"is not wanted here?"
234msgstr "I 1362, blev det stille og fredelige liv for indbyggerne i De Nordlige Frisiske Øer afbrudt af en af de største oversvømmelser i menneskets erindring: Sankt Marcellus' oversvømmelse. Er det ikke andet end endnu en storm, eller et tegn fra guderne om at det frisiske samfund på Langeness-øerne ikke er velkomne."234msgstr ""
235235
236#: ../../data/campaigns/fri01.wmf/elemental:11236#: ../../data/campaigns/fri01.wmf/elemental:11
237msgid ""237msgid ""
238"This scenario is set in a historical context, but most of the story line is "238"This scenario is set in a historical context, but most of the story line is "
239"fiction."239"fiction."
240msgstr "Dette scenarie befinder sig i en historisk kontekst, men det meste af historielinjen er fiktion."240msgstr ""
241241
242#: ../../data/campaigns/fri02.wmf/elemental:8242#: ../../data/campaigns/fri02.wmf/elemental:8
243msgid "An Icy Welcome"243msgid "An Icy Welcome"
244msgstr "En isvelkomst"244msgstr ""
245245
246#: ../../data/campaigns/fri02.wmf/elemental:10246#: ../../data/campaigns/fri02.wmf/elemental:10
247msgid ""247msgid ""
248"Reebaud and his tribe have arrived in the North. But their arrival between "248"Reebaud and his tribe have arrived in the North. But their arrival between "
249"the frozen steppes and the snow-covered mountains is less than welcome…"249"the frozen steppes and the snow-covered mountains is less than welcome…"
250msgstr "Reebaud og hans stamme er ankommet i Norden. Men deres ankomst mellem de frosne stepper og de sneklædte bjerge er mindre end velkommen ..."250msgstr ""
251251
252#: ../../data/campaigns/tutorial01_basic_control.wmf/elemental:8252#: ../../data/campaigns/tutorial01_basic_control.wmf/elemental:8
253#: ../../data/campaigns/tutorials.conf:15253#: ../../data/campaigns/tutorials.conf:15
254254
=== modified file 'po/maps/maps.pot'
--- po/maps/maps.pot 2019-05-10 07:32:55 +0000
+++ po/maps/maps.pot 2019-05-11 20:54:45 +0000
@@ -6,7 +6,7 @@
6msgstr ""6msgstr ""
7"Project-Id-Version: Widelands svnVERSION\n"7"Project-Id-Version: Widelands svnVERSION\n"
8"Report-Msgid-Bugs-To: https://wl.widelands.org/wiki/ReportingBugs/\n"8"Report-Msgid-Bugs-To: https://wl.widelands.org/wiki/ReportingBugs/\n"
9"POT-Creation-Date: 2019-05-10 07:32+0000\n"9"POT-Creation-Date: 2019-04-22 05:17+0000\n"
10"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"10"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
11"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"11"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
12"Language-Team: LANGUAGE <widelands-public@lists.sourceforge.net>\n"12"Language-Team: LANGUAGE <widelands-public@lists.sourceforge.net>\n"
@@ -15,6 +15,7 @@
15"Content-Transfer-Encoding: 8bit\n"15"Content-Transfer-Encoding: 8bit\n"
1616
17#: ../../data/campaigns/atl01.wmf/elemental:917#: ../../data/campaigns/atl01.wmf/elemental:9
18#: ../../data/campaigns/campaigns.conf:118
18msgid "From Nemesis to Genesis"19msgid "From Nemesis to Genesis"
19msgstr ""20msgstr ""
2021
@@ -25,6 +26,7 @@
25msgstr ""26msgstr ""
2627
27#: ../../data/campaigns/bar01.wmf/elemental:828#: ../../data/campaigns/bar01.wmf/elemental:8
29#: ../../data/campaigns/campaigns.conf:76
28msgid "A Place to Call Home"30msgid "A Place to Call Home"
29msgstr ""31msgstr ""
3032
@@ -35,6 +37,7 @@
35msgstr ""37msgstr ""
3638
37#: ../../data/campaigns/bar02.wmf/elemental:739#: ../../data/campaigns/bar02.wmf/elemental:7
40#: ../../data/campaigns/campaigns.conf:81
38msgid "This Land is Our Land"41msgid "This Land is Our Land"
39msgstr ""42msgstr ""
4043
@@ -44,22 +47,148 @@
44"and will introduce fighting."47"and will introduce fighting."
45msgstr ""48msgstr ""
4649
50#: ../../data/campaigns/campaigns.conf:27
51msgid "The Second Empire"
52msgstr ""
53
54#: ../../data/campaigns/campaigns.conf:29
55msgid "Barbarians"
56msgstr ""
57
58#: ../../data/campaigns/campaigns.conf:31
59msgid "Easy. Introduces the Barbarians"
60msgstr ""
61
62#: ../../data/campaigns/campaigns.conf:32
63msgid ""
64"When Chat’Karuth died, he was an old man, father to three strong and "
65"ambitious sons, and warlord to an army that could match any enemy willing to "
66"rise against the ancient forests. Though at the end of his glorious reign, "
67"Chat’Karuth chose his eldest son, Thron, to succeed him as the tribe’s "
68"warlord – a decision that left his two brothers unsatisfied. The old warlord "
69"knew that. As his father instructed him, Thron left the capital of "
70"Al’thunran, the home of the Throne Among the Trees, and withdrew his forces "
71"to the high hills where he buried the corpse of his father. There he swore "
72"to the gods and his father’s spirit that he’d return to re-established "
73"order. While his brothers have raged blind war against Thron and the few "
74"forces he left to secure the borders of Al’thunran, the young warlord seeks "
75"to reunite his ambitious brothers and force the tribes to march once again "
76"under a common banner."
77msgstr ""
78
79#: ../../data/campaigns/campaigns.conf:35
80msgid "The Months of Exile"
81msgstr ""
82
83#: ../../data/campaigns/campaigns.conf:37
84msgid "Empire"
85msgstr ""
86
87#: ../../data/campaigns/campaigns.conf:39
88msgid "Easy. Introduces the Empire"
89msgstr ""
90
91#: ../../data/campaigns/campaigns.conf:40
92msgid ""
93"Six months ago, Lutius – a young general of the Empire – was sent with 150 "
94"soldiers to the frontier beyond the northern forests where Barbarian tribes "
95"were crossing onto land held by the Empire. His task was to defend the "
96"Empire’s land. At first, everything was calm. He even talked to a few "
97"Barbarian children and thought about a peaceful life – side by side with "
98"this archaic folk. He began to feel safer and his army began to drop their "
99"attention off the potential enemy. That was their undoing. One night in "
100"March his unprepared army was attacked by 100 Barbarian footmen and was "
101"completely scattered. Only with his bare life he and a handful of his "
102"soldiers survived."
103msgstr ""
104
105#: ../../data/campaigns/campaigns.conf:43
106msgid "The Run for the Fire"
107msgstr ""
108
109#: ../../data/campaigns/campaigns.conf:45
110msgid "Atlanteans"
111msgstr ""
112
113#: ../../data/campaigns/campaigns.conf:47
114msgid "Challenging. Introduces the Atlanteans"
115msgstr ""
116
117#: ../../data/campaigns/campaigns.conf:48
118msgid ""
119"When their God lost faith in the Atlanteans and drowned their island, one "
120"woman’s struggle for justice and a second chance for her people would become "
121"the stuff of legends. Leading the remaining Atlanteans into a new future in "
122"a new part of the World, Jundlina became the most powerful human of her "
123"time, but at a high cost: her humanity and soul."
124msgstr ""
125
126#: ../../data/campaigns/campaigns.conf:52
127msgid "From Water to Ice"
128msgstr ""
129
130#: ../../data/campaigns/campaigns.conf:54
131msgid "Frisians"
132msgstr ""
133
134#: ../../data/campaigns/campaigns.conf:56
135msgid "For advanced players. Introduces the Frisians"
136msgstr ""
137
138#: ../../data/campaigns/campaigns.conf:57
139msgid ""
140"Living off the ocean is a constant struggle, and even more so for the "
141"inhabitants of the Frisian North Sea shore. Was the last storm flood, the "
142"most devastating one in human memory, really nothing more than yet another "
143"example for the hardships all Frisians have to face – or a sign from the "
144"gods that a tribe that only just settled here must seek out an entirely new "
145"home?"
146msgstr ""
147
148#: ../../data/campaigns/campaigns.conf:86
149#: ../../data/campaigns/campaigns.conf:111
150#: ../../data/campaigns/campaigns.conf:123
151#: ../../data/campaigns/campaigns.conf:139
47#: ../../data/campaigns/dummy.wmf/elemental:8152#: ../../data/campaigns/dummy.wmf/elemental:8
48msgid "Not yet implemented"153msgid "Not yet implemented"
49msgstr ""154msgstr ""
50155
156#: ../../data/campaigns/campaigns.conf:91
157#: ../../data/campaigns/emp01.wmf/elemental:7
158msgid "The Strands of Malac’ Mor"
159msgstr ""
160
161#: ../../data/campaigns/campaigns.conf:96
162#: ../../data/campaigns/emp02.wmf/elemental:9
163msgid "An Outpost for Exile"
164msgstr ""
165
166#: ../../data/campaigns/campaigns.conf:101
167msgid "Neptune’s Revenge"
168msgstr ""
169
170#: ../../data/campaigns/campaigns.conf:106
171#: ../../data/campaigns/emp04.wmf/elemental:8
172msgid "Surprise, Surprise!"
173msgstr ""
174
175#: ../../data/campaigns/campaigns.conf:129
176#: ../../data/campaigns/fri01.wmf/elemental:8
177msgid "The Great Stormflood"
178msgstr ""
179
180#: ../../data/campaigns/campaigns.conf:134
181msgid "Colder than Ice"
182msgstr ""
183
51#: ../../data/campaigns/dummy.wmf/elemental:10184#: ../../data/campaigns/dummy.wmf/elemental:10
52msgid "Nobody"185msgid "Nobody"
53msgstr ""186msgstr ""
54187
55#: ../../data/campaigns/dummy.wmf/elemental:12188#: ../../data/campaigns/dummy.wmf/elemental:11
56msgid "Sorry, this map is not yet implemented."189msgid "Sorry, this map is not yet implemented."
57msgstr ""190msgstr ""
58191
59#: ../../data/campaigns/emp01.wmf/elemental:7
60msgid "The Strands of Malac’ Mor"
61msgstr ""
62
63#: ../../data/campaigns/emp01.wmf/elemental:9192#: ../../data/campaigns/emp01.wmf/elemental:9
64msgid ""193msgid ""
65"After losing an important battle against the barbarians which lead to the "194"After losing an important battle against the barbarians which lead to the "
@@ -69,10 +198,6 @@
69"an unknown desert strand and save his people. For now."198"an unknown desert strand and save his people. For now."
70msgstr ""199msgstr ""
71200
72#: ../../data/campaigns/emp02.wmf/elemental:9
73msgid "An Outpost for Exile"
74msgstr ""
75
76#: ../../data/campaigns/emp02.wmf/elemental:11201#: ../../data/campaigns/emp02.wmf/elemental:11
77msgid ""202msgid ""
78"Finally the ship was repaired, so Lutius and his people returned to the "203"Finally the ship was repaired, so Lutius and his people returned to the "
@@ -87,10 +212,6 @@
87"the will of the gods."212"the will of the gods."
88msgstr ""213msgstr ""
89214
90#: ../../data/campaigns/emp04.wmf/elemental:8
91msgid "Surprise, Surprise!"
92msgstr ""
93
94#: ../../data/campaigns/emp04.wmf/elemental:10215#: ../../data/campaigns/emp04.wmf/elemental:10
95msgid ""216msgid ""
96"After returning home, Lutius and his crew are faced with an economy in "217"After returning home, Lutius and his crew are faced with an economy in "
@@ -98,10 +219,6 @@
98"importance to reinstate the glory of the empire."219"importance to reinstate the glory of the empire."
99msgstr ""220msgstr ""
100221
101#: ../../data/campaigns/fri01.wmf/elemental:8
102msgid "The Great Stormflood"
103msgstr ""
104
105#: ../../data/campaigns/fri01.wmf/elemental:10222#: ../../data/campaigns/fri01.wmf/elemental:10
106msgid ""223msgid ""
107"In 1362, the quiet, peaceful life of the inhabitants of the Northern Frisian "224"In 1362, the quiet, peaceful life of the inhabitants of the Northern Frisian "
@@ -128,6 +245,7 @@
128msgstr ""245msgstr ""
129246
130#: ../../data/campaigns/tutorial01_basic_control.wmf/elemental:8247#: ../../data/campaigns/tutorial01_basic_control.wmf/elemental:8
248#: ../../data/campaigns/tutorials.conf:15
131msgid "Basic Control"249msgid "Basic Control"
132msgstr ""250msgstr ""
133251
@@ -138,6 +256,7 @@
138msgstr ""256msgstr ""
139257
140#: ../../data/campaigns/tutorial02_warfare.wmf/elemental:8258#: ../../data/campaigns/tutorial02_warfare.wmf/elemental:8
259#: ../../data/campaigns/tutorials.conf:19
141msgid "Warfare"260msgid "Warfare"
142msgstr ""261msgstr ""
143262
@@ -148,6 +267,7 @@
148msgstr ""267msgstr ""
149268
150#: ../../data/campaigns/tutorial03_seafaring.wmf/elemental:8269#: ../../data/campaigns/tutorial03_seafaring.wmf/elemental:8
270#: ../../data/campaigns/tutorials.conf:23
151msgid "Seafaring"271msgid "Seafaring"
152msgstr ""272msgstr ""
153273
@@ -158,6 +278,7 @@
158msgstr ""278msgstr ""
159279
160#: ../../data/campaigns/tutorial04_economy.wmf/elemental:8280#: ../../data/campaigns/tutorial04_economy.wmf/elemental:8
281#: ../../data/campaigns/tutorials.conf:27
161msgid "Economy"282msgid "Economy"
162msgstr ""283msgstr ""
163284
164285
=== removed file 'po/maps/sr_RS.po'
--- po/maps/sr_RS.po 2019-05-10 07:32:55 +0000
+++ po/maps/sr_RS.po 1970-01-01 00:00:00 +0000
@@ -1,957 +0,0 @@
1# Widelands PATH/TO/FILE.PO
2# Copyright (C) 2005-2019 Widelands Development Team
3#
4# Translators:
5msgid ""
6msgstr ""
7"Project-Id-Version: Widelands\n"
8"Report-Msgid-Bugs-To: https://wl.widelands.org/wiki/ReportingBugs/\n"
9"POT-Creation-Date: 2019-04-22 05:17+0000\n"
10"PO-Revision-Date: 2019-05-06 08:25+0000\n"
11"Last-Translator: GunChleoc\n"
12"Language-Team: Serbian (Serbia) (http://www.transifex.com/widelands/widelands/language/sr_RS/)\n"
13"MIME-Version: 1.0\n"
14"Content-Type: text/plain; charset=UTF-8\n"
15"Content-Transfer-Encoding: 8bit\n"
16"Language: sr_RS\n"
17"Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2);\n"
18
19#: ../../data/campaigns/atl01.wmf/elemental:9
20#: ../../data/campaigns/campaigns.conf:118
21msgid "From Nemesis to Genesis"
22msgstr ""
23
24#: ../../data/campaigns/atl01.wmf/elemental:11
25msgid ""
26"After landing on a mysterious island close to Atlantis, the remaining "
27"Atlanteans struggle to make a new home for themselves."
28msgstr ""
29
30#: ../../data/campaigns/bar01.wmf/elemental:8
31#: ../../data/campaigns/campaigns.conf:76
32msgid "A Place to Call Home"
33msgstr ""
34
35#: ../../data/campaigns/bar01.wmf/elemental:10
36msgid ""
37"In this scenario, the higher production buildings including mining will be "
38"introduced."
39msgstr ""
40
41#: ../../data/campaigns/bar02.wmf/elemental:7
42#: ../../data/campaigns/campaigns.conf:81
43msgid "This Land is Our Land"
44msgstr ""
45
46#: ../../data/campaigns/bar02.wmf/elemental:9
47msgid ""
48"This tutorial explains the handling of military and training site buildings "
49"and will introduce fighting."
50msgstr ""
51
52#: ../../data/campaigns/campaigns.conf:27
53msgid "The Second Empire"
54msgstr ""
55
56#: ../../data/campaigns/campaigns.conf:29
57msgid "Barbarians"
58msgstr ""
59
60#: ../../data/campaigns/campaigns.conf:31
61msgid "Easy. Introduces the Barbarians"
62msgstr ""
63
64#: ../../data/campaigns/campaigns.conf:32
65msgid ""
66"When Chat’Karuth died, he was an old man, father to three strong and "
67"ambitious sons, and warlord to an army that could match any enemy willing to"
68" rise against the ancient forests. Though at the end of his glorious reign, "
69"Chat’Karuth chose his eldest son, Thron, to succeed him as the tribe’s "
70"warlord – a decision that left his two brothers unsatisfied. The old warlord"
71" knew that. As his father instructed him, Thron left the capital of "
72"Al’thunran, the home of the Throne Among the Trees, and withdrew his forces "
73"to the high hills where he buried the corpse of his father. There he swore "
74"to the gods and his father’s spirit that he’d return to re-established "
75"order. While his brothers have raged blind war against Thron and the few "
76"forces he left to secure the borders of Al’thunran, the young warlord seeks "
77"to reunite his ambitious brothers and force the tribes to march once again "
78"under a common banner."
79msgstr ""
80
81#: ../../data/campaigns/campaigns.conf:35
82msgid "The Months of Exile"
83msgstr ""
84
85#: ../../data/campaigns/campaigns.conf:37
86msgid "Empire"
87msgstr ""
88
89#: ../../data/campaigns/campaigns.conf:39
90msgid "Easy. Introduces the Empire"
91msgstr ""
92
93#: ../../data/campaigns/campaigns.conf:40
94msgid ""
95"Six months ago, Lutius – a young general of the Empire – was sent with 150 "
96"soldiers to the frontier beyond the northern forests where Barbarian tribes "
97"were crossing onto land held by the Empire. His task was to defend the "
98"Empire’s land. At first, everything was calm. He even talked to a few "
99"Barbarian children and thought about a peaceful life – side by side with "
100"this archaic folk. He began to feel safer and his army began to drop their "
101"attention off the potential enemy. That was their undoing. One night in "
102"March his unprepared army was attacked by 100 Barbarian footmen and was "
103"completely scattered. Only with his bare life he and a handful of his "
104"soldiers survived."
105msgstr ""
106
107#: ../../data/campaigns/campaigns.conf:43
108msgid "The Run for the Fire"
109msgstr ""
110
111#: ../../data/campaigns/campaigns.conf:45
112msgid "Atlanteans"
113msgstr ""
114
115#: ../../data/campaigns/campaigns.conf:47
116msgid "Challenging. Introduces the Atlanteans"
117msgstr ""
118
119#: ../../data/campaigns/campaigns.conf:48
120msgid ""
121"When their God lost faith in the Atlanteans and drowned their island, one "
122"woman’s struggle for justice and a second chance for her people would become"
123" the stuff of legends. Leading the remaining Atlanteans into a new future in"
124" a new part of the World, Jundlina became the most powerful human of her "
125"time, but at a high cost: her humanity and soul."
126msgstr ""
127
128#: ../../data/campaigns/campaigns.conf:52
129msgid "From Water to Ice"
130msgstr ""
131
132#: ../../data/campaigns/campaigns.conf:54
133msgid "Frisians"
134msgstr ""
135
136#: ../../data/campaigns/campaigns.conf:56
137msgid "For advanced players. Introduces the Frisians"
138msgstr ""
139
140#: ../../data/campaigns/campaigns.conf:57
141msgid ""
142"Living off the ocean is a constant struggle, and even more so for the "
143"inhabitants of the Frisian North Sea shore. Was the last storm flood, the "
144"most devastating one in human memory, really nothing more than yet another "
145"example for the hardships all Frisians have to face – or a sign from the "
146"gods that a tribe that only just settled here must seek out an entirely new "
147"home?"
148msgstr ""
149
150#: ../../data/campaigns/campaigns.conf:86
151#: ../../data/campaigns/campaigns.conf:111
152#: ../../data/campaigns/campaigns.conf:123
153#: ../../data/campaigns/campaigns.conf:139
154#: ../../data/campaigns/dummy.wmf/elemental:8
155msgid "Not yet implemented"
156msgstr ""
157
158#: ../../data/campaigns/campaigns.conf:91
159#: ../../data/campaigns/emp01.wmf/elemental:7
160msgid "The Strands of Malac’ Mor"
161msgstr ""
162
163#: ../../data/campaigns/campaigns.conf:96
164#: ../../data/campaigns/emp02.wmf/elemental:9
165msgid "An Outpost for Exile"
166msgstr ""
167
168#: ../../data/campaigns/campaigns.conf:101
169msgid "Neptune’s Revenge"
170msgstr ""
171
172#: ../../data/campaigns/campaigns.conf:106
173#: ../../data/campaigns/emp04.wmf/elemental:8
174msgid "Surprise, Surprise!"
175msgstr ""
176
177#: ../../data/campaigns/campaigns.conf:129
178#: ../../data/campaigns/fri01.wmf/elemental:8
179msgid "The Great Stormflood"
180msgstr ""
181
182#: ../../data/campaigns/campaigns.conf:134
183msgid "Colder than Ice"
184msgstr ""
185
186#: ../../data/campaigns/dummy.wmf/elemental:10
187msgid "Nobody"
188msgstr ""
189
190#: ../../data/campaigns/dummy.wmf/elemental:11
191msgid "Sorry, this map is not yet implemented."
192msgstr ""
193
194#: ../../data/campaigns/emp01.wmf/elemental:9
195msgid ""
196"After losing an important battle against the barbarians which lead to the "
197"loss of a big part of the Empire’s territory, Lutius leaves Fremil to start "
198"a new life. But his destiny takes his ship into a heavy storm, which nearly "
199"destroys it. Only with a lot of luck he manages to beach his damaged ship on"
200" an unknown desert strand and save his people. For now."
201msgstr ""
202
203#: ../../data/campaigns/emp02.wmf/elemental:11
204msgid ""
205"Finally the ship was repaired, so Lutius and his people returned to the "
206"quest to find a good place for a new beginning. Only a few days later, they "
207"land on a green, Mediterranean island, looking like paradise. Overjoyed, "
208"they set out to explore this new living space."
209msgstr ""
210
211#: ../../data/campaigns/emp03.wmf/elemental:10
212msgid ""
213"On their way home to defend the Empire, the crew of Lutius was surprised by "
214"the will of the gods."
215msgstr ""
216
217#: ../../data/campaigns/emp04.wmf/elemental:10
218msgid ""
219"After returning home, Lutius and his crew are faced with an economy in "
220"shambles. Resolving the bottlenecks in the economy will be of utmost "
221"importance to reinstate the glory of the empire."
222msgstr ""
223
224#: ../../data/campaigns/fri01.wmf/elemental:10
225msgid ""
226"In 1362, the quiet, peaceful life of the inhabitants of the Northern Frisian"
227" Islands was disrupted by one of the greatest storm floods in human memory: "
228"Saint Marcellus’ Flood. Is it really nothing more than yet another storm, or"
229" a sign from the Gods that the Frisian community on the island of Langeness "
230"is not wanted here?"
231msgstr ""
232
233#: ../../data/campaigns/fri01.wmf/elemental:11
234msgid ""
235"This scenario is set in a historical context, but most of the story line is "
236"fiction."
237msgstr ""
238
239#: ../../data/campaigns/fri02.wmf/elemental:8
240msgid "An Icy Welcome"
241msgstr ""
242
243#: ../../data/campaigns/fri02.wmf/elemental:10
244msgid ""
245"Reebaud and his tribe have arrived in the North. But their arrival between "
246"the frozen steppes and the snow-covered mountains is less than welcome…"
247msgstr ""
248
249#: ../../data/campaigns/tutorial01_basic_control.wmf/elemental:8
250#: ../../data/campaigns/tutorials.conf:15
251msgid "Basic Control"
252msgstr ""
253
254#: ../../data/campaigns/tutorial01_basic_control.wmf/elemental:10
255msgid ""
256"In this tutorial, you will learn how to navigate in Widelands and how to "
257"build buildings and roads."
258msgstr ""
259
260#: ../../data/campaigns/tutorial02_warfare.wmf/elemental:8
261#: ../../data/campaigns/tutorials.conf:19
262msgid "Warfare"
263msgstr ""
264
265#: ../../data/campaigns/tutorial02_warfare.wmf/elemental:10
266msgid ""
267"In this tutorial, you will be taught the secrets of warfare: how to create "
268"soldiers, how to train them and how to lead them in battle."
269msgstr ""
270
271#: ../../data/campaigns/tutorial03_seafaring.wmf/elemental:8
272#: ../../data/campaigns/tutorials.conf:23
273msgid "Seafaring"
274msgstr ""
275
276#: ../../data/campaigns/tutorial03_seafaring.wmf/elemental:10
277msgid ""
278"In this tutorial, you will get to know seafaring, which is how to handle "
279"ships and ports."
280msgstr ""
281
282#: ../../data/campaigns/tutorial04_economy.wmf/elemental:8
283#: ../../data/campaigns/tutorials.conf:27
284msgid "Economy"
285msgstr ""
286
287#: ../../data/campaigns/tutorial04_economy.wmf/elemental:10
288msgid ""
289"In this tutorial, you will learn what option Widelands offers to adjust your"
290" economy. Recommended for players with some experience."
291msgstr ""
292
293#: ../../data/maps/Archipelago_Sea.wmf/elemental:8
294msgid "Archipelago Sea"
295msgstr ""
296
297#: ../../data/maps/Archipelago_Sea.wmf/elemental:10
298msgid ""
299"Between Sweden and Finland lies the archipelago sea. This place of "
300"incredible beauty is not land, and it is not sea, but it is both. Within a "
301"few hundred kilometers, there are no less than 50,000 islands and islets, "
302"most no more than a few acres across. The climate is quite mild for its "
303"latitude; farming thrives, berries are abundant, and fish plentiful. The "
304"small human population of this place never knew famine. You warlording "
305"bastards just couldn’t leave this little paradise in peace, could you?"
306msgstr ""
307
308#: ../../data/maps/Archipelago_Sea.wmf/elemental:11
309msgid ""
310"Large plots are rare on those small islands. Prioritize construction of "
311"large buildings on them. Sometimes you will need big military buildings to "
312"expand all the way to the next island. The AI will perform poorly."
313msgstr ""
314
315#: ../../data/maps/Atoll.wmf/elemental:8
316msgid "Atoll"
317msgstr ""
318
319#: ../../data/maps/Atoll.wmf/elemental:10
320msgid "Who will be the real king of the big atoll?"
321msgstr ""
322
323#: ../../data/maps/Calvisson.wmf/elemental:8
324msgid "Calvisson"
325msgstr ""
326
327#: ../../data/maps/Calvisson.wmf/elemental:10
328msgid ""
329"It’s a pleasure to settle in the beauty of this fissured countryside. But "
330"the ways to encompass these large territories are long and meandering, so it"
331" is easy to err into the land of the foreign clans."
332msgstr ""
333
334#: ../../data/maps/Checkmate.wmf/elemental:8
335msgid "Checkmate"
336msgstr ""
337
338#: ../../data/maps/Checkmate.wmf/elemental:10
339msgid ""
340"Whether just one of nature’s strangest features or the creation of a mad "
341"(and game-hungry) god, this weird battleground awaits two opponents for "
342"another confrontation."
343msgstr ""
344
345#: ../../data/maps/Comet_Island_v2.wmf/elemental:8
346msgid "Comet Island"
347msgstr ""
348
349#: ../../data/maps/Comet_Island_v2.wmf/elemental:9
350#: ../../data/maps/Glacier_Lake_v2.wmf/elemental:9
351msgid "Nasenbaer – edited by king_of_nowhere"
352msgstr ""
353
354#: ../../data/maps/Comet_Island_v2.wmf/elemental:10
355msgid ""
356"A few miles in front of Gerion Coast lies a small unnamed island. Until now,"
357" you have not seen any reason to sail there, but yesterday a big fireball "
358"came from the sky and touched down in its center. Is this a sign of the "
359"Gods? You believe it is and you hope that your tribe will find the treasure "
360"of this island before other tribes will follow."
361msgstr ""
362
363#: ../../data/maps/Comet_Island_v2.wmf/elemental:11
364msgid ""
365"Red player is close to the ores, but has little fertile terrain. Yellow "
366"player has plenty of good land, but must move far from his starting position"
367" to find ores. Blue player takes the middle ground – he has some fertile "
368"land and is not too far away from the resources."
369msgstr ""
370
371#: ../../data/maps/Crater.wmf/elemental:8
372msgid "Crater"
373msgstr ""
374
375#: ../../data/maps/Crater.wmf/elemental:10
376msgid ""
377"Long after a meteor crashed into a couple of mountains, life blossoms in the"
378" crater. Two tribes are now fighting for the rich resources."
379msgstr ""
380
381#: ../../data/maps/Crossing_the_Horizon_v2.wmf/elemental:8
382msgid "Crossing the Horizon"
383msgstr ""
384
385#: ../../data/maps/Crossing_the_Horizon_v2.wmf/elemental:10
386msgid "Man your ship and sail to the horizon."
387msgstr ""
388
389#: ../../data/maps/Desert_Tournament.wmf/elemental:8
390msgid "Desert Tournament"
391msgstr ""
392
393#: ../../data/maps/Desert_Tournament.wmf/elemental:10
394msgid ""
395"Four tribes struggle with their nearest neighbor to be the first to reach "
396"the mountain of gold that promises riches beyond belief. But can the two "
397"remaining ones share the resources wisely?"
398msgstr ""
399
400#: ../../data/maps/Dolomites_v2.wmf/elemental:8
401msgid "Dolomites"
402msgstr ""
403
404#: ../../data/maps/Dolomites_v2.wmf/elemental:10
405msgid ""
406"The jewel of the Alps, the Dolomites mountain range has been declared a "
407"World Heritage Site for its pristine beauty. This map is an as-faithful-as-"
408"reasonable reconstruction of the area delimited by Cortina d’Ampezzo in the "
409"north-east and Canazei in the south-west. If you have to be pitted in a duel"
410" to the death against your enemies, it may as well be in a beautiful place."
411msgstr ""
412
413#: ../../data/maps/Dolomites_v2.wmf/elemental:11
414msgid ""
415"There is lot of flat ground on the mountains. Unfortunately, most of it is "
416"vertical. Use the little building space that you have wisely. A fortress at "
417"the mouth of a narrow mountain pass can be a formidable obstacle to an enemy"
418" army. Use the terrain to your advantage."
419msgstr ""
420
421#: ../../data/maps/Elven_Forests.wmf/elemental:8
422msgid "Elven Forests"
423msgstr ""
424
425#: ../../data/maps/Elven_Forests.wmf/elemental:10
426msgid ""
427"The breath-taking beauty of these emerald lands has lured many tribes into "
428"an attempt to take them for themselves."
429msgstr ""
430
431#: ../../data/maps/Fellowships_v2.wmf/elemental:8
432msgid "Fellowships"
433msgstr ""
434
435#: ../../data/maps/Fellowships_v2.wmf/elemental:10
436msgid ""
437"Ships are your best fellows. Starting positions are similar, so the map "
438"should be fair."
439msgstr ""
440
441#: ../../data/maps/Fellowships_v2.wmf/elemental:11
442msgid ""
443"This is a somewhat technical map, and it is best suited for two or three "
444"human players. Coal is hard to find – consider making some. There is gold "
445"near the starting point – do you see it?"
446msgstr ""
447
448#: ../../data/maps/Finnish_Lakes.wmf/elemental:8
449msgid "Finnish Lakes"
450msgstr ""
451
452#: ../../data/maps/Finnish_Lakes.wmf/elemental:10
453msgid ""
454"These are the beautiful Finnish lands of lakes, rivers, ancient forests and "
455"mountains. It is up to you to find a way through these lands."
456msgstr ""
457
458#: ../../data/maps/Finnish_Lakes.wmf/elemental:11
459msgid ""
460"Yellow player has a much easier starting position than the other two; this "
461"map is suited for 1v2."
462msgstr ""
463
464#: ../../data/maps/Firegames.wmf/elemental:8
465msgid "Firegames"
466msgstr ""
467
468#: ../../data/maps/Firegames.wmf/elemental:10
469msgid ""
470"Is this a test by the Gods or an evil plan by someone else, that you and "
471"your tribe woke up on this island among fire and lava? Until now it seems as"
472" if you are alone, but no-one knows what might happen if you met an opposing"
473" tribe?"
474msgstr ""
475
476#: ../../data/maps/Four_Castles.wmf/elemental:8
477msgid "Four Castles"
478msgstr ""
479
480#: ../../data/maps/Four_Castles.wmf/elemental:10
481msgid ""
482"Well protected in their mighty fortresses, four power-hungry warlords are "
483"completing their schemes to dominate these lands…"
484msgstr ""
485
486#: ../../data/maps/Four_Mountains.wmf/elemental:8
487msgid "Four Mountains"
488msgstr ""
489
490#: ../../data/maps/Four_Mountains.wmf/elemental:10
491msgid ""
492"Each tribe is surrounded by four mighty mountains. Who will first conquer "
493"them and claim the resources for his own tribe?"
494msgstr ""
495
496#: ../../data/maps/Four_Mountains.wmf/elemental:11
497msgid ""
498"I: Water can be found along the river. II: Snowmen mark additional water "
499"sources. III: Each mountain contains only one resource."
500msgstr ""
501
502#: ../../data/maps/Full_Moon_v2.wmf/elemental:8
503msgid "Full Moon"
504msgstr ""
505
506#: ../../data/maps/Full_Moon_v2.wmf/elemental:10
507msgid ""
508"Whether it is the latest solstice, or lunar illness, something moves these "
509"tribes towards their final ordeal."
510msgstr ""
511
512#: ../../data/maps/Glacier_Lake_v2.wmf/elemental:8
513msgid "Glacier Lake"
514msgstr ""
515
516#: ../../data/maps/Glacier_Lake_v2.wmf/elemental:10
517msgid ""
518"Your tribe has dwelt on this beautiful and lonely glacier lake for a long "
519"time. No one disturbed you and the resources were sufficient for your whole "
520"tribe, but a few months ago another tribe came over the mountains and "
521"settled down. And you are sure that there is only enough space for one "
522"tribe."
523msgstr ""
524
525#: ../../data/maps/Golden_Peninsula.wmf/elemental:8
526msgid "Golden Peninsula"
527msgstr ""
528
529#: ../../data/maps/Golden_Peninsula.wmf/elemental:10
530msgid "Two empires race for the treasures of a legendary peninsula…"
531msgstr ""
532
533#: ../../data/maps/Ice_wars.wmf/elemental:8
534msgid "Ice wars"
535msgstr ""
536
537#: ../../data/maps/Ice_wars.wmf/elemental:10
538msgid "Autumn became winter. Some things are frozen, but not the war."
539msgstr ""
540
541#: ../../data/maps/Ice_wars.wmf/elemental:11
542#: ../../data/maps/Sun_of_Fire.wmf/elemental:11
543msgid "Start positions are clockwise"
544msgstr ""
545
546#: ../../data/maps/Impact.wmf/elemental:8
547msgid "Impact"
548msgstr ""
549
550#: ../../data/maps/Impact.wmf/elemental:10
551msgid ""
552"After an impact of an asteroid and the following harsh winter, three isles "
553"are connected by ice and stone, setting an end to the peaceful coexistence "
554"of three tribes."
555msgstr ""
556
557#: ../../data/maps/Islands_at_War.wmf/elemental:8
558msgid "Islands at War"
559msgstr ""
560
561#: ../../data/maps/Islands_at_War.wmf/elemental:10
562msgid ""
563"For centuries, you’ve lived peacefully side by side with the other tribe on "
564"the neighboring island. This peace seems to come to an end now – your "
565"neighbor has begun to expand."
566msgstr ""
567
568#: ../../data/maps/Kings_and_Queens_v2.wmf/elemental:8
569msgid "Kings and Queens"
570msgstr ""
571
572#: ../../data/maps/Kings_and_Queens_v2.wmf/elemental:10
573msgid ""
574"An old legend tells that these seven kingdoms, that have flourished for ages"
575" in prosperity, will someday collapse into a devastating war. Has your "
576"latest betrayal been one too many and will the prophecy come true?"
577msgstr ""
578
579#: ../../data/maps/Lake_of_Tranquility.wmf/elemental:8
580msgid "Lake of Tranquility"
581msgstr ""
582
583#: ../../data/maps/Lake_of_Tranquility.wmf/elemental:10
584msgid ""
585"This lake, deep in the most ancient forests, has long been known for its "
586"beauty and idyllic peace. However, its sanctity has been disturbed now, as "
587"two hostile tribes have arrived at its shores…"
588msgstr ""
589
590#: ../../data/maps/Last_Bastion_v2.wmf/elemental:8
591msgid "Last Bastion"
592msgstr ""
593
594#: ../../data/maps/Last_Bastion_v2.wmf/elemental:9
595msgid "Another Barbarian – edited by king_of_nowhere"
596msgstr ""
597
598#: ../../data/maps/Last_Bastion_v2.wmf/elemental:10
599msgid ""
600"The whimsical Gods didn’t answer our prayers. Instead, the increasing "
601"sunlight heated up the Earth a thousandfold and melted glaciers and people "
602"were plunged into the deep. But now – high in the majestic mountains, on the"
603" last scrap of land – two surviving tribes are sheltering. Even though the "
604"Gods showed mercy and the climate thus turned cooler again, the water is "
605"still rising and rising. Onto the last secure place – the highest mountain "
606"range where the amount of gold and the space to live merely suffice for one "
607"tribe – only two opposite paths lead. But remember, be careful… this last "
608"living space is also a hard and small place to live."
609msgstr ""
610
611#: ../../data/maps/Last_Bastion_v2.wmf/elemental:11
612msgid "Don’t forget to take care of your timber supplies, you’ll need them."
613msgstr ""
614
615#: ../../data/maps/Last_Survivors.wmf/elemental:8
616msgid "Last Survivors"
617msgstr ""
618
619#: ../../data/maps/Last_Survivors.wmf/elemental:10
620msgid ""
621"Four tribes fighting for dominance in a stark area. Resources are scattered "
622"all over the map."
623msgstr ""
624
625#: ../../data/maps/MP_Scenarios/Island_Hopping.wmf/elemental:7
626msgid "Island Hopping"
627msgstr ""
628
629#: ../../data/maps/MP_Scenarios/Island_Hopping.wmf/elemental:9
630msgid ""
631"A special tournament in Atlantean culture is the so-called ‘Island Hopping’,"
632" where two or more groups try to reach the center island as fast as "
633"possible, to be the first erecting a castle on the top of the central "
634"mountain."
635msgstr ""
636
637#: ../../data/maps/MP_Scenarios/Smugglers.wmf/elemental:9
638msgid "Smugglers"
639msgstr ""
640
641#: ../../data/maps/MP_Scenarios/Smugglers.wmf/elemental:11
642msgid ""
643"Your well established smuggling routes suddenly got busy: two other tribes "
644"have appeared and now a rivalry among smugglers has started. Which team will"
645" be the first to smuggle a certain number of wares?"
646msgstr ""
647
648#: ../../data/maps/Mystical_Maze.wmf/elemental:8
649msgid "Mystical Maze"
650msgstr ""
651
652#: ../../data/maps/Mystical_Maze.wmf/elemental:10
653msgid ""
654"There are two big questions in the air: Who created this unbelievably big "
655"maze, and what can be found inside?"
656msgstr ""
657
658#: ../../data/maps/Rendez-Vous.wmf/elemental:8
659msgid "Rendez-Vous"
660msgstr ""
661
662#: ../../data/maps/Rendez-Vous.wmf/elemental:10
663msgid ""
664"Only a small hill in the centre of the map connects these four competing "
665"tribes. Lead your army to this hill right away and build a giant stronghold "
666"as a sign of your superiority!"
667msgstr ""
668
669#: ../../data/maps/Rendez-Vous.wmf/elemental:11
670msgid ""
671"There is space for only one stronghold in the centre. Water can be found "
672"everywhere, so there is no need to send out geologists."
673msgstr ""
674
675#: ../../data/maps/River_Explorers.wmf/elemental:8
676msgid "River Explorers"
677msgstr ""
678
679#: ../../data/maps/River_Explorers.wmf/elemental:10
680msgid ""
681"Each player has a different obstacle to expansion, and there’s always more "
682"than one way to overcome it. While the AI can be defeated here without "
683"building a single ship, players are advised to make ports and shipyards a "
684"priority – expeditions are universally useful and are often the fastest way "
685"to gold deposits."
686msgstr ""
687
688#: ../../data/maps/Riverlands.wmf/elemental:8
689msgid "Riverlands"
690msgstr ""
691
692#: ../../data/maps/Riverlands.wmf/elemental:10
693msgid ""
694"A mystical land, full of different landscapes, which are all crossed by a "
695"handful of big rivers."
696msgstr ""
697
698#: ../../data/maps/Sun_of_Fire.wmf/elemental:8
699msgid "The Ancient Sun of Fire"
700msgstr ""
701
702#: ../../data/maps/Sun_of_Fire.wmf/elemental:10
703msgid ""
704"For hundreds of years, this island was kept as a sanctuary of the Gods. No "
705"human ever ventured to set a foot on it. But now that a tribe had finally "
706"been barefaced enough to settle on the coast of that island, a lot of others"
707" followed in its wake."
708msgstr ""
709
710#: ../../data/maps/Swamp_Island.wmf/elemental:8
711msgid "Swamp Island"
712msgstr ""
713
714#: ../../data/maps/Swamp_Island.wmf/elemental:10
715msgid ""
716"It smells like swamp, it looks like swamp and it is a swamp. But it is the "
717"place you were born and where you’ve lived your whole life. If you don’t "
718"want to lose it, defend it!"
719msgstr ""
720
721#: ../../data/maps/Swamp_Monks.wmf/elemental:8
722msgid "Swamp Monks"
723msgstr ""
724
725#: ../../data/maps/Swamp_Monks.wmf/elemental:10
726msgid ""
727"It is said that the old war monks, living in the even older swamps, are the "
728"key to control over the whole island."
729msgstr ""
730
731#: ../../data/maps/The_Big_Lake.wmf/elemental:8
732msgid "The Big Lake"
733msgstr ""
734
735#: ../../data/maps/The_Big_Lake.wmf/elemental:10
736msgid ""
737"This island once appeared out of the deepest depths of the sea. In those "
738"days, fire rose out of the salty seawater and brought ash, stones and soil "
739"to light. And the fire came nearer and nearer to the sun, while the mountain"
740" grew and grew. Until one day, when the whole fire mountain exploded. "
741"Nowadays only this ring is left from that mighty fire mountain. Do you think"
742" that it is big enough for more than one tribe?"
743msgstr ""
744
745#: ../../data/maps/The_Far_North.wmf/elemental:8
746msgid "The Far North"
747msgstr ""
748
749#: ../../data/maps/The_Far_North.wmf/elemental:10
750msgid ""
751"Some say that impenetrable lands to the far north scared away even the most "
752"courageous settlers and the bravest of the brave warriors. Big and old "
753"forests, full of big and predatory game, cut across by wetlands and hills "
754"were shrouded in mystery. The ones who had managed to come back mentioned "
755"tremendous buildings, decorated with carvings and gold from majestic "
756"mountain ranges somewhere amongst the wilderness. Dozens of years after only"
757" some crumbly ruins remain of these good old times, covered with moss and "
758"trees. Their shapes give only an idea about the craftsmanship of ancient "
759"constructors. Nobody knows why they (have) disappeared. Nobody knows why. "
760"People say that now nothing is blocking the road to wealth. But many will "
761"die pulled apart by wolves, engulfed by swamp… encircled by hostile tribes."
762msgstr ""
763
764#: ../../data/maps/The_Green_Plateau.wmf/elemental:8
765msgid "The Green Plateau"
766msgstr ""
767
768#: ../../data/maps/The_Green_Plateau.wmf/elemental:10
769msgid ""
770"You are standing on an island, crowned by mighty mountains which keep a "
771"wonderful and mighty treasure in their middle – The Green Plateau, which is "
772"hard to conquer but easy to lose. So, if you want it, be aware of the other "
773"clans."
774msgstr ""
775
776#: ../../data/maps/The_Long_Way.wmf/elemental:8
777msgid "The Long Way"
778msgstr ""
779
780#: ../../data/maps/The_Long_Way.wmf/elemental:10
781msgid ""
782"Another strange test by the Gods. To reach the other side, there seems to be"
783" no other way but to occupy the land of your enemies."
784msgstr ""
785
786#: ../../data/maps/The_Nile_v2.wmf/elemental:8
787msgid "The Nile"
788msgstr ""
789
790#: ../../data/maps/The_Nile_v2.wmf/elemental:10
791msgid ""
792"The river has always provided food and communication. This time, eight "
793"empires will fight for control over this land."
794msgstr ""
795
796#: ../../data/maps/The_Nile_v2.wmf/elemental:11
797msgid ""
798"Use the river wisely. Your opponents will do the same. You will find the "
799"main ore resources deep in the desert."
800msgstr ""
801
802#: ../../data/maps/The_Oasis_Triangle.wmf/elemental:8
803msgid "The Oasis Triangle"
804msgstr ""
805
806#: ../../data/maps/The_Oasis_Triangle.wmf/elemental:10
807msgid ""
808"There is something mystical like a gray atmosphere around these three oases,"
809" which no one has found out about yet. Perhaps you will be the one, but be "
810"aware of the others who are searching too!"
811msgstr ""
812
813#: ../../data/maps/The_Pass_Through_the_Mountains.wmf/elemental:8
814msgid "The Pass Through the Mountains"
815msgstr ""
816
817#: ../../data/maps/The_Pass_Through_the_Mountains.wmf/elemental:10
818msgid ""
819"In this mountainous area two princes have settled. Now they are expanding "
820"their territories, unaware of the fact that they are not alone!"
821msgstr ""
822
823#: ../../data/maps/The_Thaw.wmf/elemental:8
824msgid "The Thaw"
825msgstr ""
826
827#: ../../data/maps/The_Thaw.wmf/elemental:10
828msgid ""
829"Another thaw set in. Three tribes were sheltering from severe winter among "
830"majestic mountains. At the time of the solstice they listened to the oracle "
831"and went to war. The only survivor will sacrifice his enemies’ treasures on "
832"the ancient altar, build there a splendid castle and gain the goodwill and "
833"respect of the Gods."
834msgstr ""
835
836#: ../../data/maps/Three_Warriors.wmf/elemental:8
837msgid "Three Warriors"
838msgstr ""
839
840#: ../../data/maps/Three_Warriors.wmf/elemental:10
841msgid ""
842"Mighty mountains divide this land into three fertile valleys. But a path "
843"connects the valleys and thus a fight seems inescapable!"
844msgstr ""
845
846#: ../../data/maps/Three_Warriors.wmf/elemental:11
847msgid "Water can be found around the lakes."
848msgstr ""
849
850#: ../../data/maps/Together_We're_Strong.wmf/elemental:8
851msgid "Together We’re Strong"
852msgstr ""
853
854#: ../../data/maps/Together_We're_Strong.wmf/elemental:10
855msgid ""
856"The four mighty harbors of the Craw Islands have been trading their goods "
857"among each other for ages. All of them needed resources that they could not "
858"produce in their own territory and in exchange provided other resources to "
859"those that could not produce them. Based on these trades, a very friendly "
860"commerce was common between the four harbors and the people living on the "
861"Craw Islands – until recently, when two of the harbors united to form an "
862"exclusive trade alliance, forcing the other two to do the same. Suddenly, it"
863" seems only a matter of time before the first fights between the harbors "
864"will shatter the peaceful life that has lasted for so long…"
865msgstr ""
866
867#: ../../data/maps/Trident_of_Fire.wmf/elemental:8
868msgid "Trident of Fire"
869msgstr ""
870
871#: ../../data/maps/Trident_of_Fire.wmf/elemental:10
872msgid ""
873"In the vicinity of three major volcanoes, six lovely islands are inviting "
874"settlers to start a new life. Deserts and a quickly growing forest wait to "
875"be discovered. But only by becoming a naval power will your tribe be able to"
876" explore enough resources to compete with its opponents."
877msgstr ""
878
879#: ../../data/maps/Twin_Lagoons_v2.wmf/elemental:8
880msgid "Twin Lagoons"
881msgstr ""
882
883#: ../../data/maps/Twin_Lagoons_v2.wmf/elemental:10
884msgid ""
885"When the wind swelled up and the first dunes were formed on these abandoned "
886"twin lagoons, nobody could have expected that two tribes that are "
887"desperately searching for more resources to support their endlessly ongoing "
888"wars, would end up in this forgotten place at the same time and for the same"
889" well-known reason."
890msgstr ""
891
892#: ../../data/maps/Twin_Lagoons_v2.wmf/elemental:11
893msgid ""
894"Defend your transport lines, or use ships to bypass the opponent. Then "
895"remove all enemy activity."
896msgstr ""
897
898#: ../../data/maps/Twinkling_Waves.wmf/elemental:8
899msgid "Twinkling Waves"
900msgstr ""
901
902#: ../../data/maps/Twinkling_Waves.wmf/elemental:10
903msgid ""
904"Many beautiful, green islands await the ones brave enough to pass the "
905"thousand waves, twinkling in the sun."
906msgstr ""
907
908#: ../../data/maps/Two_Frontiers.wmf/elemental:8
909msgid "Two Frontiers"
910msgstr ""
911
912#: ../../data/maps/Two_Frontiers.wmf/elemental:10
913msgid "A multiplayer battle map on a small circle-shaped island."
914msgstr ""
915
916#: ../../data/maps/Volcanic_Winter.wmf/elemental:8
917msgid "Volcanic Winter"
918msgstr ""
919
920#: ../../data/maps/Volcanic_Winter.wmf/elemental:10
921msgid ""
922"In the middle of summer, a series of volcanic eruptions drew the winter in. "
923"Suddenly, the sun seemed to be gone and the only light and heat sources left"
924" were those that enforced this dramatic change. Continents, oceans and seas "
925"are frozen now, only the volcanic islands seem to be left as habitable land."
926msgstr ""
927
928#: ../../data/maps/Wideworld.wmf/elemental:8
929msgid "Wide World"
930msgstr ""
931
932#: ../../data/maps/Wideworld.wmf/elemental:10
933msgid ""
934"The world is not enough! If you want to win, you have to send some ships. "
935"But remember: your opponents are very close to you."
936msgstr ""
937
938#: ../../data/maps/Wisent_Valley.wmf/elemental:8
939msgid "Wisent Valley"
940msgstr ""
941
942#: ../../data/maps/Wisent_Valley.wmf/elemental:10
943msgid ""
944"It seems as if this magical valley has been inhabited by wisents since the "
945"beginning of days. When your tribe came to this place, you were sure that it"
946" offered enough space for a peaceful life. But can your tribe live in peace "
947"with your neighbors?"
948msgstr ""
949
950#: ../../data/maps/Wisent_Valley.wmf/elemental:11
951msgid ""
952"The black player is surrounded in the center with no resources, so there are"
953" three different ways to use this map: without the black player for a normal"
954" 4 players’ map, with a black AI to add a complication to the expansion of "
955"the other players, or you can play as a challenge with the black player "
956"against the other 4 (VERY difficult)."
957msgstr ""
9580
=== modified file 'po/mp_scenario_island_hopping.wmf/mp_scenario_island_hopping.wmf.pot'
--- po/mp_scenario_island_hopping.wmf/mp_scenario_island_hopping.wmf.pot 2019-05-10 07:32:55 +0000
+++ po/mp_scenario_island_hopping.wmf/mp_scenario_island_hopping.wmf.pot 2019-05-11 20:54:45 +0000
@@ -6,7 +6,7 @@
6msgstr ""6msgstr ""
7"Project-Id-Version: Widelands svnVERSION\n"7"Project-Id-Version: Widelands svnVERSION\n"
8"Report-Msgid-Bugs-To: https://wl.widelands.org/wiki/ReportingBugs/\n"8"Report-Msgid-Bugs-To: https://wl.widelands.org/wiki/ReportingBugs/\n"
9"POT-Creation-Date: 2019-05-10 07:32+0000\n"9"POT-Creation-Date: 2019-04-22 05:17+0000\n"
10"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"10"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
11"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"11"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
12"Language-Team: LANGUAGE <widelands-public@lists.sourceforge.net>\n"12"Language-Team: LANGUAGE <widelands-public@lists.sourceforge.net>\n"
1313
=== removed file 'po/mp_scenario_island_hopping.wmf/sr_RS.po'
--- po/mp_scenario_island_hopping.wmf/sr_RS.po 2019-05-10 07:32:55 +0000
+++ po/mp_scenario_island_hopping.wmf/sr_RS.po 1970-01-01 00:00:00 +0000
@@ -1,151 +0,0 @@
1# Widelands PATH/TO/FILE.PO
2# Copyright (C) 2005-2019 Widelands Development Team
3#
4# Translators:
5msgid ""
6msgstr ""
7"Project-Id-Version: Widelands\n"
8"Report-Msgid-Bugs-To: https://wl.widelands.org/wiki/ReportingBugs/\n"
9"POT-Creation-Date: 2019-04-22 05:17+0000\n"
10"PO-Revision-Date: 2019-05-06 08:25+0000\n"
11"Last-Translator: GunChleoc\n"
12"Language-Team: Serbian (Serbia) (http://www.transifex.com/widelands/widelands/language/sr_RS/)\n"
13"MIME-Version: 1.0\n"
14"Content-Type: text/plain; charset=UTF-8\n"
15"Content-Transfer-Encoding: 8bit\n"
16"Language: sr_RS\n"
17"Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2);\n"
18
19#: ../../data/maps/MP_Scenarios/Island_Hopping.wmf/scripting/first_island.lua:70
20msgid "5 minutes"
21msgstr ""
22
23#: ../../data/maps/MP_Scenarios/Island_Hopping.wmf/scripting/first_island.lua:74
24msgid "10 minutes"
25msgstr ""
26
27#: ../../data/maps/MP_Scenarios/Island_Hopping.wmf/scripting/first_island.lua:78
28msgid "15 minutes"
29msgstr ""
30
31#. TRANSLATORS: number + resource name, e.g. '1x Log'
32#: ../../data/maps/MP_Scenarios/Island_Hopping.wmf/scripting/multiplayer_init.lua:101
33msgid "%1$dx %2$s"
34msgstr ""
35
36#: ../../data/maps/MP_Scenarios/Island_Hopping.wmf/scripting/multiplayer_init.lua:212
37#: ../../data/maps/MP_Scenarios/Island_Hopping.wmf/scripting/texts.lua:7
38msgid "Rules"
39msgstr ""
40
41#: ../../data/maps/MP_Scenarios/Island_Hopping.wmf/scripting/texts.lua:5
42msgid "Welcome to Island Hopping"
43msgstr ""
44
45#: ../../data/maps/MP_Scenarios/Island_Hopping.wmf/scripting/texts.lua:9
46msgid ""
47"Island Hopping is a traditional tournament in Atlantean culture. The rules "
48"of the game are simple: you start with a headquarters on an island. When you"
49" finish a castle at the end of the first island, you are granted a second "
50"headquarters on a second island, which will contain all wares from your "
51"first headquarters."
52msgstr ""
53
54#: ../../data/maps/MP_Scenarios/Island_Hopping.wmf/scripting/texts.lua:16
55msgid ""
56"If you finish a castle in the target area on the second island, you will get"
57" a third headquarters on the third island. You must build a castle at the "
58"center of the third island and hold it for 20 minutes to win the game."
59msgstr ""
60
61#: ../../data/maps/MP_Scenarios/Island_Hopping.wmf/scripting/texts.lua:21
62msgid ""
63"Whenever you finish an island, you will get bonus wares, depending on how "
64"many players have finished the island before you. The earlier you finish, "
65"the fewer wares you will get. See below for the details."
66msgstr ""
67
68#: ../../data/maps/MP_Scenarios/Island_Hopping.wmf/scripting/texts.lua:24
69msgid ""
70"The point is that the first island only provides rocks and trees, the second"
71" only meadows and resources. The economies you leave behind will continue to"
72" work for you, but you will only reap the benefits at the moment you reach a"
73" new island."
74msgstr ""
75
76#: ../../data/maps/MP_Scenarios/Island_Hopping.wmf/scripting/texts.lua:27
77msgid "Finally, be careful not to waste your quartz and diamonds."
78msgstr ""
79
80#: ../../data/maps/MP_Scenarios/Island_Hopping.wmf/scripting/texts.lua:29
81msgid "Finish Rewards"
82msgstr ""
83
84#: ../../data/maps/MP_Scenarios/Island_Hopping.wmf/scripting/texts.lua:30
85msgid "First Island"
86msgstr ""
87
88#: ../../data/maps/MP_Scenarios/Island_Hopping.wmf/scripting/texts.lua:31
89#: ../../data/maps/MP_Scenarios/Island_Hopping.wmf/scripting/texts.lua:36
90msgid "1st to finish"
91msgstr ""
92
93#: ../../data/maps/MP_Scenarios/Island_Hopping.wmf/scripting/texts.lua:32
94#: ../../data/maps/MP_Scenarios/Island_Hopping.wmf/scripting/texts.lua:37
95msgid "2nd to finish"
96msgstr ""
97
98#: ../../data/maps/MP_Scenarios/Island_Hopping.wmf/scripting/texts.lua:33
99#: ../../data/maps/MP_Scenarios/Island_Hopping.wmf/scripting/texts.lua:38
100msgid "3rd to finish"
101msgstr ""
102
103#: ../../data/maps/MP_Scenarios/Island_Hopping.wmf/scripting/texts.lua:34
104#: ../../data/maps/MP_Scenarios/Island_Hopping.wmf/scripting/texts.lua:39
105msgid "4th to finish"
106msgstr ""
107
108#: ../../data/maps/MP_Scenarios/Island_Hopping.wmf/scripting/texts.lua:35
109msgid "Second Island"
110msgstr ""
111
112#: ../../data/maps/MP_Scenarios/Island_Hopping.wmf/scripting/texts.lua:43
113msgid "%1$s was the first to reach Island number %2$i."
114msgstr ""
115
116#: ../../data/maps/MP_Scenarios/Island_Hopping.wmf/scripting/texts.lua:44
117msgid "%1$s was the second to reach Island number %2$i."
118msgstr ""
119
120#: ../../data/maps/MP_Scenarios/Island_Hopping.wmf/scripting/texts.lua:45
121msgid "%1$s was the third to reach Island number %2$i."
122msgstr ""
123
124#: ../../data/maps/MP_Scenarios/Island_Hopping.wmf/scripting/texts.lua:46
125msgid "%1$s was the fourth to reach Island number %2$i."
126msgstr ""
127
128#: ../../data/maps/MP_Scenarios/Island_Hopping.wmf/scripting/texts.lua:48
129msgid "The reward for this feat amounts to:"
130msgstr ""
131
132#: ../../data/maps/MP_Scenarios/Island_Hopping.wmf/scripting/texts.lua:51
133#, lua-format
134msgid ""
135"%s is now King of the Hill and will win the game in 20 minutes, if nobody "
136"takes over the hill before then."
137msgstr ""
138
139#: ../../data/maps/MP_Scenarios/Island_Hopping.wmf/scripting/texts.lua:53
140#, lua-format
141msgid "%s lost control of the hill."
142msgstr ""
143
144#: ../../data/maps/MP_Scenarios/Island_Hopping.wmf/scripting/texts.lua:54
145msgid "%1$s has been King of the Hill for %2$s!"
146msgstr ""
147
148#: ../../data/maps/MP_Scenarios/Island_Hopping.wmf/scripting/texts.lua:55
149#, lua-format
150msgid "%s has won the game. Congratulations!"
151msgstr ""
1520
=== modified file 'po/mp_scenario_smugglers.wmf/mp_scenario_smugglers.wmf.pot'
--- po/mp_scenario_smugglers.wmf/mp_scenario_smugglers.wmf.pot 2019-05-10 07:32:55 +0000
+++ po/mp_scenario_smugglers.wmf/mp_scenario_smugglers.wmf.pot 2019-05-11 20:54:45 +0000
@@ -6,7 +6,7 @@
6msgstr ""6msgstr ""
7"Project-Id-Version: Widelands svnVERSION\n"7"Project-Id-Version: Widelands svnVERSION\n"
8"Report-Msgid-Bugs-To: https://wl.widelands.org/wiki/ReportingBugs/\n"8"Report-Msgid-Bugs-To: https://wl.widelands.org/wiki/ReportingBugs/\n"
9"POT-Creation-Date: 2019-05-10 07:32+0000\n"9"POT-Creation-Date: 2019-04-22 05:17+0000\n"
10"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"10"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
11"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"11"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
12"Language-Team: LANGUAGE <widelands-public@lists.sourceforge.net>\n"12"Language-Team: LANGUAGE <widelands-public@lists.sourceforge.net>\n"
1313
=== removed file 'po/mp_scenario_smugglers.wmf/sr_RS.po'
--- po/mp_scenario_smugglers.wmf/sr_RS.po 2019-05-10 07:32:55 +0000
+++ po/mp_scenario_smugglers.wmf/sr_RS.po 1970-01-01 00:00:00 +0000
@@ -1,138 +0,0 @@
1# Widelands PATH/TO/FILE.PO
2# Copyright (C) 2005-2019 Widelands Development Team
3#
4# Translators:
5msgid ""
6msgstr ""
7"Project-Id-Version: Widelands\n"
8"Report-Msgid-Bugs-To: https://wl.widelands.org/wiki/ReportingBugs/\n"
9"POT-Creation-Date: 2019-04-22 05:17+0000\n"
10"PO-Revision-Date: 2019-05-06 08:25+0000\n"
11"Last-Translator: GunChleoc\n"
12"Language-Team: Serbian (Serbia) (http://www.transifex.com/widelands/widelands/language/sr_RS/)\n"
13"MIME-Version: 1.0\n"
14"Content-Type: text/plain; charset=UTF-8\n"
15"Content-Transfer-Encoding: 8bit\n"
16"Language: sr_RS\n"
17"Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2);\n"
18
19#: ../../data/maps/MP_Scenarios/Smugglers.wmf/scripting/multiplayer_init.lua:78
20msgid "Wares Smuggled"
21msgstr ""
22
23#: ../../data/maps/MP_Scenarios/Smugglers.wmf/scripting/multiplayer_init.lua:101
24#: ../../data/maps/MP_Scenarios/Smugglers.wmf/scripting/multiplayer_init.lua:104
25#: ../../data/maps/MP_Scenarios/Smugglers.wmf/scripting/smuggling.lua:103
26#: ../../data/maps/MP_Scenarios/Smugglers.wmf/scripting/smuggling.lua:134
27#: ../../data/maps/MP_Scenarios/Smugglers.wmf/scripting/smuggling.lua:195
28#, lua-format
29msgid "%i point"
30msgid_plural "%i points"
31msgstr[0] ""
32msgstr[1] ""
33msgstr[2] ""
34
35#: ../../data/maps/MP_Scenarios/Smugglers.wmf/scripting/multiplayer_init.lua:104
36#: ../../data/maps/MP_Scenarios/Smugglers.wmf/scripting/texts.lua:8
37msgid "Rules"
38msgstr ""
39
40#: ../../data/maps/MP_Scenarios/Smugglers.wmf/scripting/smuggling.lua:201
41#: ../../data/maps/MP_Scenarios/Smugglers.wmf/scripting/smuggling.lua:204
42#: ../../data/maps/MP_Scenarios/Smugglers.wmf/scripting/smuggling.lua:207
43msgid "Status"
44msgstr ""
45
46#: ../../data/maps/MP_Scenarios/Smugglers.wmf/scripting/texts.lua:6
47msgid "Smugglers"
48msgstr ""
49
50#: ../../data/maps/MP_Scenarios/Smugglers.wmf/scripting/texts.lua:9
51msgid ""
52"Smugglers is a fun map for 4 players. You and your partner start diagonally "
53"from each other on a point symmetric island. There are plenty of smuggling "
54"tunnels on this island, each consisting of a receiving and a sending end."
55msgstr ""
56
57#: ../../data/maps/MP_Scenarios/Smugglers.wmf/scripting/texts.lua:10
58msgid ""
59"To establish a smuggling route, you need to build a warehouse on a "
60"sending/receiving spot while your team mate has to build one on the "
61"corresponding receiving/sending spot. A ware is then transported every 10 "
62"seconds."
63msgstr ""
64
65#. TRANSLATORS: %s = '<number> points'
66#: ../../data/maps/MP_Scenarios/Smugglers.wmf/scripting/texts.lua:12
67#, lua-format
68msgid ""
69"For harder to defend smuggling routes, you get 2 or 3 points per ware "
70"smuggled. The first team to collect %s wins."
71msgstr ""
72
73#: ../../data/maps/MP_Scenarios/Smugglers.wmf/scripting/texts.lua:13
74msgid "A sending spot"
75msgstr ""
76
77#: ../../data/maps/MP_Scenarios/Smugglers.wmf/scripting/texts.lua:14
78msgid "A receiving spot"
79msgstr ""
80
81#: ../../data/maps/MP_Scenarios/Smugglers.wmf/scripting/texts.lua:15
82msgid "Notes"
83msgstr ""
84
85#: ../../data/maps/MP_Scenarios/Smugglers.wmf/scripting/texts.lua:16
86msgid ""
87"Remember that the map has rotational symmetry. For example, when you have "
88"found a spot to the top-left of your headquarters, the corresponding spot "
89"will be to the bottom-right of the headquarters of your team mate."
90msgstr ""
91
92#: ../../data/maps/MP_Scenarios/Smugglers.wmf/scripting/texts.lua:17
93msgid ""
94"You can see the number of wares traded at any time in the general statistics"
95" menu. Good luck!"
96msgstr ""
97
98#. TRANSLATORS: the first 2 parameters are player names, the last parameter is
99#. '<number> points'
100#: ../../data/maps/MP_Scenarios/Smugglers.wmf/scripting/texts.lua:22
101msgid ""
102"A new smuggling route from %1$s to %2$s has been established! Every ware "
103"they smuggle there is worth %3$s."
104msgstr ""
105
106#. TRANSLATORS: %s = '<number> points'
107#: ../../data/maps/MP_Scenarios/Smugglers.wmf/scripting/texts.lua:26
108#, lua-format
109msgid ""
110"Your team has established a new smuggling route. You have the sending "
111"warehouse. Every ware smuggled here is worth %s."
112msgstr ""
113
114#. TRANSLATORS: %s = '<number> points'
115#: ../../data/maps/MP_Scenarios/Smugglers.wmf/scripting/texts.lua:30
116#, lua-format
117msgid ""
118"Your team has established a new smuggling route. You have the receiving "
119"warehouse. Every ware smuggled here is worth %s."
120msgstr ""
121
122#. TRANSLATORS: the first parameter is '<number> points', the last 2
123#. parameters are player names
124#: ../../data/maps/MP_Scenarios/Smugglers.wmf/scripting/texts.lua:34
125msgid "The smuggling route worth %1$s from %2$s to %3$s has been broken!"
126msgstr ""
127
128#: ../../data/maps/MP_Scenarios/Smugglers.wmf/scripting/texts.lua:37
129msgid "Game over!"
130msgstr ""
131
132#. TRANSLATORS: the first 4 parameters are player names, the last parameter is
133#. '<number> points'
134#: ../../data/maps/MP_Scenarios/Smugglers.wmf/scripting/texts.lua:39
135msgid ""
136"Game over! %1$s and %2$s have won the game! %3$s and %4$s only managed to "
137"collect %5$s."
138msgstr ""
1390
=== modified file 'po/scenario_atl01.wmf/ko.po'
--- po/scenario_atl01.wmf/ko.po 2019-05-10 07:32:55 +0000
+++ po/scenario_atl01.wmf/ko.po 2019-05-11 20:54:45 +0000
@@ -4,14 +4,13 @@
4# Translators:4# Translators:
5# ks k, 20185# ks k, 2018
6# ks k, 2018-20196# ks k, 2018-2019
7# TaeMin An, 2019
8msgid ""7msgid ""
9msgstr ""8msgstr ""
10"Project-Id-Version: Widelands\n"9"Project-Id-Version: Widelands\n"
11"Report-Msgid-Bugs-To: https://wl.widelands.org/wiki/ReportingBugs/\n"10"Report-Msgid-Bugs-To: https://wl.widelands.org/wiki/ReportingBugs/\n"
12"POT-Creation-Date: 2019-04-22 05:17+0000\n"11"POT-Creation-Date: 2019-02-23 09:59+0000\n"
13"PO-Revision-Date: 2019-05-05 11:37+0000\n"12"PO-Revision-Date: 2019-02-26 13:59+0000\n"
14"Last-Translator: TaeMin An\n"13"Last-Translator: ks k\n"
15"Language-Team: Korean (http://www.transifex.com/widelands/widelands/language/ko/)\n"14"Language-Team: Korean (http://www.transifex.com/widelands/widelands/language/ko/)\n"
16"MIME-Version: 1.0\n"15"MIME-Version: 1.0\n"
17"Content-Type: text/plain; charset=UTF-8\n"16"Content-Type: text/plain; charset=UTF-8\n"
@@ -37,7 +36,7 @@
3736
38#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:3637#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:36
39msgid "Build two woodcutter’s houses"38msgid "Build two woodcutter’s houses"
40msgstr "벌목꾼의 집 두 곳을 지으십시오."39msgstr "두곳의 나무꾼의 집을 지으십시오."
4140
42#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:3741#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:37
43msgid "Build two forester’s houses"42msgid "Build two forester’s houses"
@@ -106,7 +105,7 @@
106105
107#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:62106#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:62
108msgid "Build a bakery to bake bread from cornmeal, blackroot flour and water"107msgid "Build a bakery to bake bread from cornmeal, blackroot flour and water"
109msgstr "옥수수 밭, 검은 뿌리 및 물로 빵을 굽기위한 제과점을 지으십시오."108msgstr "옥수수 밭, 검은 뿌리 및 물로 빵을 굽기위한 빵집을 지으십시오."
110109
111#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:63110#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:63
112msgid "Build a hunter’s house to get raw meat"111msgid "Build a hunter’s house to get raw meat"
@@ -145,7 +144,7 @@
145144
146#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:76145#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:76
147msgid "Build a weaving mill"146msgid "Build a weaving mill"
148msgstr "방직 공장 짓기"147msgstr "방직공장 짓기"
149148
150#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:77149#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:77
151msgid "Build a spider farm"150msgid "Build a spider farm"
@@ -153,7 +152,7 @@
153152
154#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:78153#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:78
155msgid "Build a gold spinning mill"154msgid "Build a gold spinning mill"
156msgstr "금실 방적 공장 짓기"155msgstr "황금 방적 공장 짓기"
157156
158#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:84157#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:84
159msgid "Build industry and mines"158msgid "Build industry and mines"
160159
=== modified file 'po/scenario_atl01.wmf/scenario_atl01.wmf.pot'
--- po/scenario_atl01.wmf/scenario_atl01.wmf.pot 2019-05-10 07:32:55 +0000
+++ po/scenario_atl01.wmf/scenario_atl01.wmf.pot 2019-05-11 20:54:45 +0000
@@ -6,7 +6,7 @@
6msgstr ""6msgstr ""
7"Project-Id-Version: Widelands svnVERSION\n"7"Project-Id-Version: Widelands svnVERSION\n"
8"Report-Msgid-Bugs-To: https://wl.widelands.org/wiki/ReportingBugs/\n"8"Report-Msgid-Bugs-To: https://wl.widelands.org/wiki/ReportingBugs/\n"
9"POT-Creation-Date: 2019-05-10 07:32+0000\n"9"POT-Creation-Date: 2019-04-22 05:17+0000\n"
10"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"10"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
11"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"11"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
12"Language-Team: LANGUAGE <widelands-public@lists.sourceforge.net>\n"12"Language-Team: LANGUAGE <widelands-public@lists.sourceforge.net>\n"
1313
=== removed file 'po/scenario_atl01.wmf/sr_RS.po'
--- po/scenario_atl01.wmf/sr_RS.po 2019-05-10 07:32:55 +0000
+++ po/scenario_atl01.wmf/sr_RS.po 1970-01-01 00:00:00 +0000
@@ -1,936 +0,0 @@
1# Widelands PATH/TO/FILE.PO
2# Copyright (C) 2005-2019 Widelands Development Team
3#
4# Translators:
5msgid ""
6msgstr ""
7"Project-Id-Version: Widelands\n"
8"Report-Msgid-Bugs-To: https://wl.widelands.org/wiki/ReportingBugs/\n"
9"POT-Creation-Date: 2019-04-22 05:17+0000\n"
10"PO-Revision-Date: 2019-05-06 08:25+0000\n"
11"Last-Translator: GunChleoc\n"
12"Language-Team: Serbian (Serbia) (http://www.transifex.com/widelands/widelands/language/sr_RS/)\n"
13"MIME-Version: 1.0\n"
14"Content-Type: text/plain; charset=UTF-8\n"
15"Content-Transfer-Encoding: 8bit\n"
16"Language: sr_RS\n"
17"Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2);\n"
18
19#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:31
20msgid "Ensure the supply of building wares"
21msgstr ""
22
23#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:33
24msgid "Supply Building Wares"
25msgstr ""
26
27#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:34
28msgid "Supply basic building material for your economy:"
29msgstr ""
30
31#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:35
32msgid "Build a quarry"
33msgstr ""
34
35#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:36
36msgid "Build two woodcutter’s houses"
37msgstr ""
38
39#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:37
40msgid "Build two forester’s houses"
41msgstr ""
42
43#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:38
44msgid "Build a sawmill"
45msgstr ""
46
47#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:44
48msgid "Expand your territory and explore"
49msgstr ""
50
51#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:46
52msgid "Expand and Explore"
53msgstr ""
54
55#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:47
56msgid ""
57"The island is huge and as long as we are not sure that we are alone here, we"
58" cannot relax. Explore and conquer it, this is the only way to protect us "
59"from threats on the island and from Atlantis."
60msgstr ""
61
62#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:48
63msgid "Build military sites to expand your territory"
64msgstr ""
65
66#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:54
67msgid "Establish a solid food production"
68msgstr ""
69
70#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:56
71msgid "Food Production"
72msgstr ""
73
74#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:57
75msgid ""
76"Food is very important for mines and military training areas. Establish a "
77"well working food environment by building at least one farm, one blackroot "
78"farm and a mill. The two kinds of flour together with water from a well will"
79" be baked into bread in a bakery, so build a bakery and a well, too."
80msgstr ""
81
82#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:58
83msgid ""
84"The other two important food wares are smoked fish and smoked meat. Raw meat"
85" is delivered from a hunter. A fisher gets the fish out of the sea while a "
86"fish breeder makes sure that a school of fish does not go extinct by "
87"breeding more. Make sure that there are always fish left, otherwise the fish"
88" breeder won’t be able to breed new ones. The smoking happens in a smokery, "
89"you will need at least two of those."
90msgstr ""
91
92#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:59
93msgid "Build a farm and a blackroot farm"
94msgstr ""
95
96#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:60
97msgid "Build a mill to make cornmeal and blackroot flour"
98msgstr ""
99
100#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:61
101msgid "Build a well"
102msgstr ""
103
104#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:62
105msgid "Build a bakery to bake bread from cornmeal, blackroot flour and water"
106msgstr ""
107
108#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:63
109msgid "Build a hunter’s house to get raw meat"
110msgstr ""
111
112#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:64
113msgid "Build a fisher’s house close to water to get raw fish"
114msgstr ""
115
116#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:65
117msgid ""
118"Build a fish breeder’s house close to the fisher to make sure the fish do "
119"not die out"
120msgstr ""
121
122#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:66
123msgid "Build two smokeries to smoke raw meat and fish"
124msgstr ""
125
126#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:72
127msgid "Build a spider farm and a weaving mill"
128msgstr ""
129
130#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:74
131msgid "Spidercloth Production"
132msgstr ""
133
134#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:75
135msgid ""
136"The weavers produce spidercloth and tabards in the weaving mill. Spidercloth"
137" is needed for the construction of some buildings and clothing, while "
138"tabards are the uniforms of soldiers. The weaving mill needs gold thread and"
139" spider silk as raw material. Spider silk is produced by the spider farm, "
140"while gold thread is produced by the gold spinning mill out of gold."
141msgstr ""
142
143#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:76
144msgid "Build a weaving mill"
145msgstr ""
146
147#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:77
148msgid "Build a spider farm"
149msgstr ""
150
151#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:78
152msgid "Build a gold spinning mill"
153msgstr ""
154
155#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:84
156msgid "Build industry and mines"
157msgstr ""
158
159#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:86
160msgid "Industry and Mines"
161msgstr ""
162
163#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:87
164msgid ""
165"Iron ore, gold ore and coal are mined in the respective mines. The crystal "
166"mine will dig for quartz and diamonds – all of them are precious materials "
167"and very rarely found. It will produce a lot of granite while searching for "
168"them."
169msgstr ""
170
171#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:88
172msgid ""
173"The ores have to be smelted at a smelting works before they can be used. The"
174" refined materials are then used in the weapon smithy, the armor smithy and "
175"the toolsmithy."
176msgstr ""
177
178#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:89
179msgid ""
180"Build a mine of each type. Make sure to send geologists to the mountain "
181"first."
182msgstr ""
183
184#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:90
185msgid "Build a smelting works"
186msgstr ""
187
188#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:91
189msgid "Build an armor smithy and a weapon smithy"
190msgstr ""
191
192#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:92
193msgid "Build a toolsmithy"
194msgstr ""
195
196#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:98
197#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:102
198msgid "Build a barracks"
199msgstr ""
200
201#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:100
202msgid "Recruiting new soldiers"
203msgstr ""
204
205#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:101
206msgid ""
207"Now that weapons are being forged, new soldiers can be recruited. For this, "
208"we need to deliver light tridents and tabards to the barracks. Recruits will"
209" arrive from the warehouse and receive one of each and some basic training "
210"to become a soldier."
211msgstr ""
212
213#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:108
214msgid "Build training sites for soldiers"
215msgstr ""
216
217#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:110
218msgid "Soldier Training Sites"
219msgstr ""
220
221#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:111
222msgid ""
223"Like all other tribes, the Atlanteans are also able to train soldiers: the "
224"dungeon trains attack – the major attribute of the Atlanteans – and the "
225"labyrinth trains evasion, health and defense. The items produced by the "
226"industry are used to train better soldiers in the two training sites."
227msgstr ""
228
229#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:112
230msgid "Build a dungeon and a labyrinth"
231msgstr ""
232
233#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:118
234msgid "Build a warehouse and a horse farm"
235msgstr ""
236
237#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:120
238msgid "Warehouse and Horse Farm"
239msgstr ""
240
241#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:121
242msgid ""
243"As your road network gets longer and more complicated, you should employ "
244"horses to help out your carriers. Horses are bred at horse farms using water"
245" and corn. A warehouse will also help to ensure that your transportation "
246"system does not collapse."
247msgstr ""
248
249#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:122
250msgid "Build a warehouse"
251msgstr ""
252
253#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:123
254msgid "Build a horse farm"
255msgstr ""
256
257#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:129
258msgid "Build 3 ships to escape from the island"
259msgstr ""
260
261#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:131
262msgid "Escape From the Island"
263msgstr ""
264
265#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:132
266msgid ""
267"There is a lake at the top of the island. Build three ships in these waters "
268"and you might be able to rescue your people before the island is swallowed "
269"completely by the ocean."
270msgstr ""
271
272#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:133
273msgid "Build a shipyard close to the lake to start building ships"
274msgstr ""
275
276#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:144
277msgid "Proud to the Death"
278msgstr ""
279
280#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:146
281msgid "Favored by the God"
282msgstr ""
283
284#. TRANSLATORS: Foreword
285#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:148
286msgid ""
287"On the hidden and lost island of Atlantis, a proud tribe settled since the "
288"world was very young. Ruled by the bloodline of King Ajanthul – the first "
289"human to be empowered by the sea god Lutas to breathe above sea level – and "
290"the wise clerics, who provided the link to Lutas – they prospered and became"
291" civilized."
292msgstr ""
293
294#. TRANSLATORS: Foreword
295#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:150
296msgid ""
297"This story is taking place during the reign of King Askandor, the 43rd "
298"successor of King Ajanthul. He had been a good king, ruling Atlantis with "
299"wisdom and foresight. But with age, he became afraid of dying and so he "
300"began looking for a cure for death even though most clerics warned him "
301"against it. Some said that endless life was only for the gods and that to "
302"seek for it was forbidden."
303msgstr ""
304
305#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:154
306msgid "Disgraced Before the God"
307msgstr ""
308
309#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:156
310msgid "The God’s Punishment"
311msgstr ""
312
313#. TRANSLATORS: Foreword
314#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:158
315msgid ""
316"But all seemed well. Only the horses seemed to feel something was wrong. "
317"During the nights, they went crazy and were full of fear. It was not long "
318"before the horse breeder Xydra figured out what was wrong with them: the sea"
319" level in front of their stable was rising with ever increasing speed."
320msgstr ""
321
322#. TRANSLATORS: Foreword
323#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:160
324msgid ""
325"The clerics retreated into meditation and the reason for the rising water "
326"was soon to be found: the god Lutas had lost faith in the Atlanteans because"
327" of the boldness of their king. He decided to withdraw the rights that were "
328"granted to King Ajanthul and his children. And so, he called them back below"
329" the sea again."
330msgstr ""
331
332#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:164
333msgid "Uproar and Confusion"
334msgstr ""
335
336#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:166
337msgid "Emerging Chaos…"
338msgstr ""
339
340#. TRANSLATORS: Foreword
341#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:168
342msgid ""
343"Guilt-ridden, the king committed suicide. Without a monarch, the people "
344"turned to the clerics, but they had no substantial help to offer. Most "
345"accepted their fate while others tried to change the god’s mind by offering "
346"animals in his temple. But to no avail…"
347msgstr ""
348
349#. TRANSLATORS: Foreword
350#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:170
351msgid ""
352"Jundlina, the late king’s daughter and the highest priestess of the god was "
353"the most determined cleric. As countless offerings didn’t change the "
354"situation, she convinced herself that to soothe the god, an offer of great "
355"personal value was needed. So she offered him her most beloved: her husband,"
356" the father of her only child."
357msgstr ""
358
359#. TRANSLATORS: Foreword
360#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:172
361msgid ""
362"But not even this changed the mind of the god. The water kept on rising. "
363"Nearly driven insane by guilt, pain and anger, Jundlina became a heretic: "
364"Secretly, she gathered people of the common folk who were not in line with "
365"the decision of the clerics to accept the god’s will. Together with them, "
366"she set the temple on fire and stole a ship to flee from the god’s influence"
367" over Atlantis. This small group started praying to Satul, the fire god and "
368"the worst enemy of Lutas."
369msgstr ""
370
371#. TRANSLATORS: Foreword
372#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:174
373msgid ""
374"Leaving the dying Atlantis and their past behind, they started on a quest to"
375" find a place sheltered by the fire and protected from the sea."
376msgstr ""
377
378#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:181
379msgid "The Princess’ Memoir"
380msgstr ""
381
382#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:182
383msgid "Jundlina Writes Down Her Memories"
384msgstr ""
385
386#. TRANSLATORS: Jundlina - Diary
387#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:184
388msgid ""
389"We left Atlantis and sailed east. We entered the forbidden sea on the sixth "
390"day without noticing any pursuers from Atlantis and without Lutas having "
391"smashed our ship. Now, we are out of his reach. One day later, we sighted an"
392" island which seems to have one of these fire spitting mountains on it. I "
393"deemed this a sign from the fire god and we landed on its shore."
394msgstr ""
395
396#. TRANSLATORS: Jundlina - Diary
397#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:187
398msgid ""
399"We spent the last week building two watchtowers on the mountains close to "
400"our landing area; and, of course, a hall for us all. We have very talented "
401"constructors in our group – still, the buildings do not match the art we had"
402" on Atlantis. I hope they will withstand the next rain. At least, the towers"
403" will warn us if a ship from Atlantis follows us and if the island is "
404"inhabited, we will see attackers a long time before they arrive."
405msgstr ""
406
407#. TRANSLATORS: Jundlina - Diary
408#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:190
409msgid ""
410"We have established ourselves on this island. The next step is now to make "
411"it a home. I reckon we need to establish a sustainable economy and to "
412"explore our surroundings. I called for specialists and will follow their "
413"advice."
414msgstr ""
415
416#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:193
417msgid "Loftomor and Sidolus Arrive"
418msgstr ""
419
420#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:194
421#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:229
422#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:275
423#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:291
424#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:317
425#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:327
426#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:348
427#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:358
428#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:367
429#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:427
430#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:439
431#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:459
432#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:472
433msgid "Jundlina"
434msgstr ""
435
436#. TRANSLATORS: Jundlina
437#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:196
438msgid ""
439"May Satul warm you both. Loftomor, you have been the island’s most renowned "
440"architect. Sidolus, you are a seasoned warrior and strategist. I have called"
441" you before me to seek your counsel: what needs to be done to make this our "
442"new home?"
443msgstr ""
444
445#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:199
446msgid "Loftomor Speaks"
447msgstr ""
448
449#. TRANSLATORS: Loftomor
450#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:202
451msgid ""
452"May Satul warm you, Jundlina! The most important things for building a "
453"settlement are the building materials. There are some trees here, so we "
454"should build housings for some woodcutters and of course also for foresters,"
455" so we will not run out of trees. Oh, and we mustn’t forget the sawmill, for"
456" most buildings can’t be made out of logs alone. Stronger buildings also "
457"need granite, but there is plenty to the north-east of here; we just need to"
458" build a quarry, and my stonemasons will go to work promptly."
459msgstr ""
460
461#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:206
462msgid "Sidolus Speaks"
463msgstr ""
464
465#. TRANSLATORS: Sidolus
466#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:209
467msgid ""
468"May Satul warm you, Jundlina! I agree with what Loftomor proposes. We need a"
469" good supply of building materials for we have to expand our territory "
470"swiftly. I will not feel safe on this island as long as we have not seen all"
471" its shores. I brought plenty of good men from Atlantis. The military might "
472"is available. We only need some housing to live in."
473msgstr ""
474
475#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:216
476#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:256
477#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:326
478msgid "Jundlina is Satisfied"
479msgstr ""
480
481#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:217
482msgid "Jundlina’s Memoirs"
483msgstr ""
484
485#. TRANSLATORS: Jundlina
486#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:219
487msgid ""
488"Our building infrastructure is finished and I spent some days making sure "
489"that everybody is working well together. Now, there are other pressing "
490"matters. I called Colionder, my personal cook, before me to get his help "
491"with sorting some things out."
492msgstr ""
493
494#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:222
495msgid "Colionder Arrives"
496msgstr ""
497
498#. TRANSLATORS: Colionder
499#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:225
500msgid ""
501"May Satul warm you, Jundlina. Can I be of any service to you or the god?"
502msgstr ""
503
504#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:228
505#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:274
506#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:290
507#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:306
508#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:347
509#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:438
510#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:458
511msgid "Jundlina Replies"
512msgstr ""
513
514#. TRANSLATORS: Jundlina
515#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:231
516msgid ""
517"May Satul warm you too, Colionder. Yes, I wondered if there is a way that we"
518" could centralize our food production. We lose a lot of productivity because"
519" our people are accustomed to making their own food. I feel if we could "
520"split responsibilities, it would be better for us all. I want your thoughts "
521"on this."
522msgstr ""
523
524#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:234
525msgid "Colionder is in Thought"
526msgstr ""
527
528#. TRANSLATORS: Colionder
529#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:237
530msgid ""
531"Ahh, but I think this is impossible to change. The preparing and eating of "
532"food is something deeply ingrained in us Atlanteans – it is a ceremony that "
533"we just need for our well-being. So I guess we cannot take this away from "
534"the individuals completely."
535msgstr ""
536
537#. TRANSLATORS: Colionder
538#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:240
539msgid ""
540"But we might find a compromise in between: for me, making bread is a "
541"troublesome task. Grinding the blackroots and corn to flour and then baking "
542"the bread is tedious and boring; I feel a more industrial approach would be "
543"helpful here. I for one would love to just have fresh bread delivered to my "
544"house every day."
545msgstr ""
546
547#. TRANSLATORS: Colionder
548#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:243
549msgid ""
550"Oooh and even more important: the smoking of fish and meat to cleanse them "
551"and improve their taste is terrible. My house is full of smoke and stinks "
552"for weeks afterwards. Don’t you think that this could be done in a special "
553"building where the side effects do not matter? I think those two things "
554"would be accepted by the people and would reduce the cooking time without "
555"taking away the ritual."
556msgstr ""
557
558#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:246
559#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:247
560msgid "Jundlina Agrees"
561msgstr ""
562
563#. TRANSLATORS: Jundlina
564#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:249
565msgid "Your words sound wise to me, Colionder. So be it then."
566msgstr ""
567
568#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:257
569msgid "Jundlina is Reviewing the Reports"
570msgstr ""
571
572#. TRANSLATORS: Jundlina
573#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:259
574msgid ""
575"Seems like our food production is finished and everybody is working together"
576" nicely. It is really starting to feel like home here."
577msgstr ""
578
579#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:265
580msgid "A Man Comes to Jundlina"
581msgstr ""
582
583#. TRANSLATORS: Opol
584#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:268
585msgid ""
586"May Satul warm you, Jundlina. My name is Opol, and I am the highest weaver "
587"of the guild abandoning Atlantis and Lutas with you. I come with sad news "
588"indeed: we have no more spidercloth. Not a single piece is to be found in "
589"our warehouses. Could you not help the weavers’ guild by arranging the "
590"building of a weaving mill and a spider farm? The spiders deliver the finest"
591" silk and we will produce the finest spidercloth from it."
592msgstr ""
593
594#. TRANSLATORS: Opol
595#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:271
596msgid ""
597"We offer to also produce the tabards for young soldiers and the golden "
598"tabards for officers for you in exchange. You will need them for sure as "
599"soon as you want to recruit new soldiers."
600msgstr ""
601
602#. TRANSLATORS: Jundlina
603#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:277
604msgid ""
605"May Satul warm you too, Opol. I wanted to delay production of spidercloth, "
606"but I understand your urgency. Your suggestion sounds fair to me, I will "
607"build your weaving mill and spider farm. I will also build a gold spinning "
608"mill so that the golden tabards you make will not be golden by name alone."
609msgstr ""
610
611#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:284
612msgid "Opol Seeks Out Jundlina"
613msgstr ""
614
615#. TRANSLATORS: Opol
616#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:287
617msgid ""
618"May Satul warm you, Jundlina! The weaving mill, gold spinning mill and "
619"spider farm buildings are complete and are starting their work at this very "
620"moment. The weavers’ guild is very grateful for your support and we will "
621"stand by our word and deliver the first tabard very soon."
622msgstr ""
623
624#. TRANSLATORS: Jundlina
625#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:293
626msgid ""
627"This is good news indeed, Opol. Our economy is developing very well. Go back"
628" to your work now, Opol, and may Satul warm you and all your guild members!"
629msgstr ""
630
631#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:300
632msgid "Sidolus Seeks Out Jundlina"
633msgstr ""
634
635#. TRANSLATORS: Sidolus
636#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:303
637msgid ""
638"May Satul warm you, Jundlina. Have you considered mining for resources in "
639"the mountains around us? We are running short of quartz and diamonds for our"
640" buildings. Also, we could use more iron, gold and especially coal. If we "
641"find an ample supply of those commodities, we could start producing weapons "
642"and tools; this would help enormously. Of course, we would need smelters, a "
643"weapon smithy, an armor smithy and a toolsmithy. And maybe even more."
644msgstr ""
645
646#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:307
647msgid "Jundlina Nods"
648msgstr ""
649
650#. TRANSLATORS: Jundlina
651#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:309
652msgid ""
653"I have considered this, Sidolus. I think it is about time. We will make this"
654" a priority for now. You shall get your industry soon!"
655msgstr ""
656
657#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:316
658msgid "Jundlina Writes a Letter"
659msgstr ""
660
661#. TRANSLATORS: Jundlina
662#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:319
663msgid ""
664"I have received word that our mining industry started working. Now that we "
665"are forging weapons, I will send a letter to Sidolus informing him that it’s"
666" time to build a barracks and start recruiting soldiers."
667msgstr ""
668
669#. TRANSLATORS: Jundlina
670#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:329
671msgid ""
672"Today I saw the first recruits gathering in front of the new barracks. If "
673"everything goes well, they should receive their training soon."
674msgstr ""
675
676#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:335
677msgid "Jundlina Summons Sidolus"
678msgstr ""
679
680#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:336
681msgid "Jundlina is Angry"
682msgstr ""
683
684#. TRANSLATORS: Jundlina
685#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:338
686msgid ""
687"What is this I hear, Sidolus? I received words about your soldiers "
688"misbehaving and bullying the common folk. What is this nonsense all about? "
689"They are servants for the common good and must not misuse their powers. This"
690" is inexcusable! Explain this, if you will!"
691msgstr ""
692
693#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:341
694msgid "Sidolus Seems Contrite"
695msgstr ""
696
697#. TRANSLATORS: Sidolus
698#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:344
699msgid ""
700"I agree with you and I have punished the troublemakers severely. But it is "
701"very difficult to keep my men quiet: they are bored and have nothing to do. "
702"I would like to ramp up their drill. I think more routine in their life "
703"would keep them occupied and focused on their duties. I would need a dungeon"
704" and a labyrinth for them. I have the plans ready, but I guess they won’t "
705"come cheap."
706msgstr ""
707
708#. TRANSLATORS: Jundlina
709#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:350
710msgid ""
711"I do not fear the cost and labor as long as it keeps your people at bay. You"
712" shall get your buildings. But note that I will not tolerate any rogue "
713"soldier; if similar things happen again, I will make you responsible for "
714"them. Dismissed."
715msgstr ""
716
717#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:357
718msgid "Jundlina Received a Letter"
719msgstr ""
720
721#. TRANSLATORS: Jundlina
722#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:360
723msgid ""
724"I received an invitation from Sidolus. The first day of training in the "
725"newly finished labyrinth will be tomorrow. The dungeon is done as well and "
726"will start its work soon. I am looking forward to tomorrow; I am very "
727"interested in how our soldiers are trained, and I wonder if the additional "
728"workload will keep them from bullying the civilian population."
729msgstr ""
730
731#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:366
732msgid "Jundlina Considers the Economy"
733msgstr ""
734
735#. TRANSLATORS: Jundlina
736#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:369
737msgid ""
738"People are complaining about crowded streets and slow transportation. We "
739"need to help out our carriers on the roads. I have decided to build a horse "
740"farm so that the horses can help with the heavy wares."
741msgstr ""
742
743#. TRANSLATORS: Jundlina
744#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:372
745msgid ""
746"Another way to take load from our roads is to build warehouses. We have "
747"claimed the mountain now, it seems a good idea to have a warehouse on the "
748"plateau to avoid having to transport everything up and down the slopes."
749msgstr ""
750
751#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:384
752msgid "A Dangerous Discovery"
753msgstr ""
754
755#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:385
756#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:413
757msgid "Jundlina is in Thought"
758msgstr ""
759
760#. TRANSLATORS: Jundlina
761#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:387
762msgid ""
763"We found an old building, destroyed and burned by flames. I am very worried "
764"about this discovery. The building is not of any kind I’ve ever seen. It is "
765"certainly not designed by any Atlantean architect I’ve ever heard about. The"
766" building is crude, the assemblage is sloppy. But the materials are very "
767"enduring: the wood used for it seemed to have been burned in a strange way "
768"before it was used as building material – it is hard as stone."
769msgstr ""
770
771#. TRANSLATORS: Jundlina
772#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:390
773msgid ""
774"The implications frighten me. Are there others on this island? Where are "
775"they then? They work with fire, are they praying to Satul too? Are they "
776"friends or foe? And why is the building burned down? Has this island seen "
777"war? Is a war being waged on it right now?"
778msgstr ""
779
780#. TRANSLATORS: Jundlina
781#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:393
782msgid ""
783"We must improve our military capabilities. If there are foes on the island, "
784"we have to be prepared when we meet them. We should also enforce the "
785"fortification of our borders."
786msgstr ""
787
788#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:401
789msgid "Another Building"
790msgstr ""
791
792#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:402
793msgid "Jundlina is Worried"
794msgstr ""
795
796#. TRANSLATORS: Jundlina
797#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:404
798msgid ""
799"We found one more building of this strange making. We have yet to see any of"
800" its builders. But obviously there has been a community on this island "
801"before and obviously it was militarized. I have to check on our military "
802"status with my generals. I will not allow that a potential enemy will find "
803"us unprepared."
804msgstr ""
805
806#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:412
807msgid "One More Building"
808msgstr ""
809
810#. TRANSLATORS: Jundlina
811#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:415
812msgid ""
813"And yet another of these buildings. We know now that the tribe that built "
814"them once had complete control over the island. But I am no longer so scared"
815" of potential enemies. We know so much of this island already and there is "
816"no trace of this old economy to be found. I am starting to relax, but I will"
817" not let our guard down as we continue to explore this beautiful island. But"
818" without obvious dangers, I am feeling very much at home here already."
819msgstr ""
820
821#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:426
822msgid "The Water is Rising!"
823msgstr ""
824
825#. TRANSLATORS: Jundlina
826#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:429
827msgid ""
828"May Satul save us! Lutas is still trying to get to us. A scout informed me "
829"that the ocean is rising quickly. We have to reach higher ground and "
830"evacuate everybody and as much wares as we can from the headquarters up the "
831"mountains. How can we escape?"
832msgstr ""
833
834#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:432
835msgid "A Young Man Approaches"
836msgstr ""
837
838#. TRANSLATORS: Ostur
839#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:435
840msgid ""
841"May Satul warm you, Jundlina. My name is Ostur and I construct ships. I have"
842" invented a new kind of ship: smaller than those we are used to, but much "
843"sturdier. If we build them correctly, I am confident that we can sail a much"
844" longer distance with them and maybe escape from Lutas’ influence."
845msgstr ""
846
847#. TRANSLATORS: Jundlina
848#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:441
849msgid ""
850"Ostur, we have no time. The water rises too fast, and if we build the ships "
851"on the shore they will vanish in the sea before they can float. I fear we "
852"are doomed!"
853msgstr ""
854
855#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:446
856msgid "Ostur Seems Confident"
857msgstr ""
858
859#. TRANSLATORS: Ostur
860#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:455
861msgid ""
862"A friend of mine explored the island on his own and he told me of a big lake"
863" at the top of the mountain. I suggest we build the ships in this lake and "
864"wait until the island drowns beneath us. Then we can sail away. It is a bold"
865" plan, but I think it could work."
866msgstr ""
867
868#. TRANSLATORS: Jundlina
869#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:461
870msgid ""
871"Your red hair is a signal from the fire god. I will trust you and support "
872"your plan. Our survival lies in your hands now, Ostur."
873msgstr ""
874
875#. TRANSLATORS: Jundlina
876#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:464
877msgid ""
878"Swift now, we need a house for Ostur next to the lake, and we need planks, "
879"logs and spidercloth for the construction there. Forget about everything "
880"else, we need those wares on top of the mountain before our warehouses are "
881"all swallowed by the sea."
882msgstr ""
883
884#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:471
885msgid "Jundlina is Relieved"
886msgstr ""
887
888#. TRANSLATORS: Jundlina
889#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:474
890msgid ""
891"Praise Satul! Ostur, the young ship builder did it. We have three ships – "
892"never have I seen sturdier ones – with enough room to carry all of us and "
893"some wares too. And this rescue came just in time: Lutas is about to swallow"
894" the rest of this island, the water rises faster by the hour. But we can "
895"make our escape now and start over in some country farther away…"
896msgstr ""
897
898#. TRANSLATORS: Jundlina
899#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:477
900msgid ""
901"I expect a long journey, but we will find the land of Satul in the end. This"
902" is what I promised my people. And myself."
903msgstr ""
904
905#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:478
906msgid "Congratulations"
907msgstr ""
908
909#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:479
910msgid ""
911"You have won this mission. Continue with the next one or keep playing for as"
912" long as you like."
913msgstr ""
914
915#. TRANSLATORS: Short message title. Translate as "Lost!" if you don't have
916#. enough space.
917#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:487
918msgctxt "message_short_title"
919msgid "Building lost!"
920msgstr ""
921
922#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:488
923msgid "We lost a building to the ocean!"
924msgstr ""
925
926#: ../../data/scripting/format_scenario.lua:12
927#, lua-format
928msgid "“%s”"
929msgstr ""
930
931#: ../../data/scripting/format_scenario.lua:40
932msgid "New Objective"
933msgid_plural "New Objectives"
934msgstr[0] ""
935msgstr[1] ""
936msgstr[2] ""
9370
=== modified file 'po/scenario_bar01.wmf/ko.po'
--- po/scenario_bar01.wmf/ko.po 2019-05-10 07:32:55 +0000
+++ po/scenario_bar01.wmf/ko.po 2019-05-11 20:54:45 +0000
@@ -1,17 +1,16 @@
1# Widelands PATH/TO/FILE.PO1# Widelands PATH/TO/FILE.PO
2# Copyright (C) 2005-2019 Widelands Development Team2# Copyright (C) 2005-2018 Widelands Development Team
3# 3#
4# Translators:4# Translators:
5# ks k, 20185# ks k, 2018
6# ks k, 20186# ks k, 2018
7# TaeMin An, 2019
8msgid ""7msgid ""
9msgstr ""8msgstr ""
10"Project-Id-Version: Widelands\n"9"Project-Id-Version: Widelands\n"
11"Report-Msgid-Bugs-To: https://wl.widelands.org/wiki/ReportingBugs/\n"10"Report-Msgid-Bugs-To: https://wl.widelands.org/wiki/ReportingBugs/\n"
12"POT-Creation-Date: 2019-04-22 05:17+0000\n"11"POT-Creation-Date: 2018-09-28 05:45+0000\n"
13"PO-Revision-Date: 2019-05-05 11:45+0000\n"12"PO-Revision-Date: 2018-10-03 19:09+0000\n"
14"Last-Translator: TaeMin An\n"13"Last-Translator: ks k\n"
15"Language-Team: Korean (http://www.transifex.com/widelands/widelands/language/ko/)\n"14"Language-Team: Korean (http://www.transifex.com/widelands/widelands/language/ko/)\n"
16"MIME-Version: 1.0\n"15"MIME-Version: 1.0\n"
17"Content-Type: text/plain; charset=UTF-8\n"16"Content-Type: text/plain; charset=UTF-8\n"
@@ -159,7 +158,7 @@
159"farms. The wheat of the farms has to be processed with water in a bakery "158"farms. The wheat of the farms has to be processed with water in a bakery "
160"before it becomes edible. You can obtain water by building a well on a spot "159"before it becomes edible. You can obtain water by building a well on a spot "
161"where your geologists have found a water source."160"where your geologists have found a water source."
162msgstr "다른 종류의 음식을 생산하는 다른 방법은 어부와 농장입니다. 농장의 밀은 먹을 수 있게 되기 전에 제과점에서 물로 가공되어야 합니다. 지질학자들이 수원을 발견한 지점에 우물을 건설하면 물을 얻을 수 있습니다."161msgstr "다른 종류의 음식을 생산하는 다른 방법은 어부와 농장입니다. 농장의 밀은 먹을 수 있게 되기 전에 빵집에서 물로 가공되어야 합니다. 지질학자들이 수원을 발견한 지점에 우물을 건설하면 물을 얻을 수 있습니다."
163162
164#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:78163#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:78
165msgid "Refine your mined resources"164msgid "Refine your mined resources"
@@ -177,11 +176,11 @@
177176
178#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:86177#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:86
179msgid "Enhance buildings and build a micro brewery"178msgid "Enhance buildings and build a micro brewery"
180msgstr "건물을 보강하고 소형 양조장을 건설하십시오."179msgstr "건물을 보강하고 소형양조장을 건설하십시오."
181180
182#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:88181#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:88
183msgid "Enhance a mine and the tavern, and build a micro brewery."182msgid "Enhance a mine and the tavern, and build a micro brewery."
184msgstr "광산과 선술집을 보강하고 소형 양조장을 건설하십시오."183msgstr "광산과 선술집을 보강하고 소형양조장을 건설하십시오."
185184
186#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:89185#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:89
187msgid ""186msgid ""
@@ -191,7 +190,7 @@
191190
192#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:90191#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:90
193msgid "Also build a micro brewery."192msgid "Also build a micro brewery."
194msgstr "소형 양조장도 건설하십시오."193msgstr "소형양조장도 건설하십시오."
195194
196#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:91195#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:91
197msgid ""196msgid ""
@@ -215,7 +214,7 @@
215"building – for instance, deep mines need snacks instead of rations. You will"214"building – for instance, deep mines need snacks instead of rations. You will"
216" have to enhance your tavern to an inn in order to produce snacks out of "215" have to enhance your tavern to an inn in order to produce snacks out of "
217"pitta bread AND a second kind of food (meat or fish) AND beer."216"pitta bread AND a second kind of food (meat or fish) AND beer."
218msgstr "그런 건물은 보통 그 건물의 기본적인 종류보다 더 큰 요구가 있습니다. 이를테면, 깊은 광산은 식량 대신 간식이 필요합니다. 피타 빵과 두 번째 종류의 음식 (고기 또는 생선) 과 맥주에서 간식을 생산하기 위해서는 선술집을 여관으로 향상시켜야합니다."217msgstr "그런 건물은 보통 그 건물의 기본적인 종류보다 더 큰 요구가 있습니다. 이를테면, 깊은 광산은 식량 대신 간식이 필요합니다. 피타빵과 두 번째 종류의 음식 (고기 또는 생선) 과 맥주에서 간식을 생산하기 위해서는 선술집을 여관으로 향상시켜야합니다."
219218
220#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:94219#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:94
221msgid ""220msgid ""
222221
=== modified file 'po/scenario_bar01.wmf/scenario_bar01.wmf.pot'
--- po/scenario_bar01.wmf/scenario_bar01.wmf.pot 2019-05-10 07:32:55 +0000
+++ po/scenario_bar01.wmf/scenario_bar01.wmf.pot 2019-05-11 20:54:45 +0000
@@ -6,7 +6,7 @@
6msgstr ""6msgstr ""
7"Project-Id-Version: Widelands svnVERSION\n"7"Project-Id-Version: Widelands svnVERSION\n"
8"Report-Msgid-Bugs-To: https://wl.widelands.org/wiki/ReportingBugs/\n"8"Report-Msgid-Bugs-To: https://wl.widelands.org/wiki/ReportingBugs/\n"
9"POT-Creation-Date: 2019-05-10 07:32+0000\n"9"POT-Creation-Date: 2019-04-22 05:17+0000\n"
10"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"10"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
11"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"11"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
12"Language-Team: LANGUAGE <widelands-public@lists.sourceforge.net>\n"12"Language-Team: LANGUAGE <widelands-public@lists.sourceforge.net>\n"
1313
=== removed file 'po/scenario_bar01.wmf/sr_RS.po'
--- po/scenario_bar01.wmf/sr_RS.po 2019-05-10 07:32:55 +0000
+++ po/scenario_bar01.wmf/sr_RS.po 1970-01-01 00:00:00 +0000
@@ -1,1039 +0,0 @@
1# Widelands PATH/TO/FILE.PO
2# Copyright (C) 2005-2019 Widelands Development Team
3#
4# Translators:
5msgid ""
6msgstr ""
7"Project-Id-Version: Widelands\n"
8"Report-Msgid-Bugs-To: https://wl.widelands.org/wiki/ReportingBugs/\n"
9"POT-Creation-Date: 2019-04-22 05:17+0000\n"
10"PO-Revision-Date: 2019-05-06 08:25+0000\n"
11"Last-Translator: GunChleoc\n"
12"Language-Team: Serbian (Serbia) (http://www.transifex.com/widelands/widelands/language/sr_RS/)\n"
13"MIME-Version: 1.0\n"
14"Content-Type: text/plain; charset=UTF-8\n"
15"Content-Transfer-Encoding: 8bit\n"
16"Language: sr_RS\n"
17"Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2);\n"
18
19#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:22
20#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:24
21msgid "Build two ranger’s huts"
22msgstr ""
23
24#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:25
25msgid "Build a ranger’s hut next to each lumberjack’s hut."
26msgstr ""
27
28#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:26
29msgid ""
30"Naturally, trees only grow at a slow rate. To make sure you have enough "
31"logs, you have to build rangers."
32msgstr ""
33
34#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:32
35msgid "Expand north-east and build a quarry"
36msgstr ""
37
38#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:34
39msgid "Expand north-east to the rocks"
40msgstr ""
41
42#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:35
43msgid ""
44"Build military buildings (like sentries or barriers) to expand your "
45"territory."
46msgstr ""
47
48#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:36
49msgid "Get to the rocks north-east from you and build a quarry there."
50msgstr ""
51
52#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:41
53msgid "Start building mines on the mountain"
54msgstr ""
55
56#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:43
57msgid "Build coal and iron mines"
58msgstr ""
59
60#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:44
61msgid "Build a coal mine and an iron mine."
62msgstr ""
63
64#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:45
65msgid ""
66"To do so, place a flag up on the mountain’s flank to the east (on mountain "
67"terrain though, not mountain meadow). When you click on the new flag, you "
68"can send geologists there. Because the flag is on a mountain, the geologists"
69" will search for ores; otherwise, they would search for water. Then build a "
70"mine for both kinds of resources that they will find, choosing the "
71"appropriate mine to be built:"
72msgstr ""
73
74#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:46
75msgid "a bit of coal"
76msgstr ""
77
78#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:47
79msgid "a lot of coal"
80msgstr ""
81
82#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:48
83msgid "a bit of iron"
84msgstr ""
85
86#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:49
87msgid "a lot of iron"
88msgstr ""
89
90#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:50
91msgid "a bit of gold"
92msgstr ""
93
94#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:51
95msgid "a lot of gold"
96msgstr ""
97
98#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:52
99msgid "a bit of granite"
100msgstr ""
101
102#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:53
103msgid "a lot of granite"
104msgstr ""
105
106#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:54
107msgid "water"
108msgstr ""
109
110#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:55
111msgid "nothing was found here"
112msgstr ""
113
114#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:56
115msgid ""
116"Mines can only be built on mountain terrain. Suitable places for mines are "
117"displayed as orange mine symbols."
118msgstr ""
119
120#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:61
121msgid "Provide your miners with food"
122msgstr ""
123
124#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:63
125msgid "Build a hunter’s hut, a gamekeeper’s hut and a tavern"
126msgstr ""
127
128#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:64
129msgid "In order to work, your miners need food."
130msgstr ""
131
132#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:65
133msgid ""
134"A hunter can hunt down animals, while a gamekeeper prevents them from "
135"becoming extinct. The meat is then processed in a tavern into lunches for "
136"your miners."
137msgstr ""
138
139#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:65
140msgid ""
141"This is only the first example of a ware which has to be refined before "
142"being used in a secondary building – others will follow."
143msgstr ""
144
145#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:70
146msgid "Bake bread"
147msgstr ""
148
149#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:72
150msgid "Build a well, a farm and a bakery"
151msgstr ""
152
153#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:73
154msgid ""
155"Other ways to produce food – different kinds of food – are fishers and "
156"farms. The wheat of the farms has to be processed with water in a bakery "
157"before it becomes edible. You can obtain water by building a well on a spot "
158"where your geologists have found a water source."
159msgstr ""
160
161#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:78
162msgid "Refine your mined resources"
163msgstr ""
164
165#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:80
166msgid "Build a smelting works"
167msgstr ""
168
169#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:81
170msgid ""
171"The iron ore your miners dig up is not usable yet – it has to be melted into"
172" iron first."
173msgstr ""
174
175#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:86
176msgid "Enhance buildings and build a micro brewery"
177msgstr ""
178
179#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:88
180msgid "Enhance a mine and the tavern, and build a micro brewery."
181msgstr ""
182
183#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:89
184msgid ""
185"Enhance the coal mine or the iron mine to a deep mine, and enhance the "
186"tavern to an inn."
187msgstr ""
188
189#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:90
190msgid "Also build a micro brewery."
191msgstr ""
192
193#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:91
194msgid ""
195"A normal mine can only dig up about one third of all the resources that lie "
196"beneath it; then it must be enhanced to a deep mine in order to keep it "
197"working properly. To enhance a building, choose it and then click the "
198"appropriate button in the appearing window."
199msgstr ""
200
201#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:92
202msgid ""
203"Workers gain experience by successful work. With enough experience, they "
204"become more advanced workers, who are necessary to operate the enhanced "
205"buildings. Do not enhance a building before you have enough advanced workers"
206" to operate the advanced building!"
207msgstr ""
208
209#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:93
210msgid ""
211"Such buildings usually have greater demands than the basic kind of that "
212"building – for instance, deep mines need snacks instead of rations. You will"
213" have to enhance your tavern to an inn in order to produce snacks out of "
214"pitta bread AND a second kind of food (meat or fish) AND beer."
215msgstr ""
216
217#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:94
218msgid ""
219"You may of course enhance all mines to deep mines instantly given you have "
220"the workers – bigger mines work a bit faster, smaller mines need cheaper "
221"food. It’s up to you which strategy you prefer."
222msgstr ""
223
224#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:99
225#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:101
226#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:103
227msgid "Build a wood hardener"
228msgstr ""
229
230#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:102
231msgid ""
232"Bigger and better buildings – including all military ones – require better "
233"building materials. They cannot be built out of simple logs – the logs have "
234"to be refined to blackwood by a wood hardener first. Always remember to "
235"build a wood hardener before you run out of blackwood, as without it you "
236"cannot expand."
237msgstr ""
238
239#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:108
240msgid "Build a lime kiln and coal economy"
241msgstr ""
242
243#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:110
244msgid ""
245"Build a lime kiln fed by a well, and by a charcoal kiln or by a coal mine"
246msgstr ""
247
248#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:111
249msgid ""
250"Better buildings may also require other improved materials besides "
251"blackwood. One of these is grout, which is produced out of granite, water "
252"and coal by a lime-burner."
253msgstr ""
254
255#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:112
256msgid ""
257"You can obtain water by building a well upon a water source, which your "
258"geologists can discover when you send them to any flag that is not on a "
259"mountain."
260msgstr ""
261
262#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:113
263msgid ""
264"In order to call a geologist to search for water, click on a flag in the "
265"area that you want him to search and then on the button labeled ‘Send "
266"geologist to explore site’."
267msgstr ""
268
269#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:114
270msgid ""
271"Coal can be obtained by building a charcoal kiln or a coal mine. Burning "
272"charcoal out of logs is slow. You should only build a charcoal kiln when no "
273"coal is available."
274msgstr ""
275
276#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:115
277msgid ""
278"Build a lime kiln and a well. Additionally, build either a charcoal kiln or "
279"a coal mine for coal supply."
280msgstr ""
281
282#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:120
283#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:122
284#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:124
285msgid "Build a reed yard"
286msgstr ""
287
288#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:123
289msgid ""
290"The third material necessary for improved buildings is thatch reed, used to "
291"cover roofs. Thatch reed is planted by a gardener around his building, the "
292"reed yard."
293msgstr ""
294
295#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:129
296#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:131
297#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:134
298msgid "Build a cattle farm"
299msgstr ""
300
301#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:132
302msgid ""
303"When roads are under heavy load for a long time, one carrier is usually not "
304"enough to transport goods swiftly. Traffic jams are the consequence. Such "
305"roads therefore employ a second carrier: an ox that helps to carry the "
306"wares. This doubles the transport capacity."
307msgstr ""
308
309#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:133
310msgid "Oxen are bred in cattle farms out of wheat and water."
311msgstr ""
312
313#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:143
314#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:155
315#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:167
316#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:179
317msgid "The Story Begins"
318msgstr ""
319
320#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:144
321msgid "Thron sighs…"
322msgstr ""
323
324#. TRANSLATORS: Thron
325#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:146
326msgid ""
327"It’s been months, and we are still hiding where the forests are old and "
328"dark."
329msgstr ""
330
331#. TRANSLATORS: Thron
332#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:149
333msgid ""
334"My warriors hunt at day and lie awake at night – listening to the sounds of "
335"the cruel slaughter echoing from afar amongst the ancient trees."
336msgstr ""
337
338#. TRANSLATORS: Thron
339#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:158
340msgid ""
341"We can see the raging flames that swallow Al’thunran from here, miles away."
342msgstr ""
343
344#. TRANSLATORS: Thron
345#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:161
346msgid ""
347"The red lights flash in the darkness and dance to the rhythm of the war "
348"drums that haunt me even in my nightmares."
349msgstr ""
350
351#. TRANSLATORS: Thron
352#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:170
353msgid ""
354"My father’s bones rest peacefully in the ground on which he once ended the "
355"senseless spilling of blood that had arisen amongst us. It pains me that his"
356" peace only endured for one generation."
357msgstr ""
358
359#. TRANSLATORS: Thron
360#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:173
361msgid ""
362"Boldreth, my loyal companion and friend is a source of peace and comfort to "
363"me in these dark times. He keeps my spirits high and those of my warriors "
364"awake, preventing greed or despair from destroying the bonds between us as "
365"well."
366msgstr ""
367
368#. TRANSLATORS: Thron
369#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:182
370msgid ""
371"As father told me, there are times to fight and times to lie and wait, "
372"trying not to fall asleep or die before the right time comes. And so I do "
373"wait."
374msgstr ""
375
376#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:188
377#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:201
378msgid "Thron is Contemplating the War"
379msgstr ""
380
381#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:189
382msgid "Thron is shaking his head…"
383msgstr ""
384
385#. TRANSLATORS: Thron
386#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:191
387msgid ""
388"Yet the war goes on. More and more of our brothers and sisters flee the "
389"brutal war raging in the capital beneath the trees."
390msgstr ""
391
392#. TRANSLATORS: Thron
393#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:194
394msgid ""
395"The stories they tell about the deeds of our kin are sad to hear. I’ve spent"
396" nights lying awake, restless, more tired than I ever believed one could be."
397" Yet whenever I close my eyes, I see the fortress my father built consumed "
398"by flames. The Throne Among the Trees, the symbol of unity and peace among "
399"our kin, became the wedge that drives us apart."
400msgstr ""
401
402#. TRANSLATORS: Thron
403#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:204
404msgid ""
405"Today my hunters brought men, women and little children before me who had "
406"hidden out in the forests, trying to escape the war, hate and revenge that "
407"rage among the tribes fighting each other like in olden times, when we were "
408"no more but wild beasts driven and controlled by instincts. None of my "
409"brothers will ever gain and hold control over the wooden throne, none of the"
410" tribes will be strong enough to subdue the other. There will be no end to "
411"this slaughter, unless… is this it? As father told me?"
412msgstr ""
413
414#. TRANSLATORS: Thron
415#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:207
416msgid ""
417"To rise against whoever threatens our very existence, even though it may be "
418"one of your own blood or mind?"
419msgstr ""
420
421#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:213
422msgid "Thron is Considering the Future"
423msgstr ""
424
425#. TRANSLATORS: Thron
426#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:216
427msgid ""
428"Boldreth seems more and more torn as the days go by. The spirits of my "
429"fellows sink as the cold season approaches, and we are still living in no "
430"more than huts and barracks. I never intended to stay out here in the "
431"wilderness for so long – but I never thought my brothers would engage in "
432"this senseless battle for so long either."
433msgstr ""
434
435#. TRANSLATORS: Thron
436#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:219
437msgid ""
438"Perhaps it’s time to make ourselves feel a little more at ease here. Perhaps"
439" it’s time to give those who still live and think united a new home, "
440"replacing what is now lost to us? Until we can return to the place we once "
441"called our home…"
442msgstr ""
443
444#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:224
445msgid "Somebody Comes up to You"
446msgstr ""
447
448#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:225
449msgid "An old man says…"
450msgstr ""
451
452#. TRANSLATORS: Khantrukh
453#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:227
454msgid ""
455"Hail, chieftain. I am Khantrukh and have seen many winters pass. Please "
456"allow me to aid you with my counsel through these darkened days."
457msgstr ""
458
459#. TRANSLATORS: Khantrukh
460#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:230
461msgid ""
462"Only the gods know for how long we have to remain hidden here. The warriors "
463"hope we may march back gloriously any day now, but I strongly doubt that "
464"will happen soon. And the days are short and cold…"
465msgstr ""
466
467#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:236
468#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:309
469#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:325
470#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:333
471#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:361
472#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:380
473#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:401
474#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:426
475#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:459
476#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:470
477msgid "The Advisor"
478msgstr ""
479
480#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:237
481msgid "Khantrukh notes…"
482msgstr ""
483
484#. TRANSLATORS: Khantrukh
485#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:239
486msgid ""
487"I see you have already built a quarry and two lumberjack’s huts. That is a "
488"good beginning if we want to stay here longer."
489msgstr ""
490
491#. TRANSLATORS: Khantrukh
492#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:242
493msgid ""
494"But never forget – these forests are our heritage, entrusted upon us by our "
495"ancestors. We must always respect and care for them. What we take, we must "
496"give back again."
497msgstr ""
498
499#. TRANSLATORS: Khantrukh
500#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:245
501msgid ""
502"So, in order to replace the trees we chop down, we should build some "
503"ranger’s huts, preferably close to the lumberjack’s huts."
504msgstr ""
505
506#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:251
507msgid "In the Night"
508msgstr ""
509
510#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:252
511#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:266
512msgid "Thron says…"
513msgstr ""
514
515#. TRANSLATORS: Thron
516#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:254
517msgid ""
518"During another sleepless night, I went up to the hill and gazed towards the "
519"north. The fires are still burning, satisfying their hunger upon my father’s"
520" legacy."
521msgstr ""
522
523#. TRANSLATORS: Thron
524#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:257
525msgid ""
526"They are a constant reminder of why we have to hide here… and why we must "
527"return in the end!"
528msgstr ""
529
530#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:265
531msgid "At the Tomb"
532msgstr ""
533
534#. TRANSLATORS: Thron
535#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:268
536msgid ""
537"Once again, I went up to my father’s tomb, in a sacred grove at the foot of "
538"the great spire of Kal’mavrath. I just stood there and felt neither the "
539"hours pass nor the cold rain pouring down from the darkened sky…"
540msgstr ""
541
542#. TRANSLATORS: Thron
543#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:271
544msgid ""
545"Somehow, it felt like a farewell. For the first time, I wondered what the "
546"future might hold for me…"
547msgstr ""
548
549#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:279
550msgid "The Other Day"
551msgstr ""
552
553#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:280
554msgid "Thron says thoughtfully…"
555msgstr ""
556
557#. TRANSLATORS: Thron
558#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:282
559msgid ""
560"Some time ago, Boldreth came to me. His advice was to move to a place closer"
561" to home – to strike at the first sign of my brothers’ forces wavering."
562msgstr ""
563
564#. TRANSLATORS: Thron
565#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:285
566msgid ""
567"But when I look over the forests I can still see black smoke rising to the "
568"sky. I know – it is too early yet, and what he hopes for will not happen any"
569" time soon. He might still be right, but I fear the bloodshed that returning"
570" too fast would cause on both sides…"
571msgstr ""
572
573#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:290
574msgid "The Oath"
575msgstr ""
576
577#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:291
578msgid "Thron looks furious…"
579msgstr ""
580
581#. TRANSLATORS: Thron
582#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:293
583msgid ""
584"Today, my warriors picked up an old man, wandering sick and wounded through "
585"the dark forest. We listened in horror as he told us of the atrocities "
586"taking place in Al’thunran."
587msgstr ""
588
589#. TRANSLATORS: Thron
590#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:296
591msgid "I hereby renew my oath – I will stop this madness at any cost!"
592msgstr ""
593
594#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:301
595#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:316
596#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:340
597#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:351
598#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:369
599#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:391
600#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:418
601#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:437
602#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:448
603msgid "Your Loyal Companion"
604msgstr ""
605
606#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:302
607msgid "Brave Boldreth steps to your side…"
608msgstr ""
609
610#. TRANSLATORS: Boldreth
611#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:304
612msgid ""
613"So you want to prepare us for a longer stay in these forests, Thron? Well, I"
614" see the wisdom in doing so, yet my heart is yearning for a glorious return "
615"to Al’thunran. Too long have we waited while our brethren have fought on the"
616" battlefield, and our axes and swords have turned rusty over time."
617msgstr ""
618
619#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:310
620msgid "Khantrukh joins in…"
621msgstr ""
622
623#. TRANSLATORS: Khantrukh
624#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:312
625msgid ""
626"I beg your forgiveness, chieftain, but I have a grave concern to discuss "
627"with you. The rocks close to our camp are shrinking fast under our workers’ "
628"tools, and it is a matter of little time only before they are all gone."
629msgstr ""
630
631#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:318
632msgid "Boldreth jumps up…"
633msgstr ""
634
635#. TRANSLATORS: Boldreth
636#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:320
637msgid ""
638"While it is certainly no worthy task for a warrior, at least it is something"
639" to do! Thron, what would you say about my taking a few of our most restless"
640" warriors and venturing somewhat closer to the great mountain of Kal’mavrath"
641" – maybe we will find some more big rocks to please the old man?"
642msgstr ""
643
644#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:327
645msgid "Khantrukh grumbles…"
646msgstr ""
647
648#. TRANSLATORS: Khantrukh
649#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:329
650msgid "Old man? Disrespectful youth!"
651msgstr ""
652
653#. TRANSLATORS: Khantrukh
654#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:335
655msgid "Khantrukh nods satisfied…"
656msgstr ""
657
658#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:336
659msgid "At last! These rocks should last for a while."
660msgstr ""
661
662#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:341
663msgid "Boldreth exclaims…"
664msgstr ""
665
666#. TRANSLATORS: Boldreth
667#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:343
668msgid ""
669"Just look at that! In the east is the great mountain of Kal’mavrath! I "
670"wonder what treasures nature might have hidden beneath its majestic flanks!"
671msgstr ""
672
673#. TRANSLATORS: Boldreth
674#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:346
675msgid ""
676"Let’s expand to the east. There’s a chance for the elderly to become useful "
677"once in a while! Let us send out some of those who understand the stone’s "
678"tongue to unravel the mountain’s secrets!"
679msgstr ""
680
681#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:352
682msgid "Boldreth laughs…"
683msgstr ""
684
685#. TRANSLATORS: Boldreth
686#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:354
687msgid ""
688"By Chat’Karuth’s beard, this is amazing! Just imagine what we can use this "
689"coal and iron ore for!"
690msgstr ""
691
692#. TRANSLATORS: Boldreth
693#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:357
694msgid "It might even be enough to…"
695msgstr ""
696
697#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:362
698msgid "Khantrukh interrupts…"
699msgstr ""
700
701#. TRANSLATORS: Khantrukh
702#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:364
703msgid ""
704"While this is true, we should consider it later, for now other obstacles are"
705" at hand. The miners will definitely demand greater rations for working high"
706" up on the mountain in this bitter cold, and providing these supplies may "
707"not be easy."
708msgstr ""
709
710#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:370
711msgid "Boldreth nods…"
712msgstr ""
713
714#. TRANSLATORS: Boldreth
715#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:372
716msgid "I have to hand it to you: you are right here, old man."
717msgstr ""
718
719#. TRANSLATORS: Boldreth
720#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:375
721msgid ""
722"There seem to be quite a lot of animals in the forests here – we might just "
723"hunt down more of them. And, of course, the people would cheer a new tavern "
724"– hey, we might call it ‘Thron’s Pride’ or so if you want!"
725msgstr ""
726
727#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:381
728msgid "The elder jumps into the air…"
729msgstr ""
730
731#. TRANSLATORS: Khantrukh
732#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:383
733msgid "Wisdom commands to seek variety."
734msgstr ""
735
736#. TRANSLATORS: Khantrukh
737#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:386
738msgid ""
739"North of the great mountain is a large plain – why don’t we use the space "
740"Mother Nature gave us and build a farm? I sure would enjoy a freshly baked "
741"pitta bread for a change…"
742msgstr ""
743
744#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:392
745msgid "Boldreth cheers up…"
746msgstr ""
747
748#. TRANSLATORS: Boldreth
749#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:394
750msgid "Our hunters are out in the forests, Thron."
751msgstr ""
752
753#. TRANSLATORS: Boldreth
754#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:397
755msgid ""
756"I promise you, before the sun sets today you will have a magnificent meal "
757"fit for the chieftain of all clans!"
758msgstr ""
759
760#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:402
761msgid "Khantrukh gazes over the plains…"
762msgstr ""
763
764#. TRANSLATORS: Khantrukh
765#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:404
766msgid ""
767"Isn’t it lovely, the view of golden fields, growing peacefully, dancing to "
768"the wind? And I believe the baker is just on his way here, with his most "
769"delicious bread reserved for our chieftain alone!"
770msgstr ""
771
772#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:408
773msgid "A Beautiful Morning"
774msgstr ""
775
776#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:409
777msgid "Thron recognizes…"
778msgstr ""
779
780#. TRANSLATORS: Thron
781#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:411
782msgid ""
783"A tavern opened for our people yesterday. While I am hardly in the mood for "
784"celebration, I noticed how much this tiny bit of home means to my people. "
785"Their songs filled the air until deep in the night, and they were in higher "
786"spirits still the day after."
787msgstr ""
788
789#. TRANSLATORS: Thron
790#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:414
791msgid ""
792"Maybe we actually are slowly creating a place here which we can… call home."
793msgstr ""
794
795#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:419
796msgid "Boldreth remarks…"
797msgstr ""
798
799#. TRANSLATORS: Boldreth
800#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:421
801msgid ""
802"So now that we have both the mines and the food to sustain them, we should "
803"bring what our brave miners gain for us into a more useful state. The iron "
804"ore has to be melted into iron so that it is ready to be forged into "
805"whatever we want. And we need the coal to keep the smelter’s ovens burning."
806msgstr ""
807
808#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:427
809#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:478
810msgid "Khantrukh speaks…"
811msgstr ""
812
813#. TRANSLATORS: Khantrukh
814#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:429
815msgid ""
816"Our miners are digging up less and less by the day! We have to go deeper, "
817"closer to the mountain’s core, if we want more of its treasures!"
818msgstr ""
819
820#. TRANSLATORS: Khantrukh
821#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:432
822msgid ""
823"Of course, it is dark and cold in such depths and only a few venture "
824"voluntarily into these places. We should reward this bravery with greater "
825"rations for them. And a pint of beer or two will keep their spirits high."
826msgstr ""
827
828#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:438
829msgid "Boldreth seems concerned…"
830msgstr ""
831
832#. TRANSLATORS: Boldreth
833#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:440
834msgid ""
835"As I just discovered, we are running short on blackwood! We cannot put our "
836"warriors into some crumbling huts, and even less so in times as dangerous as"
837" ours!"
838msgstr ""
839
840#. TRANSLATORS: Boldreth
841#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:443
842msgid "We need a wood hardener, and we need one now!"
843msgstr ""
844
845#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:449
846msgid "Boldreth smiles…"
847msgstr ""
848
849#. TRANSLATORS: Boldreth
850#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:451
851msgid ""
852"Well, old friend, this should ensure that our fortifications do not break "
853"down with our foes’ first battle cry! Now we can expand safely!"
854msgstr ""
855
856#. TRANSLATORS: Boldreth
857#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:454
858msgid ""
859"Still, it would not hurt to accumulate some grout for our further campaign; "
860"thus we could, in times of need, build a fortress such as the world has "
861"never seen before!"
862msgstr ""
863
864#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:460
865msgid "Khantrukh steps in…"
866msgstr ""
867
868#. TRANSLATORS: Khantrukh
869#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:462
870msgid ""
871"Chieftain, this is a disgrace! It is well that we can produce grout for "
872"mighty fortifications and great buildings now – only this does not prevent "
873"our roofs from becoming leaky! Maybe the young ones like spending their "
874"nights in the rain, but I just can’t find any sleep with these raindrops "
875"dripping on my face!"
876msgstr ""
877
878#. TRANSLATORS: Khantrukh
879#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:465
880msgid "Now this is a problem we should do something about!"
881msgstr ""
882
883#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:471
884msgid "Khantrukh seems relieved…"
885msgstr ""
886
887#. TRANSLATORS: Khantrukh
888#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:473
889msgid ""
890"Wonderful! Our roofs are not dripping anymore, and we have all the material "
891"we need for, well, whichever monumental building we see fit!"
892msgstr ""
893
894#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:477
895msgid "We Need Oxen!"
896msgstr ""
897
898#. TRANSLATORS: Khantrukh
899#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:480
900msgid ""
901"As our realm is getting bigger and bigger, the traffic on the roads is "
902"overwhelming. Our poor carriers are no longer able to transport the goods as"
903" fast as we need them to. I suggest we give them some support by breeding "
904"oxen."
905msgstr ""
906
907#. TRANSLATORS: Khantrukh
908#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:483
909msgid ""
910"They are amazing animals: The ox is as swift as a human being while being "
911"much stronger and very frugal: all we need is wheat and water to breed them "
912"and they will do their work on the roads loyally and reliably."
913msgstr ""
914
915#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:488
916msgid "Mission Complete"
917msgstr ""
918
919#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:489
920#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:504
921#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:527
922msgid "Thron speaks…"
923msgstr ""
924
925#. TRANSLATORS: Thron
926#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:491
927msgid ""
928"The other day Boldreth asked me to accompany him to the new inn. It would "
929"cheer me up, he said."
930msgstr ""
931
932#. TRANSLATORS: Thron
933#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:494
934msgid ""
935"When I looked around, I saw faithful faces, trusting that I could guide them"
936" through these dark days. Yet before I could speak any words of gratitude or"
937" encouragement, one of my warriors ran into the inn. He had been far out in "
938"the forest for the past days and I could see how weary he was."
939msgstr ""
940
941#. TRANSLATORS: Thron
942#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:497
943msgid "The news he brought changed everything…"
944msgstr ""
945
946#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:498
947msgid "Victory"
948msgstr ""
949
950#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:499
951msgid ""
952"You have completed this mission. You may continue playing if you wish, "
953"otherwise move on to the next mission."
954msgstr ""
955
956#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:503
957msgid "One Full Moon Night"
958msgstr ""
959
960#. TRANSLATORS: Thron
961#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:506
962msgid ""
963"One night, when the moon shone brightly, I climbed to the peak of "
964"Kal’mavrath."
965msgstr ""
966
967#. TRANSLATORS: Thron
968#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:509
969msgid ""
970"When I gazed at the horizon, I still saw crimson lights flicker in the "
971"distance. It is incredible with how much passion my brethren fight this war."
972" I fear the moment I will see Al’thunran again – will there be anything but "
973"ashes and wasted ruins left of our once beautiful capital when we get there?"
974msgstr ""
975
976#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:513
977msgid "Another Cold Day"
978msgstr ""
979
980#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:514
981msgid "Thron looks worried…"
982msgstr ""
983
984#. TRANSLATORS: Thron
985#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:516
986msgid ""
987"The winter is upon us. Many of us are suffering from the cold, yet we must "
988"endure. The day we may return cannot be far anymore – it must not be far "
989"anymore."
990msgstr ""
991
992#. TRANSLATORS: Thron
993#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:519
994msgid ""
995"I prayed that it might get warmer again, as I prayed that the war would "
996"finally come to an end."
997msgstr ""
998
999#. TRANSLATORS: Thron
1000#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:522
1001msgid "So far, it seems that neither prayer was fulfilled."
1002msgstr ""
1003
1004#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:526
1005msgid "A friendly village has joined us!"
1006msgstr ""
1007
1008#. TRANSLATORS: Thron
1009#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:529
1010msgid ""
1011"We have found a village with friendly and productive people, impressed by "
1012"our wealth, technology and strength."
1013msgstr ""
1014
1015#. TRANSLATORS: Thron
1016#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:532
1017msgid ""
1018"They have lived simply, yet blithely, from hunting and farming. They have "
1019"not been involved in any conflict so far, and are not ready for fighting."
1020msgstr ""
1021
1022#. TRANSLATORS: Thron
1023#: ../../data/campaigns/bar01.wmf/scripting/texts.lua:535
1024msgid ""
1025"But they fear that the war around Al’thunran will set an end to this life. "
1026"Therefore, they have decided to join us, hoping that we can help each other."
1027msgstr ""
1028
1029#: ../../data/scripting/format_scenario.lua:12
1030#, lua-format
1031msgid "“%s”"
1032msgstr ""
1033
1034#: ../../data/scripting/format_scenario.lua:40
1035msgid "New Objective"
1036msgid_plural "New Objectives"
1037msgstr[0] ""
1038msgstr[1] ""
1039msgstr[2] ""
10400
=== modified file 'po/scenario_bar02.wmf/ko.po'
--- po/scenario_bar02.wmf/ko.po 2019-05-10 07:32:55 +0000
+++ po/scenario_bar02.wmf/ko.po 2019-05-11 20:54:45 +0000
@@ -1,15 +1,14 @@
1# Widelands PATH/TO/FILE.PO1# Widelands PATH/TO/FILE.PO
2# Copyright (C) 2005-2019 Widelands Development Team2# Copyright (C) 2005-2018 Widelands Development Team
3# 3#
4# Translators:4# Translators:
5# TaeMin An, 2019
6msgid ""5msgid ""
7msgstr ""6msgstr ""
8"Project-Id-Version: Widelands\n"7"Project-Id-Version: Widelands\n"
9"Report-Msgid-Bugs-To: https://wl.widelands.org/wiki/ReportingBugs/\n"8"Report-Msgid-Bugs-To: https://wl.widelands.org/wiki/ReportingBugs/\n"
10"POT-Creation-Date: 2019-04-22 05:17+0000\n"9"POT-Creation-Date: 2018-09-28 05:45+0000\n"
11"PO-Revision-Date: 2019-05-05 11:51+0000\n"10"PO-Revision-Date: 2018-10-03 19:02+0000\n"
12"Last-Translator: TaeMin An\n"11"Last-Translator: ks k\n"
13"Language-Team: Korean (http://www.transifex.com/widelands/widelands/language/ko/)\n"12"Language-Team: Korean (http://www.transifex.com/widelands/widelands/language/ko/)\n"
14"MIME-Version: 1.0\n"13"MIME-Version: 1.0\n"
15"Content-Type: text/plain; charset=UTF-8\n"14"Content-Type: text/plain; charset=UTF-8\n"
@@ -77,7 +76,7 @@
7776
78#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:4277#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:42
79msgid "Build a bakery"78msgid "Build a bakery"
80msgstr "제과점을 지으십시오."79msgstr "빵집을 지으십시오."
8180
82#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:4781#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:47
83msgid "Build a cattle farm"82msgid "Build a cattle farm"
@@ -97,7 +96,7 @@
97#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:5796#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:57
98#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:5997#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:59
99msgid "Build a tower"98msgid "Build a tower"
100msgstr "탑을 지으십시오."99msgstr "감시 탑을 지으십시오."
101100
102#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:60101#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:60
103msgid ""102msgid ""
@@ -442,7 +441,7 @@
442"find enough space, we should as well build up a farm and a bakery! One of "441"find enough space, we should as well build up a farm and a bakery! One of "
443"our farmers seems to be very clever – he already got some crops to grow in "442"our farmers seems to be very clever – he already got some crops to grow in "
444"this cold soil."443"this cold soil."
445msgstr "볼드레쓰의 말이 옳소! 우리는 길고 추운 겨울을 보낼 음식이 충분하지 못하오. 우리는 우물, 어부, 사냥꾼의 오두막을 지어야 하오. 그리고 충분한 공간이 있다면 농장과 제과점도 짓는다면 더욱 좋아질것이오! 우리의 농부들중에 한명은 매우 영리한것같소. 그는 이미 이런 추운 곳의 흙에서 잘 자랄수있는 식물을 가지고 있소."444msgstr "볼드레쓰의 말이 옳소! 우리는 길고 추운 겨울을 보낼 음식이 충분하지 못하오. 우리는 우물, 어부, 사냥꾼의 오두막을 지어야 하오. 그리고 충분한 공간이 있다면 농장과 빵집도 짓는다면 더욱 좋아질것이오! 우리의 농부들중에 한명은 매우 영리한것같소. 그는 이미 이런 추운 곳의 흙에서 잘 자랄수있는 식물을 가지고 있소."
446445
447#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:250446#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:250
448msgid "Food Economy Completed"447msgid "Food Economy Completed"
449448
=== modified file 'po/scenario_bar02.wmf/scenario_bar02.wmf.pot'
--- po/scenario_bar02.wmf/scenario_bar02.wmf.pot 2019-05-10 07:32:55 +0000
+++ po/scenario_bar02.wmf/scenario_bar02.wmf.pot 2019-05-11 20:54:45 +0000
@@ -6,7 +6,7 @@
6msgstr ""6msgstr ""
7"Project-Id-Version: Widelands svnVERSION\n"7"Project-Id-Version: Widelands svnVERSION\n"
8"Report-Msgid-Bugs-To: https://wl.widelands.org/wiki/ReportingBugs/\n"8"Report-Msgid-Bugs-To: https://wl.widelands.org/wiki/ReportingBugs/\n"
9"POT-Creation-Date: 2019-05-10 07:32+0000\n"9"POT-Creation-Date: 2019-04-22 05:17+0000\n"
10"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"10"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
11"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"11"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
12"Language-Team: LANGUAGE <widelands-public@lists.sourceforge.net>\n"12"Language-Team: LANGUAGE <widelands-public@lists.sourceforge.net>\n"
1313
=== removed file 'po/scenario_bar02.wmf/sr_RS.po'
--- po/scenario_bar02.wmf/sr_RS.po 2019-05-10 07:32:55 +0000
+++ po/scenario_bar02.wmf/sr_RS.po 1970-01-01 00:00:00 +0000
@@ -1,655 +0,0 @@
1# Widelands PATH/TO/FILE.PO
2# Copyright (C) 2005-2019 Widelands Development Team
3#
4# Translators:
5msgid ""
6msgstr ""
7"Project-Id-Version: Widelands\n"
8"Report-Msgid-Bugs-To: https://wl.widelands.org/wiki/ReportingBugs/\n"
9"POT-Creation-Date: 2019-04-22 05:17+0000\n"
10"PO-Revision-Date: 2019-05-06 08:25+0000\n"
11"Last-Translator: GunChleoc\n"
12"Language-Team: Serbian (Serbia) (http://www.transifex.com/widelands/widelands/language/sr_RS/)\n"
13"MIME-Version: 1.0\n"
14"Content-Type: text/plain; charset=UTF-8\n"
15"Content-Transfer-Encoding: 8bit\n"
16"Language: sr_RS\n"
17"Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2);\n"
18
19#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:20
20#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:22
21msgid "Build up a basic economy"
22msgstr ""
23
24#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:23
25msgid "Start collecting basic building materials, and fortify the camp."
26msgstr ""
27
28#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:24
29msgid "Build a lumberjack’s hut"
30msgstr ""
31
32#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:25
33msgid "Build a ranger’s hut"
34msgstr ""
35
36#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:26
37msgid "Build a quarry"
38msgstr ""
39
40#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:27
41msgid "Build a wood hardener"
42msgstr ""
43
44#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:28
45msgid "Build a sentry on the eastern border"
46msgstr ""
47
48#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:29
49msgid "You should eventually also build a reed yard and a lime kiln."
50msgstr ""
51
52#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:34
53#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:36
54msgid "Build up a small food economy"
55msgstr ""
56
57#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:37
58msgid "Build up a basic food economy to provide your people with food."
59msgstr ""
60
61#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:38
62msgid "Build a fisher’s hut"
63msgstr ""
64
65#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:39
66msgid "Build a hunter’s hut"
67msgstr ""
68
69#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:40
70msgid "Build a well"
71msgstr ""
72
73#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:41
74msgid "Build a farm"
75msgstr ""
76
77#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:42
78msgid "Build a bakery"
79msgstr ""
80
81#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:47
82msgid "Build a cattle farm"
83msgstr ""
84
85#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:49
86#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:51
87msgid "Remember to build a cattle farm"
88msgstr ""
89
90#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:50
91msgid ""
92"As your roads grow longer and your economy bigger, you should make good use "
93"of your oxen to help transport wares more quickly."
94msgstr ""
95
96#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:57
97#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:59
98msgid "Build a tower"
99msgstr ""
100
101#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:60
102msgid ""
103"Build a tower at the north-east border of your territory to get greater "
104"visual range and to protect your people from sudden attacks by enemies."
105msgstr ""
106
107#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:65
108#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:67
109msgid "Explore further"
110msgstr ""
111
112#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:68
113msgid ""
114"Build more military buildings to explore the area around the headquarters "
115"and to ensure the safety of your people."
116msgstr ""
117
118#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:73
119#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:75
120msgid "Build a mining infrastructure"
121msgstr ""
122
123#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:76
124msgid ""
125"Expand your territory to the mountains, send geologists to search for ore "
126"and coal and build a mining economy with mines, taverns, smelting works and "
127"metal workshop."
128msgstr ""
129
130#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:81
131#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:83
132msgid "Build a fortress"
133msgstr ""
134
135#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:84
136msgid "Build a fortress to the east of the mountains."
137msgstr ""
138
139#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:89
140#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:91
141msgid "Build a training infrastructure"
142msgstr ""
143
144#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:92
145msgid "Build a barracks to train some basic soldiers."
146msgstr ""
147
148#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:93
149msgid "Build a battle arena and a training camp to the west of the mountains."
150msgstr ""
151
152#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:94
153#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:124
154msgid ""
155"Enhance your metal workshop to an ax workshop in order to produce weapons, "
156"and build up a second metal workshop to ensure the production of tools. When"
157" the blacksmith reaches his next level (master blacksmith), you can even "
158"enhance the ax workshop to a war mill, which will produce additional "
159"weapons."
160msgstr ""
161
162#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:95
163#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:132
164msgid ""
165"Build a helm smithy to the west of the mountains to provide your soldiers "
166"with better armor."
167msgstr ""
168
169#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:101
170#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:103
171msgid "Build a warehouse"
172msgstr ""
173
174#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:104
175msgid "Build a warehouse to the west of the mountains."
176msgstr ""
177
178#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:105
179msgid ""
180"Warehouses are similar to your headquarters, with the only difference that "
181"they aren’t defended by soldiers. It is often wise to build a warehouse when"
182" your territory is growing and the paths to your headquarters get longer and"
183" longer."
184msgstr ""
185
186#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:110
187#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:112
188msgid "Build training sites"
189msgstr ""
190
191#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:113
192msgid ""
193"Build a barracks, a battle arena and a training camp to the west of the "
194"mountains."
195msgstr ""
196
197#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:114
198msgid ""
199"Barracks train basic soldiers while training sites like a training camp or a"
200" battle arena are used for training soldiers in their different attributes. "
201"These attributes are important in fights and the better a soldier is, the "
202"higher is the chance to win a fight."
203msgstr ""
204
205#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:116
206msgid "The attributes are: health, attack, defense and evade."
207msgstr ""
208
209#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:121
210#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:123
211msgid "Build weapons production"
212msgstr ""
213
214#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:129
215#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:131
216msgid "Build a helm smithy"
217msgstr ""
218
219#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:137
220#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:139
221msgid "Destroy Kalitath’s army"
222msgstr ""
223
224#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:140
225msgid "Destroy Kalitath’s army and expand your territory to the east."
226msgstr ""
227
228#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:141
229msgid ""
230"To attack an enemy, you must click on the door of an adversary’s military "
231"building. A menu will pop up allowing you to select the number of soldiers "
232"that should attack. When you are ready with setting the number, click on the"
233" cross (‘Start Attack’)."
234msgstr ""
235
236#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:146
237#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:148
238msgid "Military assault on Al’thunran"
239msgstr ""
240
241#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:149
242msgid ""
243"Destroy all forces of Thron’s two brothers to liberate the throne-circle."
244msgstr ""
245
246#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:157
247msgid "Close to Home"
248msgstr ""
249
250#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:158
251#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:170
252#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:327
253msgid "Thron looks worried…"
254msgstr ""
255
256#. TRANSLATORS: Thron
257#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:160
258msgid ""
259"These last days, we came closer to our capital. Many people have already "
260"joined us on our march and set their hopes on me. However, I fear that we "
261"are not strong enough to take up the battle against my brothers."
262msgstr ""
263
264#. TRANSLATORS: Thron
265#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:163
266msgid ""
267"For now, we are resting at the borders of the old forest and preparing for "
268"the coming days."
269msgstr ""
270
271#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:169
272#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:193
273#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:326
274msgid "Another Cold Day"
275msgstr ""
276
277#. TRANSLATORS: Thron
278#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:172
279msgid ""
280"The news that a patrol brought is not good to hear. Our spies tell us that "
281"the war tribes still rage in battle, but some of the elder soldiers and "
282"tribe leaders seem to grow tired of this senseless war. Kalitath, son of Kun"
283" is the first war leader to leave Al’thunran, thus leaving his side weak and"
284" vulnerable. As my scouts report, he has set foot on the lower grounds "
285"around the capital, securing the outer fortification rings."
286msgstr ""
287
288#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:177
289msgid "Doubts"
290msgstr ""
291
292#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:178
293msgid "Boldreth is shaking his head…"
294msgstr ""
295
296#. TRANSLATORS: Boldreth
297#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:180
298msgid ""
299"Thron seeks to believe that Kalitath is tired of fighting and would be "
300"willing to join us once we march to re-establish law and order in "
301"Al’thunran. But I don’t think so. Kalitath is son to one of the mightiest "
302"generals of our forces and his family never quite liked the thought of "
303"bowing before the banner of Chat’Karuth. Why should he march with "
304"Chat’Karuth’s son to reclaim his heritage and the throne?"
305msgstr ""
306
307#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:185
308#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:201
309msgid "The Story Continues"
310msgstr ""
311
312#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:186
313#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:234
314#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:260
315#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:269
316#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:315
317msgid "Boldreth says:"
318msgstr ""
319
320#. TRANSLATORS: Boldreth
321#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:188
322msgid ""
323"However, Thron is not willing to listen to my doubts. He seeks to expand our"
324" fortifications to the borders of Kalitath’s territory and to reunite with "
325"his forces. I have to keep an eye on everything that happens here."
326msgstr ""
327
328#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:194
329msgid "Thron is speaking confidently."
330msgstr ""
331
332#. TRANSLATORS: Thron
333#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:196
334msgid ""
335"The frontier line of my forces has expanded to the edge of the forests. We "
336"have a long and cold winter and so many miles behind us. The fortification "
337"that we erected around Ondun will guarantee us a fast supply of men and "
338"goods, and once Al’thunran is in my hands, the two cities will be linked by "
339"a good and defensible infrastructure. Still, I hope I will not walk alone on"
340" this mission, I hope Kalitath son of Kun will follow my call."
341msgstr ""
342
343#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:202
344#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:220
345#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:251
346#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:290
347#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:298
348#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:307
349#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:340
350msgid "Thron says:"
351msgstr ""
352
353#. TRANSLATORS: Thron
354#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:204
355msgid ""
356"I have sent men to meet with Kalitath in his fortress. He has barricaded the"
357" former main entrance to the capital and is trying to set up a siege ring "
358"around Al’thunran. He will not let anyone enter or leave the city while the "
359"ring is intact. Until now, he has not answered any of my messages. But the "
360"time I spend waiting won’t be lost. I will train my soldiers further and "
361"prepare for battle."
362msgstr ""
363
364#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:208
365msgid "Your Loyal Companion"
366msgstr ""
367
368#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:209
369msgid "Boldreth shouts out!"
370msgstr ""
371
372#. TRANSLATORS: Boldreth
373#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:211
374msgid ""
375"The BASTARD! Only one man of our frontier patrol came back alive. He carried"
376" a message from Kalitath, telling us that he will punish every move of our "
377"troops with their own blood! We cannot accept this behavior. From now on, "
378"there is war between Kalitath and us!"
379msgstr ""
380
381#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:219
382msgid "Renegade Fortification"
383msgstr ""
384
385#. TRANSLATORS: Thron
386#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:222
387msgid ""
388"The traitor left his armies dying where they lay when he saw that he would "
389"not keep my forces back. Kalitath disappeared in the confusion of the war, "
390"but I don’t care now. Shall he flee and be forgotten for all times as a "
391"tribal leader that would not bow before the wooden throne, that is mine to "
392"take now."
393msgstr ""
394
395#. TRANSLATORS: Thron
396#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:225
397msgid ""
398"Furthermore, his flight brought us a great benefit: all year, Kalitath was "
399"so busy fighting that he did not even care to store enough food for all his "
400"men. Now that he has fled, their hunger has caused some of his younger "
401"followers to desert. This group holds a strong fortification on the main "
402"ring."
403msgstr ""
404
405#. TRANSLATORS: Thron
406#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:228
407msgid ""
408"But there is more news: My scouts have reported that the two raging tribes "
409"of my brothers are in chaos and have barely noticed the new danger that is "
410"about to strike them. However, they would not care if they noticed I guess, "
411"blinded by rage and hate, there is no sense left in them at all I believe."
412msgstr ""
413
414#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:233
415msgid "Winter Ahead"
416msgstr ""
417
418#. TRANSLATORS: Boldreth
419#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:236
420msgid ""
421"This morning, I found Thron’s mind troubled. He returned from his patrol "
422"late last night and sat back against a tree, watching over the encampment. "
423"The number of quarrels and disputes keeps growing, and the winter has us "
424"firmly in its grip. We should put food in our storage to survive the long, "
425"cold winter!"
426msgstr ""
427
428#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:241
429msgid "The Advisor"
430msgstr ""
431
432#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:242
433msgid "Khantrukh nods."
434msgstr ""
435
436#. TRANSLATORS: Khantrukh
437#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:244
438msgid ""
439"Boldreth is right! We don’t have enough food to survive a long, cold winter."
440" We should start building a well, a fisher’s and a hunter’s hut. And if we "
441"find enough space, we should as well build up a farm and a bakery! One of "
442"our farmers seems to be very clever – he already got some crops to grow in "
443"this cold soil."
444msgstr ""
445
446#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:250
447msgid "Food Economy Completed"
448msgstr ""
449
450#. TRANSLATORS: Thron
451#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:253
452msgid ""
453"Khantrukh has just informed me that our basic food economy was built up "
454"successfully. Finally, none of us has to fear starvation anymore."
455msgstr ""
456
457#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:259
458msgid "Tracks"
459msgstr ""
460
461#. TRANSLATORS: Boldreth
462#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:262
463msgid ""
464"Thron told me that he discovered tracks in the snow to the northeast of our "
465"settlement. He has instructed us to build a tower, to have a greater visual "
466"range over the area around our hall to protect our people from sudden "
467"attacks."
468msgstr ""
469
470#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:268
471msgid "Further Exploration"
472msgstr ""
473
474#. TRANSLATORS: Boldreth
475#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:271
476msgid ""
477"The first fortification Thron ordered has just been completed. At the "
478"moment, he seeks to bring trust and belief to those who live inside the "
479"walls of our new habitat that we named ‘Ondun’, which means ‘those who wait’"
480" in the old tongue. But Thron is not yet satisfied – and I fully understand "
481"his fears: the forests are deep, and the frontier to Al’thunran is near. I "
482"am sure that there are a thousand greater dangers out there than the unknown"
483" tracks."
484msgstr ""
485
486#. TRANSLATORS: Boldreth
487#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:274
488msgid ""
489"To overlook more of the area around our hall, we should explore further and "
490"set up more guards and scouts to observe the frontier and keep an eye on the"
491" raging wars on our doorstep. THEN we will be prepared once trouble seeks to"
492" capture our woods."
493msgstr ""
494
495#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:280
496msgid "Mountains Found"
497msgstr ""
498
499#. TRANSLATORS: Khantrukh
500#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:283
501msgid ""
502"I have just spoken to the leader of our patrol. He told me that they found "
503"some mountains to the north-east and east of our territory. With a bit of "
504"luck this will open up a new chance for rearming our men, because as far as "
505"I remember, most of the mountains west of Al’thunran hold coal and some "
506"metal ores."
507msgstr ""
508
509#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:289
510msgid "Mining Economy Completed"
511msgstr ""
512
513#. TRANSLATORS: Thron
514#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:292
515msgid ""
516"I just got informed that our mining economy has started its work. This news "
517"brought a smile to my face – even if the hardest part is still waiting to be"
518" done, now that our smiths will give their best to further ease our lives."
519msgstr ""
520
521#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:297
522msgid "Fortress Needed"
523msgstr ""
524
525#. TRANSLATORS: Thron
526#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:300
527msgid ""
528"Boldreth and I just explored the area around the three mountains. One major "
529"strategic problem of that area seems to be that there are two bigger "
530"passages – one north and one south of the central mountain. Those passages "
531"are quite hard to control, and so it seems to me like we have only one "
532"chance to secure the mountains from enemy hands: we must build a fortress to"
533" the east of the mountains!"
534msgstr ""
535
536#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:306
537msgid "Fortress Completed"
538msgstr ""
539
540#. TRANSLATORS: Thron
541#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:309
542msgid ""
543"Finally! The fortress has just been completed, so the entrance to our "
544"settlement should be safe for now. For the future, we might think on "
545"building some more fortifications like barriers and towers at the passages, "
546"but for now we can take a deep breath."
547msgstr ""
548
549#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:314
550msgid "Enhanced Economy and Training"
551msgstr ""
552
553#. TRANSLATORS: Boldreth
554#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:317
555msgid ""
556"Our mining economy seems to work fine, that is already good news! Anyway, "
557"there are still a lot of men and women waiting in our hall to get a task, so"
558" they can help our soldiers to prepare for the war to come."
559msgstr ""
560
561#. TRANSLATORS: Boldreth
562#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:320
563msgid ""
564"Our geologists found a lot more deposits of iron ore, coal and even gold. We"
565" should enhance our current mines as soon as our miners are more "
566"experienced. We should build up some more mines, a bigger food "
567"infrastructure to always supply our men with sufficient food and a further "
568"processing economy. But that’s still not everything – most of our soldiers "
569"are quite young and neither have a good weapon nor are they well trained. We"
570" should build up training sites to prepare them for their future tasks."
571msgstr ""
572
573#. TRANSLATORS: Thron
574#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:329
575msgid ""
576"My brothers and their soldiers are dead and left fire and destruction "
577"behind. In none of all the ruins could I find any man or woman of the normal"
578" folk, and so I just may hope that they fled from this cruel battleground "
579"and started a better life somewhere else."
580msgstr ""
581
582#. TRANSLATORS: Thron
583#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:332
584msgid ""
585"Nothing is left of that beauty I remember, only ruins remain of the old "
586"capital. I am sorrowful but also relieved. I never hoped to see Al’thunran’s"
587" old beauty again – it was only a few months ago that I wondered whether I "
588"would ever be able to set my feet there again. Now the old town is back in "
589"my hands, and I will not hesitate to rebuild it with all the strength my "
590"people have. I can’t wait to see it again in its old beauty."
591msgstr ""
592
593#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:333
594msgid "Victory"
595msgstr ""
596
597#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:334
598msgid ""
599"You have completed the last mission of the Barbarian tutorial campaign. You "
600"may continue playing if you wish, otherwise move on to the next campaign."
601msgstr ""
602
603#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:339
604msgid "Military Assault"
605msgstr ""
606
607#. TRANSLATORS: Thron
608#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:342
609msgid ""
610"So be it, the generals are out and about arranging my troops, and Boldreth "
611"himself will lead the first strike. I will ride by his side, to free "
612"Al’thunran of this war and return peace to our capital."
613msgstr ""
614
615#. TRANSLATORS: Thron
616#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:345
617msgid ""
618"When the young sun rises above the trees tomorrow morning, I will order the "
619"assault. By dusk, I will celebrate my victory in the wooden halls of the "
620"warlord and sacrifice a newborn lamb in the honor of my father, whose eyes "
621"are set upon me today."
622msgstr ""
623
624#. TRANSLATORS: Thron
625#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:348
626msgid "So be it!"
627msgstr ""
628
629#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:353
630msgid "Faster Transportation"
631msgstr ""
632
633#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:354
634msgid "Khantrukh says:"
635msgstr ""
636
637#. TRANSLATORS: Khantrukh
638#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:356
639msgid ""
640"Chieftain, remember the poor carriers: Our roads get longer and longer and "
641"the burden on their shoulders never gets lighter. We should breed more oxen "
642"to make their work lighter and our transportation more efficient."
643msgstr ""
644
645#: ../../data/scripting/format_scenario.lua:12
646#, lua-format
647msgid "“%s”"
648msgstr ""
649
650#: ../../data/scripting/format_scenario.lua:40
651msgid "New Objective"
652msgid_plural "New Objectives"
653msgstr[0] ""
654msgstr[1] ""
655msgstr[2] ""
6560
=== modified file 'po/scenario_dummy.wmf/scenario_dummy.wmf.pot'
--- po/scenario_dummy.wmf/scenario_dummy.wmf.pot 2019-05-10 07:32:55 +0000
+++ po/scenario_dummy.wmf/scenario_dummy.wmf.pot 2019-05-11 20:54:45 +0000
@@ -6,7 +6,7 @@
6msgstr ""6msgstr ""
7"Project-Id-Version: Widelands svnVERSION\n"7"Project-Id-Version: Widelands svnVERSION\n"
8"Report-Msgid-Bugs-To: https://wl.widelands.org/wiki/ReportingBugs/\n"8"Report-Msgid-Bugs-To: https://wl.widelands.org/wiki/ReportingBugs/\n"
9"POT-Creation-Date: 2019-05-10 07:32+0000\n"9"POT-Creation-Date: 2019-04-22 05:17+0000\n"
10"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"10"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
11"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"11"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
12"Language-Team: LANGUAGE <widelands-public@lists.sourceforge.net>\n"12"Language-Team: LANGUAGE <widelands-public@lists.sourceforge.net>\n"
1313
=== modified file 'po/scenario_dummy.wmf/sr.po'
--- po/scenario_dummy.wmf/sr.po 2019-05-10 07:32:55 +0000
+++ po/scenario_dummy.wmf/sr.po 2019-05-11 20:54:45 +0000
@@ -1,15 +1,14 @@
1# Widelands PATH/TO/FILE.PO1# Widelands PATH/TO/FILE.PO
2# Copyright (C) 2005-2019 Widelands Development Team2# Copyright (C) 2005-2016 Widelands Development Team
3# 3#
4# Translators:4# Translators:
5# Zlatko Savich <zlajonja@gmail.com>, 2019
6msgid ""5msgid ""
7msgstr ""6msgstr ""
8"Project-Id-Version: Widelands\n"7"Project-Id-Version: Widelands\n"
9"Report-Msgid-Bugs-To: https://wl.widelands.org/wiki/ReportingBugs/\n"8"Report-Msgid-Bugs-To: https://bugs.launchpad.net/widelands\n"
10"POT-Creation-Date: 2019-04-22 05:17+0000\n"9"POT-Creation-Date: 2016-10-15 08:42+0000\n"
11"PO-Revision-Date: 2019-04-26 21:00+0000\n"10"PO-Revision-Date: 2015-02-03 15:17+0000\n"
12"Last-Translator: Zlatko Savich <zlajonja@gmail.com>\n"11"Last-Translator: GunChleoc\n"
13"Language-Team: Serbian (http://www.transifex.com/widelands/widelands/language/sr/)\n"12"Language-Team: Serbian (http://www.transifex.com/widelands/widelands/language/sr/)\n"
14"MIME-Version: 1.0\n"13"MIME-Version: 1.0\n"
15"Content-Type: text/plain; charset=UTF-8\n"14"Content-Type: text/plain; charset=UTF-8\n"
@@ -17,22 +16,22 @@
17"Language: sr\n"16"Language: sr\n"
18"Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2);\n"17"Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2);\n"
1918
19#: ../../data/campaigns/dummy.wmf/scripting/init.lua:11
20msgid "Not yet implemented"
21msgstr ""
22
20#: ../../data/campaigns/dummy.wmf/scripting/init.lua:1223#: ../../data/campaigns/dummy.wmf/scripting/init.lua:12
21msgid "Not yet implemented"
22msgstr "Još uvek nije implementirano."
23
24#: ../../data/campaigns/dummy.wmf/scripting/init.lua:13
25msgid "Sorry, this map is not yet implemented."24msgid "Sorry, this map is not yet implemented."
26msgstr "Žao nam je, ova mapa još uvek nije implementirana."25msgstr ""
2726
28#: ../../data/scripting/format_scenario.lua:1227#: ../../data/scripting/format_scenario.lua:36
29#, lua-format28#, lua-format
30msgid "“%s”"29msgid "“%s”"
31msgstr "“%s”"30msgstr ""
3231
33#: ../../data/scripting/format_scenario.lua:4032#: ../../data/scripting/format_scenario.lua:96
34msgid "New Objective"33msgid "New Objective"
35msgid_plural "New Objectives"34msgid_plural "New Objectives"
36msgstr[0] "Nov cilj"35msgstr[0] ""
37msgstr[1] "Novi ciljevi"36msgstr[1] ""
38msgstr[2] "Novi ciljevi"37msgstr[2] ""
3938
=== removed file 'po/scenario_dummy.wmf/sr_RS.po'
--- po/scenario_dummy.wmf/sr_RS.po 2019-05-10 07:32:55 +0000
+++ po/scenario_dummy.wmf/sr_RS.po 1970-01-01 00:00:00 +0000
@@ -1,37 +0,0 @@
1# Widelands PATH/TO/FILE.PO
2# Copyright (C) 2005-2019 Widelands Development Team
3#
4# Translators:
5msgid ""
6msgstr ""
7"Project-Id-Version: Widelands\n"
8"Report-Msgid-Bugs-To: https://wl.widelands.org/wiki/ReportingBugs/\n"
9"POT-Creation-Date: 2019-04-22 05:17+0000\n"
10"PO-Revision-Date: 2019-05-06 08:25+0000\n"
11"Last-Translator: GunChleoc\n"
12"Language-Team: Serbian (Serbia) (http://www.transifex.com/widelands/widelands/language/sr_RS/)\n"
13"MIME-Version: 1.0\n"
14"Content-Type: text/plain; charset=UTF-8\n"
15"Content-Transfer-Encoding: 8bit\n"
16"Language: sr_RS\n"
17"Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2);\n"
18
19#: ../../data/campaigns/dummy.wmf/scripting/init.lua:12
20msgid "Not yet implemented"
21msgstr ""
22
23#: ../../data/campaigns/dummy.wmf/scripting/init.lua:13
24msgid "Sorry, this map is not yet implemented."
25msgstr ""
26
27#: ../../data/scripting/format_scenario.lua:12
28#, lua-format
29msgid "“%s”"
30msgstr ""
31
32#: ../../data/scripting/format_scenario.lua:40
33msgid "New Objective"
34msgid_plural "New Objectives"
35msgstr[0] ""
36msgstr[1] ""
37msgstr[2] ""
380
=== modified file 'po/scenario_emp01.wmf/ko.po'
--- po/scenario_emp01.wmf/ko.po 2019-05-10 07:32:55 +0000
+++ po/scenario_emp01.wmf/ko.po 2019-05-11 20:54:45 +0000
@@ -1,16 +1,15 @@
1# Widelands PATH/TO/FILE.PO1# Widelands PATH/TO/FILE.PO
2# Copyright (C) 2005-2019 Widelands Development Team2# Copyright (C) 2005-2018 Widelands Development Team
3# 3#
4# Translators:4# Translators:
5# ks k, 20195# ks k, 2019
6# TaeMin An, 2019
7msgid ""6msgid ""
8msgstr ""7msgstr ""
9"Project-Id-Version: Widelands\n"8"Project-Id-Version: Widelands\n"
10"Report-Msgid-Bugs-To: https://wl.widelands.org/wiki/ReportingBugs/\n"9"Report-Msgid-Bugs-To: https://wl.widelands.org/wiki/ReportingBugs/\n"
11"POT-Creation-Date: 2019-04-22 05:17+0000\n"10"POT-Creation-Date: 2018-12-28 13:48+0000\n"
12"PO-Revision-Date: 2019-05-05 12:29+0000\n"11"PO-Revision-Date: 2019-01-06 09:40+0000\n"
13"Last-Translator: TaeMin An\n"12"Last-Translator: ks k\n"
14"Language-Team: Korean (http://www.transifex.com/widelands/widelands/language/ko/)\n"13"Language-Team: Korean (http://www.transifex.com/widelands/widelands/language/ko/)\n"
15"MIME-Version: 1.0\n"14"MIME-Version: 1.0\n"
16"Content-Type: text/plain; charset=UTF-8\n"15"Content-Type: text/plain; charset=UTF-8\n"
@@ -20,17 +19,17 @@
2019
21#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:2720#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:27
22msgid "Build a blockhouse"21msgid "Build a blockhouse"
23msgstr "사각 요새를 지으십시오"22msgstr "막사를 지으십시오"
2423
25#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:2924#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:29
26msgid "Blockhouse"25msgid "Blockhouse"
27msgstr "사각 요새"26msgstr "막사"
2827
29#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:3028#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:30
30msgid ""29msgid ""
31"Build a blockhouse at the red house symbol on the east side of the forests, "30"Build a blockhouse at the red house symbol on the east side of the forests, "
32"to the right of your provisional headquarters."31"to the right of your provisional headquarters."
33msgstr "임시 기지 오른쪽 숲 동쪽에 있는 빨간색 집 모양에 사각 요새를 지으십시오."32msgstr "임시 기지 오른쪽 숲 동쪽에 있는 빨간색 집 모양에 막사를 지으십시오."
3433
35#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:3634#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:36
36msgid "Build a lumberjack’s house"35msgid "Build a lumberjack’s house"
@@ -223,7 +222,7 @@
223"You really should build a blockhouse in the eastern portion of the forest. "222"You really should build a blockhouse in the eastern portion of the forest. "
224"Then one of my men can keep watch in the darkness and keep us safe from "223"Then one of my men can keep watch in the darkness and keep us safe from "
225"these creatures."224"these creatures."
226msgstr "그대는 정말 숲 동쪽 지역에 사각 요새를 건설을 하시오. 그러면 내 부하들 중 하나가 어둠 속에서 우리를 감시하고 이 생물들로부터 우리를 안전하게 지켜줄 수 있소"225msgstr "그대는 정말 숲 동쪽 지역에 블록하우스를 건설을 하시오. 그러면 내 부하들 중 하나가 어둠 속에서 우리를 감시하고 이 생물들로부터 우리를 안전하게 지켜줄 수 있소"
227226
228#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:141227#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:141
229msgid "Safe For Now"228msgid "Safe For Now"
@@ -238,7 +237,7 @@
238msgid ""237msgid ""
239"Sire, I saw that the construction of the blockhouse was completed, so I have"238"Sire, I saw that the construction of the blockhouse was completed, so I have"
240" assigned one of my best soldiers to it to keep watch on the desert."239" assigned one of my best soldiers to it to keep watch on the desert."
241msgstr "폐하, 사각 요새가 다 지어졌습니다. 가장 유능한 병사 한 명을 그곳에 임명해서 사막을 감시하게 했습니다."240msgstr "폐하, 블록하우스가 다 지어졌습니다. 가장 유능한 병사 한 명을 그곳에 임명해서 사막을 감시하게 했습니다."
242241
243#. TRANSLATORS: Saledus242#. TRANSLATORS: Saledus
244#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:147243#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:147
@@ -267,7 +266,7 @@
267msgid ""266msgid ""
268"He told me about the blockhouse. Well, I don’t think we need more "267"He told me about the blockhouse. Well, I don’t think we need more "
269"blockhouses – instead, we might concentrate on other things now."268"blockhouses – instead, we might concentrate on other things now."
270msgstr "그는 나에게 그 사각 요새에 대해 가르쳐 주었다. 흠, 우리에게 더 이상 사각 요새가 필요하지 않을것같다. – 대신에 지금은 다른 것에 좀 더 집중하는것이 좋을것 같다."269msgstr "그는 나에게 그 블록하우스에 대해 가르쳐 주었다. 흠, 우리에게 더 이상 블록하우스가 필요하지 않을것같다. – 대신에 지금은 다른 것에 좀 더 집중하는것이 좋을것 같다."
271270
272#. TRANSLATORS: Amalea271#. TRANSLATORS: Amalea
273#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:161272#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:161
274273
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