lp:~cspiel/enblend/staging

Created by Christoph Spiel and last modified

IMPORTANT NOTE: With rev354 the "staging" branch was merged into
the Enblend trunk rev f92d6d670dba. Further development will occur
in
        http://enblend.hg.sourceforge.net/hgweb/enblend/enblend/summary

This branch hosts extensions to Enblend and Enfuse as well as bug fixes.
Everything here is intended to go into a future relase of Enblend or Enfuse.

Get this branch:
bzr branch lp:~cspiel/enblend/staging
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Branch information

Owner:
Christoph Spiel
Project:
Enblend
Status:
Merged

Recent revisions

354. By Christoph Spiel

Use OpenMP "guided"-schedule loops in Felzenschwalb/Huttenlocher
Distance Transform. Explain the benefit of prefetching data in one of
these loops in a comment.

353. By Christoph Spiel

Smooth the difference image before optimization.
Let the user select smoothening and determine the strength
with the "--smooth-difference=RADIUS" option.

352. By Christoph Spiel

Let the user specify the coarseness of the coarse mask.
Stick the with default of a reduction factor of eight
if the user does not specify a factor.

351. By Christoph Spiel

Inform the user about compiled in dmalloc(1) support,
i.e. treat dmalloc support like an "extra feature".

350. By Christoph Spiel

Implement a multi-threaded distance transform. Use Felzenszwalb/Huttenlocher algorithm.

349. By Christoph Spiel

Install the infrastructure for a multi-threaded distance transform.
No functional change, just a fancy no-op.

348. By Christoph Spiel

Update "NEWS.staging".

347. By Christoph Spiel

Add missing #define of "optional_argument" on win32 systems.
Patch by Yuval Levy.

346. By Christoph Spiel

Add some "nowait" attributes.

345. By Christoph Spiel

Parallelize method GDAConfiguration::calculateStateProbabilities(),
the non-accelerated state probability generator. Apply some minor
performance enhancements to class GDAConfiguration.

The patch also fixes a bug in the optimizer algorithm, where the line
segment of the first non-converged point, i.e. "lastIndex" is wrong.
This particular fix is also applied to GDAConfiguration::
calculateStateProbabilitiesGPU(), which uses the same algorithm.

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