lp:~marcoil/glcompbench/glproxy-flavor

Created by Marc Ordinas i Llopis and last modified
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Owner:
Marc Ordinas i Llopis
Project:
glcompbench
Status:
Development

Recent revisions

73. By Marc Ordinas i Llopis

Merged trunk.

72. By Marc Ordinas i Llopis

glproxy: Adapted to new initialization API.

71. By Marc Ordinas i Llopis

Build: Changed the glproxy flavor to just 'glcompbench'.

70. By Marc Ordinas i Llopis

Options: Added the --backend option to all flavors.
glproxy: Removed the egl-gl backend until glproxy supports it correctly.

69. By Marc Ordinas i Llopis

glproxy: Added initialization option to choose glproxy backend.

68. By Marc Ordinas i Llopis

Build: Add option for glproxy flavor.
Change includes to use glproxy's headers when building for it.

67. By Jesse Barker

Merge the shader-source branch. This adds the ShaderSource and ancillary objects
from the glmark2 project for managing shaders. The changes also incorporates
those objects into the GL-based scenarios; a by-product of this is that the
fragment shader for the fade effect goes away since it can now be generated from
the shader for the default scenario.

66. By Alexandros Frantzis

GlCompositeBenchmark: Replace references to egl-composite with glcompbench.

65. By Alexandros Frantzis

GlCompositeBenchmark: Use the first 'sh' child to get the WID.

This avoids a race condition, where sometimes we capture another, wrong xterm
child process (eg utempter).

64. By Alexandros Frantzis

Build,Doc: Update files for 2011.10 release.

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