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This branch is an import of the HEAD branch of the Git repository at git://anongit.kde.org/konquest,branch=KDE%2F4.11.
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- 645. By Alexander Schuch <email address hidden>
-
Properly check for a valid selection in minimap.
Changing the dimensions of the map in game setup dialogue recreates the
game board. The sector selection is kept. However, the selection might
become invalid if the game board shrinks and the selection is not on the
board anymore. Adding a new player to the game will then result in
checking a sector outside the game board (NULL is returned), so that
a method is invoked on a NULL pointer, leading to a crash - see
NewGameDlg::slotNewOwner( ). This is implemented in Konquest 2.1.
BUG: 329163
FIXED-IN: 4.11.5 - 644. By Alexander Schuch <email address hidden>
-
Show player colour in standings overview.
The standings overview is much easier to read now as next to the player
name, the player colour is shown. If multiple players have the same name,
they now can be distinguished in the standings overview.This is a backport from 810ee307642cd10
81a5016242ebb7b 23e174f514. - 643. By Alexander Schuch <email address hidden>
-
Disable planet owner combo box if required.
Changing the owner of a planet in new game dialogue currently crashes if
the selected planet moves off the map due to a resize. Steps to reproduce
are in the bug report. This patch makes owner combo box follow same rules
for enabling as production and kill percentage.Patched by Michael Reeves.
This is implemented in Konquest 2.1.BUG: 328236
FIXED-IN: 4.11
REVIEW: 114232 - 642. By Nemanja Hirsl
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Revert "Refactor player selection and added example AI." from the 4.11
branchThis reverts commit 840cc42cade6f1e
84894a288e1e0cf 6f8b6bb060. - 641. By Alexander Schuch <email address hidden>
-
Refactor player selection and added example AI.
The default AI is handled by players/
ai/default/ default. cpp. The difficulty is
wrapped in own classes so that the external interface is the same for all
players (AI and human).Adding new AI players is as easy as to implement the code in an own class, add
a GUI wrapper (see ai/example) and add the GUI wrapper to m_selectablePlayer in
NewGameDlg constructor.
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